The [It's 10x as fast without explicit memory fences so let's just hope the next compiler version doesn't decide to reorder those memory operations.] technique
I had a great surprise when finding out ARM converts negative floats to 0 when converting to unsigned ints rather than do a wrap-around overflow.
@Almo that's a good point--I"m going to have to look into that. (My developer was thinking it had partly to do with all these added assets Apple makes you use.)
it only works if there are at least 4 or more playing
the rewards scale with the number of players; the design works quite well. the one problem is people running more than one account. I've seen no evidence of anyone doing that when there wre people playing though
@Almo I could actually see it getting traction with little kids (i.e. not as a sociological experiment, but because they tend to like simple guessing games)
(you could still harvest the data though, and I bet it'd be quite interesting;)
@Bálint It occurs to me you may have been talking about the numbers/symbols used in the game. Unicode is a great idea for a simple implementation of a "graphical" variant. (I never expected to be putting the abstract game out there, but when I started testing the prototype with just integers, the response was pretty awesome.)
The abstract game market (Chess, etc.) is pretty specific, and our business plan includes expansion into the modern strategy game space, where the integers represent population, resource and technological densities. (Castles, towns, farms, mills, etc. and then extending that into Industrial age and Sci Fi and Fantasy themes)
@Almo Will you upvote "Because it's Unity" answer for https://gamedev.stackexchange.com/questions/141070/why-is-unity-5-6-displaying-launch-image-wrong-on-ios ? :D
>Why is Unity 5.6 displaying launch image wrong on iOS
I got Game Dev Tycoon in my Steam Library and I haven't been able to start playing it. Every time I think about trying it the title guilt-trips me into working on my game instead.