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Pip
3:08 PM
whoo dev time!
 
Joe
jealousy intensifies (╯°□°)╯︵ ┻━┻
3
 
Pip
VS has a 5 GB update :/
Knowing how long it took to install the first time..... this is probably going to take a long while
I don't have much to do other than code at this point.... I've done UI design..... I guess no dev while VS updates?
That's annoying
 
Jon
do you install msdn on your pc?
 
Pip
I have not... I also have no idea if that's possible
 
user92578
So ideas on how I should apply blood to the terrain?
 
3:21 PM
Use ketchup
 
Jon
Ketchup would be cool
 
user92578
I'm looking for something similar to what Super Meat Boy has, or something like in Broforce:
 
user92578
 
Jon
Heinz might indorse you
If I were you, i'd draw the terrain into a render target
Then i'd splash red pixels onto it
 
user92578
Hmm
 
user92578
3:28 PM
That would probably be okayish for the performance
 
user92578
Annoying to implement tough
 
user92578
And would have to know where the tiles end etc.
 
Jon
another option, is to just lay a spatter sprite on top of the ground tile, and run a blend operation
not sure if your engine would support that
 
user92578
I don't think SDL has that sort of blending
 
Jon
would require a shader
 
3:31 PM
hey jon
 
Jon
you could also paint directly to the ground texture
 
you ever use the 2d animation controller thing with the timeline editor?
 
Jon
with the timeline editor?
 
the thing that looks like flash
 
Jon
yeah i use it why?
 
3:32 PM
with keyframes and shit
I have an effect I have to do
 
Jon
lol yeah, its how all my animations are done
 
I have a sprite with some text, it grows in scale, then fades out.
I need an explosion of particles. do the particles get a seperate timeline?
 
Jon
depends i fyou want the particles to run seperately
 
or do you do multiple sprites/objects on the same timeline?
The particle effect is always timed the same with regard to the text anim
 
Jon
if you want to control how the particles move in the same animation, put it in the same
 
Pip
3:33 PM
@Almo I thought you might like that
 
Jon
what do you mean by timeline?
 
i'm on a shitty laptop at the client's office in toronto, so I don't quite have access to my normal workflow and tools
that thing
 
Jon
a timeline is a single line in that editor
all those timelines together form the animation
 
ok so can I put multiple objects in there?
Because it looks like it's an animation controller just for my textsprite
 
Jon
yeah, however, i don't think i ever did it unless they were in the same hierchy
yeah, you might have to put it inside the same gameobject actually
 
3:36 PM
so if I attach a particlesystem component to the same game object, I can animate it ther?
ok
 
Jon
Right, because it would need to share the same animation controller
(Animator)
 
ok thanks
 
Jon
np
its a pretty powerful animation editor
it can be shitty at times, as if you forget to leave the record on
so annoying
 
user92578
 
user92578
Hmm
 
user92578
3:48 PM
This is done by just shading the tile the particle hits with red
 
Jon
@Tyyppi_77 it looks shitty
 
user92578
yup
 
user92578
This is a bit better, but way too little:
 
user92578
 
user92578
3:53 PM
that's just shading the topmost grass part
 
user92578
This is actually quit close to what SMB does
 
user92578
They just add a layer of blood to every time the meat boy touches
 
if I have ethernet cable rolled 17 times around, with diameter of 28cm, I should have 15m cable, right? 28*pi*17 = ~1495cm = ~15m, right?
I don't want to roll it out and measure it D:
 
Hey guys. I need some help with physics. really urgent
 
Joe
cut off a peice and weigh it, measure its length and you can approximate
:D
 
4:04 PM
lol
 
Doesn't the diameter get smaller as you roll out the cable?
 
I measured the smallest diameter
 
Ah
should be >15m then :P
 
yeah, all I need to know it's about 15m
 
@AntiSaby What's your question?
 
