i guess we're left with reading the spec, there's new superbible comming out that'll cover open gl 4, but then i've no idea if it's going to tell me what's 4.x and what's 3.x, cuz i sincerely daubt i'll be writing crysis anytime soon
The diamond-square algorithm is a method for generating highly realistic heightmaps for computer graphics. It is a slightly better algorithm than the three-dimensional implementation of the midpoint displacement algorithm which produces two-dimensional landscapes. It is also known as the random midpoint displacement fractal, the cloud fractal or the plasma fractal, because of the plasma effect produced when applied.
The idea was first introduced by Fournier, Fussell and Carpenter at SIGGRAPH 1982. It was later analyzed by Gavin S. P. Miller in SIGGRAPH 1986 who described it as flawed &m...
I've heard of perlin noise. didn't know what it was
I was thinking of making a minecraft like game in the sense that it would have blocks.
I figured I would make it randomly generate a random terrain feature. from there it would go to the layer generator which would loop through the height of the feature and then randomly generate different sizes and fill them with blocks