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12:01 AM
RELOAD!
[rubberduck-vba/Rubberduck] 10 commits. 1167 additions. 1652 deletions.
[Minesweeper] New Users: 19, Games Played: 102, Bombs Used: 65, Moves Performed: 14205
 
 
3 hours later…
2:42 AM
[Zomis/Games/PR-227] build 2 Build success.
 
 
6 hours later…
8:38 AM
A new subscriber: pyanodon
 
9:23 AM
[Zomis/FactorioMods] Zomis pushed commit 0e804219 to master: Add Update Cursor Ghost mod
[Zomis/FactorioMods/master] build 151 Scanned 66 files. 301 warnings found in 20 files.
[Zomis/FactorioMods] build for commit 0e804219 on master: This commit looks good
[Zomis/FactorioMods/master] build 152 Scanned 66 files. 301 warnings found in 20 files.
[Zomis/FactorioMods] DugaBot pushed commit 3dbdcb37 to master: Release update-cursor-ghost version 1.0.0
[Zomis/FactorioMods/master] build 152 update-cursor-ghost version 1.0.0 is ready for uploaded to mods.factorio.com/mods/zomis/update-cursor-ghost
[Zomis/FactorioMods] build for commit 0e804219 on master: This commit looks good
[Zomis/FactorioMods/master] build 153 Scanned 66 files. 301 warnings found in 20 files.
[Zomis/FactorioMods] build for commit 3dbdcb37 on master: This commit looks good
 
@Vogel612 You might find this mod helpful: mods.factorio.com/mod/update-cursor-ghost
 
10:26 AM
I posted about this mod on the Facebook Factorio group and Mr. Crazy German Engineer SeeNo (not @Vogel612) might spotlight it on his youtube channel
 
I'm not sure whether that's a lot of views, but it for sure sounds nice :)
 
@Vogel612 He has 4150 subscribers, that's something I guess :) We'll see how many views it gets though
But I'm slightly more proud of having gotten pyanodon as a subscriber :)
 
10:58 AM
@IvenBach You like hunting enemies? Enjoy this. mods.factorio.com/mod/biters-for-resources
 
11:35 AM
Indeed. Harvest them resources.
 
[Zomis/Games/PR-203] build 18 Build failed.
 
 
3 hours later…
2:23 PM
Hello everyone! Have a good day
 
 
1 hour later…
3:36 PM
0
Q: Chess game in Kotlin

Florian WaltherI wrote the following Chess logic in Kotlin and am looking for feedback to make the code cleaner and follow good software design principles. I tried to adhere to object-oriented design. Some notes: • I ignored special moves like "Castling" and "en pessant" for simplicity. • To reset the game you ...

 
3:53 PM
hey
 
 
1 hour later…
5:12 PM
@Feeds Jeeeeesus
 
5:27 PM
@SimonForsberg Not sure if good or bad
 
 
2 hours later…
7:04 PM
@SimonForsberg not really anything to comment on episode 102, except maybe the suggestion to consider making phosphate rock (or even phosphine) off-site from the aluminium production (as well as lime)
 
7:31 PM
@Vogel612 That indeed sounds reasonable.
 
8:04 PM
@skiwi Did you look at the code?
 
8:55 PM
@SimonForsberg Yeah but I'm brain-dead today
 
9:11 PM
@skiwi Then read my short review of it :)
1
A: Chess game in Kotlin

Simon ForsbergThere's several parts of your design that can be improved. There is currently lots of duplicate code regarding color, allowed moves, and Pawn1, Pawn2, Pawn3 etc. Is there really any difference between Pawn1, Pawn2, Pawn3, etc? I don't think so. A Piece could be a composition between a player colo...

 

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