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8 hours later…
10:26 AM
Hey all, time for my annual drop in to see how everyone is doing :P
 
Hello
 
Hi! how're you
 
Well I'm ok today
and you?
Yesterday I planned to make a video for my players but realized that I didn't finish implementing the feature I wanted to show.
 
10:45 AM
ooh what game are you making?
im good thanks, semi working from home, so a bit slow to reply sorry :P
 
I'm making a worms clone, I have big plans what I want to add, but right now I'm adding worms' animations. They work, but I forgot to attach eyes to them.
This is my first really big project.
 
I loved the worms games!
sounds like a good challenge to throw yourself at though
are you using unity?
 
11:00 AM
yes
I can tell a long long story
 
about the game?
 
yes
it was not always in unity
 
decided to make the move over to it?
 
nwp
Once upon a time there was a worm that found a bazooka ...
 
First of all, why I came to a decision of making game of this particular type
I always liked worms and there was a game with seemingly similar gameplay in a social network
It was the top game by installation and I played it
As you can guess, it turned out to be completely money-based.
So I decided to make my own worms game that will not be like that!
 
11:13 AM
yeah the micro transaction games always end up making it harder to play
sounds like you'll enjoy making it though!
 
It was 5 years ago. I didn't know much and I used Flash then. But now I have a custom physics engine and a small team. According to my estimation, I will release the game in a year.
 
its definitely increased in scale then!
 
Yes. Now I'm doing things that were not in plan. Multiplayer, for example.
My game doesn't have a name yet. It uses a placeholder "Test Application 4".
4 is the number or complete rewrite
1-2 were on flash, 3-4 - on unity
 
multiplayer definitely ramps up the difficulty
i've got to relearn everything i knew about unity as its been so long since i last attempted anything
 
@Rhys custom physics does it even more
I want to add an xcom-like singleplayer campaign, when you choose and complete missions and do research to unlock and improve new weapons. This will be after the release but it will be.
 
nwp
11:45 AM
Sounds like feature creep will kill your game.
Consider defining stages of what is most important and then additions that make the game better and bonus stuff that make it really cool and try to delay bonus stuff until the core game stands to avoid that.
 
well, the most important feature is that the game should work: there must be all weapons, no stubs, acceptable camera and multiplayer. And no bugs. I'm trying to achieve that.
 
nwp
Weapons sound like a thing you can always adjust or expand later.
Also you either need single or multiplayer, not both for the first milestone.
 
First milestone is PvP. Weapons cannot be simply adjusted since they are almost all unique.
 
 
3 hours later…
3:06 PM
Hello all!
 
@AlexandreVaillancourt hay
 
Good morning!
 
@AlexandreVaillancourt hello!
 
@TomTsagk Hey, welcome to the chat!
And thanks for your contributions on the main site :)
 
3:22 PM
@AlexandreVaillancourt Thanks :)
Never really used the chat before, but was curious about it
 
:)
It's useful and entertaining :)
Works great on a second monitor :)
 
What do people talk about usually here?
 
@AlexandreVaillancourt hmmm second monitor is for youtube, chat can have the third
 
Gamedev (3/8), programming (1/8), and random stuff (1/2)!
@Elva Heh I don't have that (anymore)!
 
Aww, but it's super practical! I should get MOAR screens actually hmmm
 
3:34 PM
@Elva wish I had a 3rd monitor, so many things to have open at the same time
 
user4704
I can't stand multiple monitor setups. :(
 
nwp
Maybe it's time to clean up your desk.
 
I used to work perfectly well with one monitor, but at work they gave me 2 of them, and I got too used to them
 
3:52 PM
I use one at home
and two at work
when I stream twitch, I use my iPad as a second screen so i can see chat.
 
Reminds me of a story at a government office where Tech employee A had 2 monitors, and knew "how to use them efficiently", then Clerk B complained because they just had one, and wanted a second one, but did now know what to do with it.
People had a lot of fun with this question...
1383
Q: What is the maximum value for an int32?

FlinkmanI can never remember the number. I need a memory rule.

 
4:14 PM
i use two at both home and work, makes remoting in to work much easier as everything stays put
 
Yeah, that's great if they have the same aspect ratio!
 
yeah i made sure of it, would have driven me mad otherwise
 
@AlexandreVaillancourt I love questions like that
 
 
2 hours later…
6:32 PM
i forgot how quickly time passes when youre in the unity editor
 
@TomTsagk They're entertaining :)
@Rhys Is that good or bad?
 
good i guess, making some progress, even if small
got to quickly do a visual studio update though to get the unity package
toasted something and need to debug
 
6:58 PM
:)
I guess it's a double edged sword: if a tool looks too good, maybe it'll hurt you down the road when you expect it the least! ("Oh, the physics engine doesn't allow for the feature we need")
But not always!
 
