Speaking of giving money to the store - nobody has said much about the recent changes to Steam - I'm guessing due to the ka-jilllion dollar threshold required for the new revenue split. Still, it's nice to see people can talk about their sales figures without fear of NDA violations.
Also, is it just me, or does it seem like theirs fewer hats thus far this year?
user92578
3:42 PM
yeah seems like it
user4704
4:01 PM
@AlexandreVaillancourt When I tried to buy my game, it "failed to install" and then repeatedly would pop up a modal, OS-wide dialog every five minutes that it "failed to install" and would retry in a few minutes.
user4704
I had to revoke my license for my own game to get it to stop. :D (To be clear, the computer was basically unusable since this dialog would steal focus.)
user4704
@Pikalek My goal is to try and get zero hats.
user4704
The Steam changes are positioned primarily to stop large companies (like Bethesda) from leaving Steam. I don't see it as a particularly savvy move on Valve's part.
user92578
Usually it's been easy to get like a chat hat or something but chat is pretty dead these days
user4704
There's one for stars around New Years' that should be easy to get, normally we make a room for it.
I'm on the outside of it all, but from here, it looks like Valve decided to give some incentive to AAAs to stick around, but it also seems like the implicit message is that everyone who's not executing at AAA level can like it or leave it.
Not being privy to Valve's financials, it's tough to say how risky that message might be. Maybe 90% of their income comes from the top 10% of their AAA stable.
Still, given that the scene has opened up some in terms of alternative venues with better %s for devs, it seems like a questionable move.
@DukeZhou I've found somethings via Steam, but it's certainly not the majority.
BTW I meant send you some feedback on the social graphs thing.
First off, unless I've misunderstood things, it seem like a good approach.
Secondly, as food for thought, have you considered allowing some actors to use different functions for evaluating others? Depending on how it's implemented, I could totally see something like that breaking a ton of stuff.
@Almo had someone asking me what framework might be optimal for iOS specific app development. App is a single screen, no graphics--some kind of educational tool for primary education.
His prototype is JS, but he started to use React recently, and needs to integrate a database (looking at Firebase.)
(My advice was to stay web-based for the first incarnation, but he seems deadset on a proper mobile app.)
@DukeZhou I have no idea. If it were me, I'd use Interface Builder in Xcode. It's frickin' weird, but once you learn it, it's great. No clue which DB to use