glTexCoord2f(0f, 0f);
glVertex2d(pos.x, pos.y);
glTexCoord2f(2f / 8f, 0f);
glVertex2d(pos.x + (playerSprite.getImageWidth() / 8), pos.y);
glTexCoord2f(2f / 8f, 1f);
glVertex2d(pos.x + (playerSprite.getImageWidth() / 8), pos.y + (playerSprite.getImageHeight()));
glTexCoord2f(0f, 1f);
glVertex2d(pos.x, pos.y + (playerSprite.getImageHeight()));