protected override void OnActivation(GameCharacter ActivatingCharacter) {
if (IsActive) {
if (TargetTeleporter.IsActive) {
ActivatingCharacter.Teleport(TargetTeleporter);
}
else {
HUD.ShowNotification("The teleporter at the other end seems to be inactive.");
}
} else {
HUD.ShowNotification ("It seems the teleporter is not active...");
}
}