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12:05 AM
s/cool/awful/ :)
 
you don't like that idea? :)
 
[Zomis/Duga] build for commit b4f949f0 on grails: The Travis CI build passed
[Cardshifter/extra-resources‌​] Phrancis pushed commit 444626ca to master: Update ParseJsonCards_CyborgChronicles.groovy
 
@SimonAndréForsberg my question is on the hot network questions list
 
 
3 hours later…
3:41 AM
It would be nice to see the executable jars compile in a different directory. "libs" is a little misleading.
 
 
3 hours later…
6:52 AM
We're getting serious about unit testing. Better late than never! http://codereview.stackexchange.com/q/96319/23788
 
 
1 hour later…
8:01 AM
hey
 
 
2 hours later…
9:51 AM
@MotokoKusanagi where? in what project?
 
 
2 hours later…
12:00 PM
 
 
3 hours later…
2:50 PM
@Rubberduck203 I think the base class can disappear if the mocks are created in the MockFactory.
@Rubberduck203 oh and I meant unit testing *of the features coupled with the VBIDE API* - your code has pretty good coverage already ;-)
 
@Simon work on the multiplayer server for UTTT and Battleship, and have a bot fight with maaartinus. And get rid of that reload spam when things are saved
 
3:17 PM
@SimonAndréForsberg i implemented a dead simple scroll wheel zoomed to go along with your pinch zoomer
public class ScrollWheelZoomer implements InputProcessor {

    private final OrthographicCamera camera;
    private boolean isEnabled;

    public ScrollWheelZoomer(OrthographicCamera camera) {
        this.camera = camera;
        this.isEnabled = true;
    }

    public void setEnabled(boolean enabled) {
        this.isEnabled = enabled;
    }

    @Override
    public boolean scrolled(int amount) {

        if (!this.isEnabled) {
            return false;
        }

        if (amount > 0 && camera.zoom < 10) {
 
added to the Game libGDX object:
this.scrollWheelZoomer = new ScrollWheelZoomer(this.camera);
this.scrollWheelZoomer.setEnabled(true);
this.inputHandler.addProcessor(new GestureDetector(this.cameraPanner));
this.inputHandler.addProcessor(new GestureDetector(this.pinchZoomer));
this.inputHandler.addProcessor(scrollWheelZoomer);
Gdx.input.setInputProcessor(this.inputHandler);
 
3:33 PM
you might want to consider extends InputAdapter instead of that implements
 
3:43 PM
complains that there is no scrolled() method
 
4:32 PM
hey
The more I'm using JIRA, the more I'm loving it, Github issues are so inferior
(They are easily accessible for outsiders though)
 
5:16 PM
Monking
 
hey @Phrancis
 
 
4 hours later…
9:00 PM
@SimonAndréForsberg that scroll wheel zoomer works perfectly for HTML as well
 
i was worried i would need some kind of javascript to tell the page to send the scroll events to the libGDX window but it is all handled automatically
 
yeah, LibGDX already takes care of that
 
 
2 hours later…
10:53 PM
creating some buttons such that clicking one button closes the other buttons menus is a stupidly complex problem
in this case, when you click the button it just causes some more buttons to slide out of the side of the screen
i want to make it so that when you click one, any open ones will slide back to the closed position
seems like its going to take two methods and a variable for each of the four buttons..
 
sounds like something you should write and post for review ^^
sounds like an interesting task
 
11:21 PM
That does sound unnecessarily complex
 
11:45 PM
200_success vs. janos: 15906 diff. Year: -3749. Quarter: -823. Month: -823. Week: -380. Day: -36.
Mat's Mug vs. Simon André Forsberg: 188 diff. Year: +1139. Quarter: -426. Month: -426. Week: -56. Day: -110.
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Loki Astari vs. Simon André Forsberg: 3559 diff. Year: -2217. Quarter: -621. Month: -621. Week: -301. Day: -120.
 
^ wow, nice feature @SimonAndréForsberg
 
@Quill Guessing you've never been in this room at reload time?
 
oh, is it that time of day again?
 
@Phrancis Nope
 
Stick around, some more fun stuff coming
 
11:53 PM
@Quill has been in the Discussion about Cactus room though, that also received that for a while, @Phrancis.
 
Ah ok
 
I got a feeling today wasn't a very productive day
 
@SimonAndréForsberg Not the rep battle stuff
 
yes, but what's coming in 3 minutes was there for a while
 

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