Joe
4:08 PM
someone threw a knife at him and he needed to know the airspeed velocity, to calculate its trajectory... we were apparently too slow?
at least that's the urgent physics problem I first imagined
 
That must be it
Too bad he's dead/wounded now
 
user92578
lol
 
user92578
Do you guys think something like this might work? Spawning the blood stuff on the tiles where particles hit:
 
user92578
 
@Tyyppi_77 when will you release a prototype or a demo?
 
user92578
4:13 PM
when I have some stuff to demo
 
I'm making a 2D game in Unity. Basically there's just a rocket that goes where ever the user touches. With the code that i have right now, the rocket instantly rotates towards the point and moves there.
Vector3 dir = targetPos - transform.position;
float rotZ = Mathf.Atan2(dir.x, dir.y) * Mathf.Rad2Deg;
rb.MoveRotation(-rotZ);
thrust = 10.0f;
rigidbody2d.AddForceAtPosition(transform.up * Thrust, transform.up);
 
user92578
a prototype was released a long time ago
 
I want the rocket to start moving forward and slowly rotate towards the point as it reaches there
 
@Tyyppi_77 can I have a link to proto?
 
user92578
no
 
user92578
4:14 PM
it's so shitty
 
@Tyyppi_77 I wanna play this game
 
user92578
it's not like the current version at all
 
user92578
buy broforce
 
user92578
it's a similar game to mine, except with better everything
 
user92578
and destructible terrain etc
 
4:15 PM
@jon have you used the particlke system at all?
I'm having trouble with Velocity Over Lifetime not having any effect.
 
@AntiSaby so update rotation angle every update(dt) call?
 
@Jes
@JesusChrist Yes
 
Jon
@Almo yeah, you need to tinker with it
 
user92578
How about setting a target rotation and then linearly interpolating the rotation?
 
It's all in the Update() function so it gets updated every frame
 
4:16 PM
I set it to a default downward curve, thinking it would slow the particles as they went
nothing happens
 
@AntiSaby To rotate slowly, you can Lerp to the new rotation in a coroutine.
 
@Tyyppi_77 so you just making your own copy of it?
 
(or in update, but a coroutine is cleaner)
 
user92578
well no
 
user92578
but they are similar
 
4:17 PM
@Tyyppi_77 lemme know when you will have a demo
 
user92578
aight
 
I want it to start moving in which ever direction It's facing and slowly rotate towards the point as it goes there. I hope i make sense
 
You should make a mailing list :P
 
@Tyyppi_77 How would i do that?
 
user92578
lol this is my mailing list
 
user92578
4:18 PM
oh, that's a bit different then
 
user92578
Not just a simple rotation lerp
 
@AntiSaby Right.. I'm not entirely sure how to do that
 
user92578
I have some code for that
 
user92578
Hold on a second, I'll clean it out for you
 
@Tyyppi_77 Sure
 
user92578
4:21 PM
This is code for a homing missile, and I'm not quite sure if it does what you want, but I think it might at least give you some guidance: pastebin.com/mCxQcnzT
 
@Tyyppi_77 I'm gonna try it now. Thanks mate!
I'm having a hard time understanding the syntax
translating it to Unity functions and all. I'm a beginner
 
Pip
Anyone know where I could possibly get a cheap used OSX-something?
(Anything OSX that I could use for iOS dev)
 
user4704
apple sells refurbished stuff now and then
 
user4704
ebay is sketchy as fuck, but maybe there
 
user4704
or gazelle
 
user4704
4:30 PM
they might only do phones though
 
Pip
Even for the crappy Macs, Apple's refurbished thing is like $400 minumum :/
 
user4704
other resellers like powermax.com macofalltrades.com exist too
 
user4704
basically you're going to make a price/convenience trade... as with anything.
 
user4704
cheapest is likely to be ebay
 
Pip
Good to know
 
user4704
4:34 PM
or craiglist. but that's also the most likely to get you scammed :D
 
Pip
mhm
 
user92578
@AntiSaby which ones are the problem?
 
Pip
macofalltrades looks.... kind of sketchy but has nice prices
 
user4704
 
Joe
ive heard rumors about apple limited or locking out mac addresses from being linked to app store accounts... eg for any given peice of hardware, in its lifetime it can only be linked to N app store accounts before it can no longer be linked
i dont know if they are true, but cause for worry when buying used
 
Pip
4:36 PM
Why do Apple products have to be so expensive :/
 
user4704
I find that highly suspect.
 
user4704
@Pip some combination of higher-than-"normal" build cost and luxury item markup
 
Pip
fair enough I guess... that doesn't mean I have to like it
 
user4704
Yup. You just have to accept it if you want/need one.
 
user4704
It's kinda like the Veblen goods thing.
 
user4704
4:40 PM
Although that really applies more to the watch than the computers.
 
