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12:01 AM
RELOAD!
[rubberduck-vba/Rubberduck] 12 commits. 1 opened issue. 1 closed issue. 9 issue comments. 3000 additions. 4371 deletions.
[Minesweeper] Games Played: 103, Bombs Used: 78, Moves Performed: 14771, New Users: 18
 
12:16 AM
@SimonForsberg Splunk Alert: MFE Long SQL Query - [max(runtime):947720, avg(runtime):668855, min(runtime):389990]
 
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@SimonForsberg Splunk Alert: MFE Unusual amount of activity - [count:6027]
 
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@SimonForsberg Splunk Alert: MFE Long SQL Query - [max(runtime):923958, avg(runtime):879209.5, min(runtime):834461]
 
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@SimonForsberg Splunk Alert: MFE Unusual amount of activity - [count:4515]
 
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@SimonForsberg Splunk Alert: MFE Long SQL Query - [max(runtime):946187, avg(runtime):945856, min(runtime):945525]
 
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@SimonForsberg Splunk Alert: MFE Unusual amount of activity - [count:4646]
 
 
2 hours later…
5:00 AM
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Q: The test exercise is based around building a graph of people, and their relationships with each other

Raushan KumarExercise 1 Please implement code and data structures that read the files src/test/java/resources/people.csv src/test/java/resources/relationships.csv and use them to build an in-memory data structure that represents the people in the file and their relationships with each other. Exercise 2 - Vali...

 
 
7 hours later…
11:55 AM
It turns out that in Factorio 1.1 they added the possibility to have tags on GUI elements. That should simplify a thing or two, from a modding perspective.
So much easier when you can store state related to something inside the GUI, instead of having to look up stuff based on the index of something or the element name, blergh
 
12:35 PM
Hello everyone! Have a nice day!
 
 
4 hours later…
4:10 PM
hedy
 
 
3 hours later…
6:51 PM
[Zomis/Games/PR-203] build 17 Build failed.
 
 
5 hours later…
11:31 PM
@SimonForsberg Splunk Alert: MFE Unusual amount of activity - [count:6214]
 

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