> I think it would be beneficial to be able to test the Groovy code that is being imported before starting a game, to check for misspelled keywords and/or identifiers. This could alleviate obscure bugs if the Groovy DSL code was parsed once it is loaded, for things like the recent `"Opponent"` vs. `"opponent"` spelling and things like that.
I think firing off a pop-up notification in the client would be best, but other methods such as popping-up an error message referring to the server conso