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00:53
Ahh... Doing nothing at all:
(music, I guess it would be.. swing? jazz? something like that)
hah, feels pretty opposite to my current day
01:41
I am about to lose my fucking mind.
o.o
I like to use VB as a prototyping tool
wrote a 2P networked word game with it
it became the networked word game in what was My Word Coach II DS, but they renamed it some stupid shit
classic word games or something
need to change background, because it's too light.
and one of his legs become invisblezz, rightly so because of the background.
@Almo err.cloned?
01:46
no, I made it for them.
oh
the designer came up with it, I was between projects and wrote them a proto, which the boss liked, so it went into the game
really fun, actually
I don't have a lot to do, besides make a few other basic levels, add music, and then I'm home free.
It got a nice reception on twitter. Someone even called it beautiful * - *
02:22
@Grey Looks like Limbo.
 
5 hours later…
07:33
Morning
 
1 hour later…
09:06
@Ali.S jeah skyrim :D
09:17
@IcyDefiance I'm impressive! just after looking at that line of code, I could easily tell it was part of huffman compression/decompression implementation!
 
2 hours later…
11:16
this is from diablo 3 strings table

GameType3 PvP - DotA

why isnt this in game? :)
 
2 hours later…
12:56
@Kikaimaru dota needs tons of heroes. D3 only has a few.
 
1 hour later…
13:58
@Almo but two heroes can have different skills thus totaly different gameplay - and they obviously wanted/want to make it, so they dont think its not impossible
not so totally as to make dota function well
they did not at one time think it was impossible
that's my impression, anyway. :)
 