Joe
> Update so far, for anyone else who finds this by search.
I went to the Apple store for an appointment at the Genius bar.
They confirmed that there is a limit of 3 accounts per device and this is for the lifetime of the device.
So, at the moment, the device is a useless brick, stuck on the setup screen.
However, he registered the phone to myself and arranged an Apple support call for me which I have today.
I may be able to get the limit removed if i explain the situation.
Will post up progress later today...
this was posted here: discussions.apple.com/thread/6451670 on 8/14 ive read it else where too i was thinking of doing the same thing when i wanted to get started on apple dev
scared me enough into just getting a new one... which I can only imagine was Apples desired intent
 
user4704
Yeah, I very much doubt that was their intent.
 
user4704
If it was they wouldn't sell used machines.
 
user4704
It also doesn't jive with being able to associate multiple Apple IDs with a device via family sharing.
 
user4704
(or the fact that I've had four IDs on one of my phones; two personal and two work)
 
user4704
4:47 PM
(or the fact that you can create IDs without a device)
 
user4704
I would rather say this is either some kind of bug, or a limitation that doesn't mean what the user thinks it means.
 
we should call you "TVoR"
(The Voice of Reason)
 
user4704
I am rather skeptical of his ability to accurately summarize technical issues given the rest of his posts, plus the quality bar for Apple Geniuses has declined sharply since the inception of the store.
 
user4704
And his information is hearsay from one of them.
 
Joe
like i said, i dont know about truth to the rumors or the cause of the limitation... but I would not want to be stuck in his situation with a device i just bought off ebay or craigslist
 
Pip
4:49 PM
@Almo any recommendations on a cheap mac? Josh has given me a ton of links, but nothing cheaper than E-bay. I know that it's a price/convenience trade thing... but still.
 
user4704
More reasonable resources suggest this:
 
user4704
You can create up to three new IDs from a given device.
 
user4704
But you can associate pre-existing IDs with one.
 
user4704
And this is done as a way to avoid gaming the system for the free iCloud storage (which makes far more sense than trying to force users away from the used machine market)
 
@Pip Personally, I wouldn't buy computer hardware from ebay.
For cheaper mac, I'd go for a refurbished Mac Mini from Apple.
 
Pip
4:52 PM
good to know. I completely agree with the ebay thing.... I don't particularly like to get stuff from there
 
like that
@jon man this driving me nuts. Color Over Lifetime is being ignored as well.
there's something basic I'm not understanding
 
user4704
(especially with the family sharing thing, the free storage tier would be pretty gameable)
 
Jon
what is the lifetime set to?
 
Start Lifetime = 1
Velocity over lifetime = 1 at 0, and 0 at 1
 
4:57 PM
what does Velocity Over Lifetime supposedly do then?
ok that's weird. well, looks like it's working now. thanks
color over lifetime is still fucked sthough
looking at the docs for it, it's pretty straightforward
got it
wrong shader
 
user4704
SERIOUSLY WHY IS CONTROL-COMMA TURNED OFF DURING A BUILD OMFG.
 
5:16 PM
Hello
Im having some issues with...
MMF2, anyone here know about the software?
 
user4704
5:29 PM
Vaguely.
 
user4704
I taught it at a summer camp while I was in college. I doubt the knowledge I had is still applicable.
 
@JoshPetrie Im a fan of knowledge and hell, I love it.
What can you share?
 
user4704
What is the specific issue you're having?
 
I wouldn't exactly call it an issue (sorry, for the inconvenience above). Its rather a question.
 
Pip
just ask :)
 
5:36 PM
Morning potatoes!
 
Pip
Morning Muffin
 
@TheMuffinCoder that's not how it actually works
 
? what doesnt work?
 
5:44 PM
the HoloLens
 
lol so is this video trolling me?
 
the "screen" is actually covering only a tiny part of your view angle
something in 20-50% range
 
lol thats good enough
Still extremely cool
 
basically you can see where the AR gets cut off
 
I dont mind that still very fascinating to me :D
Being able to play a tiny demo of minecraft with it is still awesome
ah found the official one
 
5:47 PM
yeah .. and about that ... it's not really useful in minecraft
 
lol that doesnt matter, its just pretty amazing
 
6:48 PM
Anyone on windows 7?
 
i am
 
lol i'm on windows 8.1
Only computer I had left with windows 7 was my dad's and he destroyed that one
 
