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12:00 AM
RELOAD!
[rubberduck-vba/Rubberduck] 1 issue comment.
 
 
14 hours later…
2:08 PM
Hello everyone :)! Civ 6 is mine and I will play tonight :)
 
 
4 hours later…
6:02 PM
posted on January 16, 2018 by CommitStrip

 
6:48 PM
hey
 
7:19 PM
Hey @skiwi
 
8:17 PM
@Marc-Andre its been kicking my butt, watch out for Spain, they are backstabbers
 
Monking all
 
This is a test
 
I just understand
 
@Duga Yay!
 
Yeah I'll try
Can't wait to win my first game
And I think Spain is in my game
Along with Russia
I've played like 15 minutes
At the moment achieving boost is a good felling!
 
8:23 PM
for the techs and civics?
i was stomping the AI on Prince so i moved up to King after my first game, although i suspect that the AI is not as good on iOS (just a hunch)
 
Yep
for techs and civics. That boost window is like a mini achievement
@bazola AI is not that good unless it plays with serious boost
 
Possible @Duga spam incoming
 
[zomis/visual-signals]‌​ Categories
> What does one press to itemize items into categories like in the first picture?
[zomis/visual-signals]‌​ Praise!
> This has to be one of my most favorite and most useful mods that I have ever used in regards to transforming "raw data" into "actionable information". It DOES require "user creativity" to get the great results that can be had and the "emergent" things you can do with it are limitless. Works great with "Inventory Sensor", too.
[zomis/what-is-missing‌​] Stack overflow with long/infinite recipe chains
> Hi
[zomis/what-is-missing‌​] Option to hide GUI-elements
> Hya there...I would love to use this mod BUT it causes some stationairy and as of yet, unmovable GUI elements on my screen. Because I play with a lot of mod (and thusly a lot of gui elements) this mod is causing other mods to fall off the edge of the screen even with the smallest UI settings.) Now considdering other mods allow you to hide GUI elements from view; is there any way this mod could start doing that as well?
[zomis/what-is-missing‌​] Not compatible with Factorissimo 2
> Basically, if you have two factories the same size, containing exactly the same machine (assembler, furnace) at the exact same position, but with different recipes, it spams the chat, saying, machine changed recipe from A to B, then machine changed recipe from B to A.
 
@Duga I have a feeling that I just print the first line...
Hmm... there was supposed to be one more message, but oh well, this is good enough for now.
 
[Zomis/factorio-posts] DugaBot pushed commit e286a5b0 to master: Add groovy script using my Duga bot, currently just write to sysout
[Zomis/factorio-posts] DugaBot pushed commit ccab87ba to master: Add gitignore
[Zomis/factorio-posts] DugaBot pushed commit 8cbefc40 to master: Add a real Duga-test
[Zomis/factorio-posts] DugaBot pushed commit 3d0cc221 to master: Loop and check new posts every hour
 
8:37 PM
Uh-oh, @Duga adds herself as collaborator to repositories...
 
@Marc-Andre yeah i love that too, great gameplay mechanic
 
9:20 PM
@Duga Testback
 
 
1 hour later…
10:40 PM
[Zomis/factorio-downloads/master] build 50 Advanced Combinator: 55 (Latest version: 55); Lamp Placer: 267 (Latest version: 82); Visual Signals: 1219 (Latest version: 210); What is missing: 1404 (Latest version: 340);
 
11:04 PM
Monking
 
11:45 PM
200_success vs. rolfl: 27643 diff. Year: +25. Quarter: +25. Month: +25. Week: -75. Day: -10.
200_success vs. janos: 25284 diff. Year: -302. Quarter: -302. Month: -302. Week: +36. Day: 0.
 

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