2 hours later…
15:32
I'm doubting my ability to do my Teraria clone idea any time soon. I spent so much time brainstorming...
@TheNickmaster21 Funny you say that, I have two main reasons for not working on... anything
1) No ideas
2) No art
seems pandemic is easier to win with the OTB roles/events in the game.
my personal iphone project is using flat/symbolic art just because of that issue :)
I might have to steal Grey's / Thomas Was Alone minimalistic style for some game one day here soon
15:34
I had already thought out a lot of the mechanics.
@ToddersLegrande i think that's a really good idea, dude.
How do motivate?
I really enjoyed his gif here, even if he was just showing a bug
Or realistic think project ideas.
Any tips?
To stay motivated? No. That's my problem :P
Night Sky is another good example of a minimalistic game that worked well
Especially if you are at all into physics based games
15:51
lol
All you audiophiles out there I know you will be disappointed with me, but bring it on.
I'm thinking I'm going to be buying these headphones:
I have non noise canceling earbuds by Bose that are quite comfy and sound good to me; and I have over the ear noise canceling Bose headphones that I love but the over the ear thing is beginning to be less than ideal.
I've read that people are liking these better than the over the ear headphones which I own and I like the Bose sound pretty good so my only complaint is the price tag but I think I could personally justify it considering I know I like their noise canceling tech and I know their earbuds are comfy in my ears, which I always had problems with until I tried the Bose earbuds.
@Almo And this is why I brought it up :)
:)
The price point is tempting though my first impression was terror when I saw they were in ear (like I said ear buds tend to hurt me) but I notice it comes with different kinds of tips
15:58
yeah
they sound amazing. though if ytou're used to bose-style bass boost, you may not like them initially.
Though at the same kind those are nothing at all shaped like the Bose and I fear the discomfort they might provide.
Do you own a pair?
I have the ER-4s, yes
love them
the imaging is amazing
when trena tried them, she said "Thom Yorke is in my head! And I don't know if that's a good thing..."
They are cheap enough that they might be worth trying
I wonder if I could find some locally..
I find returning stuff I order online a hassle
hehhe yeah
Their "find a dealer" only turns up two hearing aid stores xD
16:08
hahahah
i'm sure an audio store could order them for you
Oh I might be in luck with a location in Madison
cool
Oh. The ER-4 series seems to be about the same price as the Bose
they block a lot of sound out physically, so your money goes into sound quality instead of the noise-cancelling apparatus.
Yeah that's kind of what I was thinking
You make a valid argument
That whole in ear thing frightens me still though lol
The store has a custom fit service for $100....
16:27
Do someone have experienced the problem that the input in java doesn't always recognize when you have released the key so then the player just keep moving?
"a community, place, or situation regarded as encapsulating in miniature the characteristic qualities or features of something much larger."
meaning that I thought a gamejam was meant to be actually making a finished game, so making your decisions with the same sensibilities, with a tighter time limit
so features unfinished or unimplemented are not a positive, just as would be the case in an actual shipped product
@ToddersLegrande the ER things are quite squishy. The three flange tips are comfy: trustedreviews.com/…
@joapet99 are you doing walk=1 on keydown, walk=0 on keyup ?
I expect those will work fine for you
The time limit in a micro-cosm gamejam would push you to make decisions and adjust, just as you do in a full game that wasn't limited to a couple days.
16:31
@joapet99 i don't know java. but it looks like you are not handling the KeyUp event.
or KeyRelease or something similar
I think most game developers would say "finishing a game" is an art form all in itself.
@MickLH of course it doesn't happen all the time but if you hold down a key while a popup message comes, and then dissappears, it is ****.
i can knock out a proto on iphone with brand new gameplay in 2-14 days.
then it takes months to finish everything else around it :(
Almo, haha, my point exactly
yup :)
16:33
@Almo yes, it just happens, when you hold down a key while a popup window appears and the popup window goes away
I think we all know about that
@joapet99 well there you go man, the simplest way would be to send a fake KeyUp event for every key that's being held down when the popup opens
popup window? I'm not even sure what you're talking about now.
ow pandemic on Legendary is pretty evil.
oh I see, I think
16:35
@MickLH it isn't that simple. Cause in java you can't get input when the popup appears
oh, well I'm the kind of guy that would recommend you switch languages over that, but that would be trolling because you probably can get enough information somewhere to detect
try listening for a window backgrounded / window focused event
@joapet99, one workaround might be to check the state of the key, to ensure that it is indeed still held down. or do similar stuff if you have more complex input setup
@MickLH Listening to a window that is a template made from before, you cannot listen to if it isn't a already function named addKeyListener or something
@radical if the input is corrupt I can't check if it is released with it. It will just say that you haven't released it, I think.
@IcyDefiance I tried to compile your lib but ran into issues, wheres your support line?
@MickLH Sorry, it is actually a function named addKeyListener in the window thingy, but I think it is hard to connect the input from the game to the input from the window
16:45
@MickLH pfft, I'll just make like Comcast and give no support! :O
nah I'm kidding. what's the error?
missing dll's?
heh heh
might be easier to list the errors I didn't get
I tried to build it on linux, what is DDK used for?
ah okay, I've only tested it on windows so far
ddk doesn't sound familiar...
I guess a good starting point would be, which C++ files do I need to put together to get a working thing?
I have no tool for building VS projects except VirtualBox
you trying to compile the master branch?
yeep
16:49
okaaaay...give me a second...
I should probably diagram this crap and write up some docs
If it's a pain don't bother, I can wait
Game1\Main.cpp is the program entry point, and the .h includes branch out from there.
each folder (nIce, nIceContent, etc.) compile into their own lib with how I have visual studio set up now, while Game1 compiles to an exe
so it's reasonable to just compile every .cpp into one binary?
yeah should be. all the cpp files are necessary for sure.
I'm trying to remember if I used any windows only stuff, but I think it's all standard libraries
