I saw proto adding a link to newgrounds with information about the process of adding the game. I didn't see how it was relevant to the game jam, and appeared to be moving the game back to a site with advertising.
@prototypical Just because there are two reasons for removing a link and the first reason became irrelevant doesn't mean the second reason isn't relevant
If you feel as though byte has wronged you in some capacity, then the easiest thing to do
Is just to tell on him. There is a link in the site footer where you can tell the SE team that we are terrible at our jobs. I encourage you to use it :D
i'm done @AttackingHobo it is what it is. i'm good with all labeling me as a troll or whatever. it has been amusing. it's quite obvious to me what happened.
so, yeah. i think i've been unclear that he had some other motive. and he's not going to say that. no mystery why. he doesn't want to be seen in that light
This room was placed in timeout for 2 minutes; the topic of this room is "Game development discussion and other things. Please don't star trivial messages." - conversation should be limited to that topic.
So I have a question, diablo 3 works like this: when player moves on client he sends his position to server and server then updates it and resends it. But d3 bots seems to initialize movement by doing UseSkill(Walk). Any idea how does it work? :)
@TheNickmaster21 Yes. You'll learn things using Unity that you didn't even know you needed to know. LWJGL not only makes you learn them, but also implement systems for them yourself.
There is a lot more than making games than just slamming at the keyboard and having to deal with those issues sooner will be more benificial than spending 2 years making a game engine
PC Gamer You'll have to pay a premium, but the Nvidia GeForce GTX 780 Ti is the fastest GPU on the planet. Our review -http://www.pcgamer.com/review/nvidia-geforce-gtx-780-ti-review/
any 2d addon worth its salt should do batching. in NGUI they're called UIPanels, forget how they do it in 2d toolkit. unity4.3 handles a lot of this for you
the reference sizes and positions are still fed with the top left corner as origin though (easier for me), so that's where I have to use the extra layer of math