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02:22
Does anyone know if it's possible to see how many bounties/how much rep in bounties a user has placed without getting into SEDE stuff? Is there a place under the users tab or on people's profile page or something?
 
2 hours later…
04:05
0
A: Sandbox for Proposed Questions

Red RomanovHow does a 38 metres tall girl live in a modern setting She is a 14 years old girl. She lives in a big south-eastern Asian city like Hanoi, Bangkok, or Kuala-Lumpur. She made a wish to grow up fast, and had her wish granted magically, in an unexpected way, and as suddenly as a few seconds. The e...

 
10 hours later…
14:15
Hey @James, you might be interested in this: worldbuilding.stackexchange.com/questions/141001/…
14:37
Are questions on WB limited to real world physics? or can they ignore certain physics rules if they are inconvenient?
and to follow up - do the answers need to be real world physics considered if the question doesn't specify?
@Green hey, you do a lot of stuff with Azure right now, yes?
15:29
@Smock Imaginary physics are perfectly fine for questions, they just have to be well-described and consistent enough for there to be an answer. I think if a question doesn't specify that it wants imaginary physics the default assumption is that they want an answer that fits reality as we know it.
15:47
ah ok, that's fair enough
15:58
@Smock Yeah. Considering that we can have questions involving magic, real world physics need not apply. The chosen tags will often give you hints. [Hard-Science] means they only want real world physics with math to back it up. [Science-based] is basically soft sci-fi, popular science, and a bit of pseudo science, so long as it sounds good and has internal consistency.
16:32
@AndyD273 I don't personally but what's your question? I know lots of smart people.
@Green Ah. We have some in house apps that we publish with click-once, and apparently there is a goal to move them to Azure, both for installation and database access... but I don't know much about how to secure that kind of connection so that not just anyone can install the apps and get access to our data.
I couldn't remember if you were working with that kind of stuff with your new job or not
I wonder if you'd get the No light pollution image if you were on Gough Island and the power was out?
@AndyD273 I can actually get fairly close to that on a good night near my house. Depends on whether the neighbors have their pole-mounted light on and whether I can convince everyone else in the house to turn all the lights off.
16:49
I really wonder what his definition of "Very Remote Areas" is... It would be cool to get an image of the Insanity Nebula.
@AndyD273 that's an area I work near and have some ideas about how to go about doing that.
17:29
0
Q: How could my hard telekinesis work?

MephistophelesSo, in my setting, telekinesis is divided into two sub-fields: Soft telekinesis allows for precise manipulation of objects but doesn't pack a punch. Newton's third law is negligible for this type. Hard telekinesis is a quick burst of force that can accelerate an object in a certain direction, b...

This one's tough
17:46
@Gryphon Why in the world would you want to quench a sword in the most toxic ....ugh
18:10
@James heat transfer?
assuming you have extremely good ventilation...
19:06
@AndyD273 and a hazmat suit
@James Mr. Dutch is saying the quenching is the last step.
I think you need to correct him.
19:27
Can we now talk about telekinesis?
@Mephistopheles Fine by me!
@Hosch250 The question is up there
How much force do you actually need to permanently paralyze someone?
Ya know, like damage to the spine type.
@Mephistopheles depends on where it is focused
I don't think it takes all that much to snap a neck, if you have the right technique.
But punching someone with TK is kind of a silly thing to do
Sounds less powerful than a cannon shell burst.
Those things will vaporize you.
@Hosch250 I thought that was the .50 bmg
But that just makes your head go
19:34
I mean, you could take a volume of air, compress it, and then hit things with it if you had the strength of mind to pull it off
No, I was reading about a battle in Korea.
But it would be much easier to just crush someones heart in their chest.
Shells were flying everywhere, one landed under a group of soldiers, and they got vaporized.
So, a .50 bmg makes your head
OUCH
There are also several stories about that from WWI.
19:37
@AndyD273 But Kiryu never kills. I need to cripple someone!
Crippling is worse than death, IMO.
@Hosch250 But never kills
/shrug
Then just squeeze the vertebra instead of the heart. People can survive a lot of force. If being thrown is going to paralyze you, it's probably from the impact, not the initial blow.
@AndyD273 It's actually pretty sensible.
19:40
Okay, enough Yakuza 0 references. How can my 89 kg boi fly for 4 meters then crash into a rock bad enough for some permanent damage? How many Joules?
They might not be able to punch back.
@Mephistopheles I'll try to calculate that after work, if someone else doesn't.
It's essentially the same as "throw an 89kg ball 4 meters at a 45 degree angle.
When you land, you'll be permanently damaged without some totally serious healthcare, and possibly dead anyway.
@Hosch250 Thanks I'll go back to dragon flight muscles. 100 kg seems enough (double of the Quetzy's)
20:33
@Hosch250 I need to create a post it note with the steps in the forging process for quick reference and copy/paste.
21:19
@James Maybe a community wiki, so the info is easily accessible to the whole site?
@AndyD273 I could just put it in the tag description I suppose...
 
2 hours later…
23:54
@Mephistopheles I have some work on it done.
Initial velocity (Vo): 6.29m/s

Initial X velocity (Vx): 6.29m/s * sin(45) = 4.45m/s
Initial Y velocity (Vy): 6.29m/s * cos(45) = 4.45m/s

---

distance = Vx * time

V = Vo - g * time

Using this, we can get the time until it stops rising:

0 = Vy - 9.81m/s^2 * t
0 = 4.45m/s - 9.81m/s^2 * t
4.45m/s = 9.81m/s^2 * t
t = 0.45s

Total time = .90 seconds until it hits the dirt again

distance = 4.45m/s * .90s = 4.01m
Now I just need to figure out how how to calculate the force to accelerate 89kg to 6.29m/s.
Which is provided handily by "F = m * a".

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