Can u send me some files, Almo?
It can possibly fix my PC
	servicing\packages\Package_1_for_KB2909921~31bf3856ad364e35~amd64~~10.2.1.0.mum
	servicing\packages\Package_1_for_KB2925418~31bf3856ad364e35~amd64~~10.2.1.0.mum
	servicing\packages\Package_1_for_KB2936068~31bf3856ad364e35~amd64~~10.2.1.0.mum
	servicing\packages\Package_1_for_KB2953522~31bf3856ad364e35~amd64~~10.2.1.0.mum
	servicing\packages\Package_1_for_KB2957689~31bf3856ad364e35~amd64~~10.2.1.0.mum
	servicing\packages\Package_1_for_KB2964358~31bf3856ad364e35~amd64~~10.2.1.0.mum
	servicing\packages\Package_1_for_KB2909921~31bf3856ad364e35~amd64~~10.2.1.0.cat
 
I blacked out
 
For how long?
 
6:58 PM
I think i was up a bit too late
@TheMuffinCoder 1 or 2 hours
 
well atleast your back :D
 
i don't really have time to dig these up right now
 
You should probably go to sleep if you're blacking out.
 
have to get this particle effect working for the client
 
7:00 PM
@OMGtechy I forgot to ask my question though
 
It can wait, your health is more important.
 
okay ^.^ see ya'll in a bit then
 
Plus if you're that tired you might not get the question across very well :P
gnight!
 
@Almo Its fine :)
 
Pip
Soo
What's that color called that isn't drawn when you make a sprite? The usually magenta one IIRC
 
7:12 PM
@Pip not sure what you mean, surely that's system dependent
 
Pip
It's not. That's handled inside of the graphics software
I think Unity supports it. Monogame does not by default and I'm adding it to my Sprite class for MonoGame.Extended
 
placeholder sprite, default sprite, sprite missing sprite, something like that?
 
Pip
not that
the magenta
 
Oh, the alpha colour?
The alpha mask?
 
user4704
"key color"
 
7:17 PM
Ahh.
 
user4704
Drawing things with transparency that way is often called "color key transparency."
 
I thought he was referring to some kind of "missing sprite" icon for a while aha
The photography stack exchange site looks all fancy
 
Pip
Thanks Josh
 
user4704
I am skeptical about that question :|
 
Pip
7:33 PM
So.... anyone used Spriter before?
I'm considering doing some integration for it into the library I'm working on (better than Spine because... you know... it's got a free version)
 
@Jon I made you a gift =^.^=
Low poly model based off the space taxi game :P
 
Jon
holy shit
seriously?
 
:D
@Jon Couldnt think of many details with just this as my reference :P
 
Jon
lmao
well that was just a quick mock up
 
Pip
holy crap Muffin can you make all of my models too :P
 
7:37 PM
I could try to :P
 
Pip
lol I'm kidding
 
I'm trying to improve my low poly modeling
 
Pip
It's looking good
 
Jon
do i actually get the sprite?
 
Want the blend file?
:D free for u to do anything u want
 
Jon
7:38 PM
i don't know how to use blender
 
Let me export it then :D
 
Pip
You can export it as a .obj or whatever you want
 
lmao are we lucky that we havent upgraded yet?
My cousin is locked out of his computer while it upgrades >:^)
 
Jon
yeah no rush
i got work to do
 
7:42 PM
@Jon Here's the .obj file on dropbox dropbox.com/s/vy6jnhlp2pctfhx/Space%20Taxi.zip?dl=0
 
Jon
thanks
 
:D tell if u use it :P I want to see the results :3
 
Jon
might be a while, but i'll more than likely use it
greatly appreciate it
 
@TheMuffinCoder You're a serious contender for the Lokkij Award For Most Improved Member Of The GDSE Chat
 
Pip
Whoa, whoa. Why have I never won this before?
 
Jon
7:54 PM
too young for it pip
 
I wasn't here back when you were still (as I'm told) stupid and annoying :P
 
Pip
Ah I see.
@TheMuffinCoder is like the same age as I am I think btw Jon
 
Jon
That is the problem, he never started off as stupid, so there wasn't much room for improvement
 
Pip
I was definitely annoying though
 
Wow I just realized we finally have the new profile pages :D
 
Pip
7:56 PM
Yep! I think we've had them for... a week or so?
 
Awesome
 
Jon
2 weeks or so
 
Though it doesn't display age anymore
 
Jon
click profile
 
Yeah I don't see it there
 
reading this made me kinda sad: microsoft.com/en-gb/windows/gaming
 
Jon
wow, just read it
i wanna die...
 
