@IcyDefiance I'm impressive! just after looking at that line of code, I could easily tell it was part of huffman compression/decompression implementation!
@Almo but two heroes can have different skills thus totaly different gameplay - and they obviously wanted/want to make it, so they dont think its not impossible
I have non noise canceling earbuds by Bose that are quite comfy and sound good to me; and I have over the ear noise canceling Bose headphones that I love but the over the ear thing is beginning to be less than ideal.
I've read that people are liking these better than the over the ear headphones which I own and I like the Bose sound pretty good so my only complaint is the price tag but I think I could personally justify it considering I know I like their noise canceling tech and I know their earbuds are comfy in my ears, which I always had problems with until I tried the Bose earbuds.
The price point is tempting though my first impression was terror when I saw they were in ear (like I said ear buds tend to hurt me) but I notice it comes with different kinds of tips
Do someone have experienced the problem that the input in java doesn't always recognize when you have released the key so then the player just keep moving?
"a community, place, or situation regarded as encapsulating in miniature the characteristic qualities or features of something much larger."
meaning that I thought a gamejam was meant to be actually making a finished game, so making your decisions with the same sensibilities, with a tighter time limit
so features unfinished or unimplemented are not a positive, just as would be the case in an actual shipped product
The time limit in a micro-cosm gamejam would push you to make decisions and adjust, just as you do in a full game that wasn't limited to a couple days.
oh, well I'm the kind of guy that would recommend you switch languages over that, but that would be trolling because you probably can get enough information somewhere to detect
try listening for a window backgrounded / window focused event
@joapet99, one workaround might be to check the state of the key, to ensure that it is indeed still held down. or do similar stuff if you have more complex input setup
@MickLH Listening to a window that is a template made from before, you cannot listen to if it isn't a already function named addKeyListener or something
@radical if the input is corrupt I can't check if it is released with it. It will just say that you haven't released it, I think.
@MickLH Sorry, it is actually a function named addKeyListener in the window thingy, but I think it is hard to connect the input from the game to the input from the window
yeah should be. all the cpp files are necessary for sure.
I'm trying to remember if I used any windows only stuff, but I think it's all standard libraries
the only other thing is two dll files that didn't make it into version control, which will need to be in the same directory as the exe. I can put them up to download momentarily.
so basically I need to get ubuntu on this laptop, which actually has nvidia cards and shouldn't bug out on me so badly, and just try to get the thing working. it looks like there are too many things I have to fix to walk someone else through doing it.
I like C# better, but I'm making an entire engine, math functions, content importers, the whole works, all just for the experience of it. I figured I should use C++ to avoid the garbage collection and grab a little extra speed.
awesome. I just need to take _s off those functions then.
I almost have my png importer working. it grabs all the information, constructs the huffman trees, and then decodes the pixels...and gives me pure nonsense as a result! :D
no prob :) also I did add one header too: fuckms.h
inline void ctime_s(char* buf,int len,const time_t* t) {strncpy(buf,ctime(t),len);}
inline void fopen_s(FILE** fpp,const char* fn,const char* m) {(*fpp) = fopen(fn,m);}
that might actually end up even more verbose than Java :O
the hardest thing about this png importer is I have no freaking clue what most of these values are supposed to look like until after I get the pixel values at the end of it. I mean I have a hex editor I'm walking through things with, but it only helps so much.