Hey guys in your opinion what is the best way to record a movie from Unity. We are currently building our teaser trailer in-engine. One option is to write a simple script that outputs every frame as a seperate pic and then use that "flip book" in a video editor or I can record the screen while the "game" is playing. Any other options or ideas ?
I am developing an action platformer in Python, with Pygame. That said, my question is a general one about collision resolution strategies.
I use an axis-aligned bounding box for the purposes of collision detection. The bounding box changes sizes depending on the sprite's action and the frame of...