I don't know man it doesn't impact me so severely that I would want to die.
It's pretty silly though.
 
Jon
@TheMuffinCoder you gonna wanna work on a space taxi clone with me in a few months?
 
So classic artwork requires DX12 to be "blown away"? okay.
 
8:06 PM
> Was this page helpful.
No
 
lol
 
Jon
haha
DX12 has some pretty cool features though
you can crossfire different card types together now apparently
 
@Jon did you look at the "stunning visuals" seen on those laptop screens?
I think it's Age of Empires 2
 
Jon
lol, i don't really put much effort into looking at ads
I think it is Ashes of the Singularity
which apparently runs a bunch of stuff in realtime and is intensive??
 
emm .. are you looking at the same pictures?
because to me it looks like medieval walls
 
Jon
8:09 PM
Your empire has thousands of individual units spread across a world in which you’re battling other players (single player or multiplayer) for control of its resources. No game, RTS or otherwise, has ever had scope like this in terms of sheer numbers of units. For that reason, a new type of specialized 3D engine had to be developed called Nitrous just for this purpose.
 
I don't know man I can build 1000 units in Supreme Commander
 
Jon
marketting
 
I'm always immediately very skeptical when something says "nothing has ever done this before!"
Unless it something where it's immediately clear that it's the first of its kind, of course
 
GitHub disabled a repository calling their assembly "WebM for Retards", gave the owners 24 hours to change it. Owners changed it to "WebM for Gits". github.com/nixxquality/WebMConverter/commit/…
5
 
if you have to say "this has never been done before" ... it's probably something miniscule, otherwise it'd be apparently obvious :p
 
8:14 PM
@IcyDefiance well played
 
Pip
You know what's great in open-source projects? Documentation. You know what makes open-source projects suck when they are missing it? Documentation.
2
:/
 
hahahahahahaha
 
Jon
i have this new game idea, its never been done before
all i need is a programmer, an artist, a sound guy, and a acrobatic clown
 
ok, I'll bait: why the clown?
 
gotta be that crazy to make sure it's never been done before
 
Jon
8:18 PM
i can't tell you, just trust me, its never been done, and it will make a ton of money
its gonna be like facebook, but a game
 
neat
 
8:47 PM
anyone know why my textures are blending together like this?
i found this tutorial that seems to explain how to fix it for Unity, but alas I am using libGDX.. weheartgames.com/2015/04/…
they are all square solid color textures because they are voxel models
 
9:16 PM
looks very much like uv coordinate problem. Try to test the game with test texture. A texture that has numbers. That way you can tell which side is getting rendered and which side is not.
2
 
actually i did manage to fix it, took too much googling to finally stumble across this
final TextureAttribute textureAttribute = (TextureAttribute) modelInstance.materials.first()
        .get(TextureAttribute.Diffuse);
textureAttribute.textureDescription.magFilter = Texture.TextureFilter.Nearest;
textureAttribute.textureDescription.minFilter = Texture.TextureFilter.Nearest;
modelInstance.materials.first().set(textureAttribute);
i had tried to apply the filter a couple of different ways already, but this way finally worked
it was applying fancy linear filtering
 
Gud!
 
ty though :)
 
I was doing some searching last night and found a UnityScript->C# convertor that I hadn't heard of before. assetstore.unity3d.com/en/#!/content/20232 CSharpatron. $45 USD. Lots of good reviews. Tempting to try, as it sounds very in-depth, keeping all GameObjects/prefabs intact supposedly while it rejigs everything
 
9:32 PM
Looks pretty nice
 
Pip
If it's got good reviews.... hm.
That's quite a bit of cash though
 
@Jon aouwghaouwgh!
 
Pip
sup Mick
 
9:47 PM
Well, forcing myself to keep making incremental progress
I've got most of a todo list, so I feel like one day here I might finally see a light, and be able to estimate how much more effort until I can start to develop the actual game I want to create
Like, I'm struggling to add anything new to the to-do list, and all the unnecessary crap seems cleaned out
I think once all those things are finished, it will do what I want lol
It feels weird, thinking about the idea that I really am eventually moving on to the next phase of this shit
 
nice
 
I found an awesome use for soft heaps in game engines also, specifically the carpool algorithm
You can use it to decide which resources to stream next, and even carpool the things that are packed into a fastfile when you need to corrupt
 

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