yeah, unity allows you to swap out pretty much anything though if i remember rightly?
gives a bunch of stuff you can use, or can ignore and do yourself
 
7:31 PM
@AlexandreVaillancourt yea, that famous question
@Rhys Well, sometimes it's not easy to ignore
 
thankfully i dont think im doing anything too advanced
 
What exactly are you doing?
 
in vague general terms
 
I mean what game is it and what feature
 
its a game about creating complex production chains to build higher tiers of resources to use in other production chains, to fill the needs of a growing population
with the goal being to get as high a population as possible
its a mathy, spreadsheety type game
 
7:37 PM
I like this type of games
At first you have a problem. You solve it and create two problems.
Losing is fun.
 
yeah, its got some influence from games like anno (production chains, rising pop) and factorio (production chains). But in this game you dont control the population. the game does, and it changes, and their needs change, so you also have to make something that adapts with it, rather than just (x is always better than y)
 
@Almo there are many puns like this there.
 
Kay
i could never get into dwarffortress
 
What is the easiest way to send a message from the client to the server in Unity?
 
7:45 PM
It's not that hard.
@abobakrdy I do it via socket.
In DF, the hardest part is aquifer. The second hardest is its UI. I conquered the aquifer.
 
Kay
weird when the actual boss of the game is the ui
3
 
@trollingchar Please eloborate. Shouldnt there be an easy method in the high level network api unity provides? the unity docs shows like 4 methods in order to send one single string.
 
I just plain dislike unity built-in networking. Some people use Photon, but I dislike it as well. What I like is to serialize commands manually, deserialize them and execute.
If you don't target WebGL, you can use simple System.Net.Socket on client side.
In WebGL, WebSockets must be used.
 
Kay
I'm currently working on a UI-cursor which is just a frame and I want to move it around the selected UI, i can't seem to get the right position for it
classic rubberducking, I got it now
 
Yeah im targeting android/ios, so i guess maybe the c# socket is the way to go
But then i have to extract the ip adress and other relevant conn info of the target i wanna message and implement that in the socket right?
 
It will suffice. Well if you have a server, you know its IP and port. Connect to it from client, and server will recognize who is it.
@Kay funny
 
Kay
I don't like unity's selection and it doesnt work the way I want for mouse/keyboard/controller so I run my own logic
 
+1 for disliking built-in unity things!
http://dwarffortresswiki.org/index.php/Main_Page/Quote_Archive
memes of DF
I'll tell a secret about DF. When water flows out of the map, the entire body of it is considered flowing even while immobile. You can build the most advanced dwarven water reactor using water wheels without pumps. You can even build it underground via fortifications.
But power in this game has little use. There's only one thing that can use such amount - the dwarven computer.
 
8:15 PM
DF is probably the least accessible game I've played.
 
I played it once. To prevent megabeast from entering my fortress, I built a drawbridge. When I pulled the lever, it turned out that it was a retracting bridge. I lost that fortress.
 
I figured out how to tell the dwarves where to put the trash
I stopped
 
The true boss of Dwarf Fortress is low FPS. When a fortress grows, the FPS drops. This is truly horrifying.
 
haha
 
It is inevitable.
Our russian community has two additional memes about DF. The first one is "I am well". The word "well" was translated as a building with a bucket. And the second is the word "wereass". It needs no explanation.
 
8:27 PM
:D
 
vzn
anyone into VR?
 
sorry, I'm not
 
vzn
ok, missing out!
 
I am
last thing i played was no man's sky
good shit
 
vzn
cool what platform? have heard of that game doesnt it use a lot of procedural generation? have been playing a lot of beat saber last ½ yr, luv it :)
 
8:48 PM
PSVR
lots of procedural
beat saber is amazing
 
9:16 PM
I'm thinking about what algorithm to use for terrain generation, and the terrain should contain no holes or floating islands. I think that I should generate a solid chunk of terrain and have a hashset of pixels that I can erase (adjacent to the surface). After some iterations I'll get the desired result
 
vzn
@Almo playing on PSVR also, got Beat Saber in a $350 bundle... game added a bunch of Imagine Dragons songs/hits as DLC a few mos ago, yeah impressive stuff, hope they add more DLC...
@trollingchar so howd you build a team?
 
Rez, Thumper, BattleZone are also great in vr
I would not bother with the non-VR remaster of BZ. its gameplay is carefully designed to make good use of head turning.
 
vzn
oh! awesome! forgot about battlezone! is that out now? gotta try it! luvd it as kid...!
 
9:47 PM
it's a remake, but it includes the old one
 
10:00 PM
@vzn well, I started alone. My project was interesting for them and they joined my team. We have an agreement that each member gets an equal share, so I think it's fair.
The project's story itself is like a game. I hope I'll complete it.
Goodbye
 

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