the only other thing is two dll files that didn't make it into version control, which will need to be in the same directory as the exe. I can put them up to download momentarily.
glew and glfw?
16:55
aye
I'm compiling on linux btw
yeah. my problem is I'm not sure in what ways that changes things, other than not being able to use the visual studio project files.
oh right, the dll's probably have to be different for compiling on linux too, don't they
Please don't message trivial stars.
the only real issue is using microsofts disgusting traps
@IcyDefiance linux doesn't use dll's
16:59
facepalm
all those str*_s functions are MS only
right, and glfw doesn't even have a download for linux binaries. gotta compile that on its own too.
ooh are they? all right then.
you can almost use a #define to implement it by redirecting it to the standards version of the same exact function
but microsoft tries their hardest to make coders feel that they can only function within MS tools
I can just change them to the standard version and disable the warnings it gives me. should work fine.
you can just use strncpy instead of strcpy
17:01
but that'll be later.
strcpy_s(X,Y,Z) = strncpy(X,Z,Y)
except the latter works everywhere
yeah, I had that first and visual studio's all like "that's not safe! here, add _s and it won't kill you and rape your parents!"
like I said, microsofts disgusting traps
don't fall for it lol
so basically I need to get ubuntu on this laptop, which actually has nvidia cards and shouldn't bug out on me so badly, and just try to get the thing working. it looks like there are too many things I have to fix to walk someone else through doing it.
actually I think that's the only real issue
17:03
@IcyDefiance which programming language are you using?
all the rest of the errors I've fixed by tweaking compile settings
except GLFW, which I need to go grab a copy of
@joapet99 C++
I like C# better, but I'm making an entire engine, math functions, content importers, the whole works, all just for the experience of it. I figured I should use C++ to avoid the garbage collection and grab a little extra speed.
@IcyDefiance thats a great language, but I don't think it is kinda crossplatform thingy
@joapet99 Isn't C++ the most crossplatform, since it is the platform in basically every viable modern case?
@MickLH I think I actually confused it with something else
17:08
isn't C the actual cross platform language?
I'm sure there are more C compilers for different platforms than there are for C++
@AlexM. I'm talking about the operating systems though
Basically all of them in use are written in C++, as well as the runtimes for the so called "cross platform" languages
C++ is their platform
ok then, carry on :D
@MickLH You see I coded once in visual studio and I just could get the .exe file when I tried to make it a executable.
17:12
lmfao
appears again
C# actually can be pretty cross-platform
even .NET can be
it's just...a little strange. I haven't actually messed with it yet.
well any language can be cross platform as long as someone writes a compiler for it :D
lol imagine if Valve released HL3 and only allowed people to MOD the game by writing brainfuck code
@AlexM. I'm pretty sure that would initiate zombie apocalypse!
@IcyDefiance runs on linux
17:28
runs off-center, but whoo, it runs!
I think that square is supposed to be centered exactly, which is strange
my monitor is smaller than 1440
it got a 1280 x 720 instead give or take some pixels
ah okay
the window size is being set in Game1.cpp
if you remove the line entirely, it defaults to 800x480 I think
you can use ./glfwinfo to see the defaults, it's 640x480 on my machine (I have a 4:3 monitor)
ooh really? I'll have to check that out too
I'm also not handling resize events yet, which is why it gets off-center
heh I figured when I saw 16 / 9 hard coded aspect ratio :P
17:31
right. there are a bunch of problems right now. XD
it was really minor changes I made to get it running, only compiler / header games
so it's nice and cross platform I'd say :)
awesome. I just need to take _s off those functions then.
I almost have my png importer working. it grabs all the information, constructs the huffman trees, and then decodes the pixels...and gives me pure nonsense as a result! :D
the (fugly) build command that worked:
g++ */*.cpp -I . -I Game1 -I nIce -I nIceContent -I nIceDebug -I nIceMath -Dstrcpy_s=strcpy -Dsprintf_s=sprintf -lglfw3 -lGLEW -lGL -lX11 -lXrandr -lXxf86vm -lrt
all right, I saved that. it'll help me out.
thanks for doing that, Mick, gave me a lot of information I needed
no prob :) also I did add one header too: fuckms.h
inline void ctime_s(char* buf,int len,const time_t* t)  {strncpy(buf,ctime(t),len);}
inline void fopen_s(FILE** fpp,const char* fn,const char* m) {(*fpp) = fopen(fn,m);}
17:37
I read that as nice debug
this reminded me of the time I wanted to write my own esoteric programming language called Nice Pascal
please do
	instruction
while (condition)
thank you very much;
you have to be nice to the compiler before it compiles stuff for you
that might actually end up even more verbose than Java :O
the hardest thing about this png importer is I have no freaking clue what most of these values are supposed to look like until after I get the pixel values at the end of it. I mean I have a hex editor I'm walking through things with, but it only helps so much.
good luck bro
/me runs around
flagged! obviously trolling me relentlessly about my sensitive IRC past
your suppose to put /me flagged!
jeese
17:45
fine gosh!
walt
GUYS
look at this
it's the best thing ever, I promise
doge has gone too far!
its neater than lua ! :O
don't let @Alex M. hear you say that
wait I'm @Alex M.
WHAT DID YOU SAY ABOUT LUA
@AlexM. i'll make sure not to tell him, even though he secretly agrees
17:49
YOU PLEB, STICK TO C#
i don't need to C# i have 20/20 vision
how bad is the universe trolling to give me a lazy eye of 15/20 vision?
one that can't be fixed with laser because it's just my right brain being how it is, nothing to do about it
from my understanding if u patch the good eye the brain will slowly re-wire and use the bad eye over time
or you have to wear prism lenses
the optometrists thought both of those things too
didnt you try them ? it takes months if not years unless your young
17:52
Yeah, gave it years while I was young
no depth perception then ?
Good call all around I'm just an alien is all
おそい!
forgot the ctrl+t from there before pasting
17:58
going to implement stealth in ars ignis this week
it's not that much of a big deal though
NPCs are able to spot other NPCs or the player by sound and sight
ooh, I have an idea
hear me out here
each NPC emits a "virtual" (or not) sound when it does something that triggers the sound
give stealth to your growing goliath bread
the hearing script controls a sphere collider; if a NPC is in the sphere collider and it makes a loud enough sound, it is heard
@IcyDefiance lol that could be an easteregg... if I had any idea how to do that

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