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12:00 AM
RELOAD!
[Cardshifter/Cardshifter] 4 commits. 1 closed issue. 4 issue comments. 10 additions. 5 deletions.
[Cardshifter/HTML-Client] 6 commits. 2 opened issues. 1 closed issue. 34 additions. 11 deletions.
[Hosch250/VSDiagnostics] 2 commits. 336 additions. 28 deletions.
[retailcoder/Rubberduck] 5 commits. 138 additions. 699 deletions.
[rubberduck-vba/Rubberduck] 3 commits. 1 closed issue. 7 issue comments. 39 additions. 41 deletions.
[Vannevelj/RoslynTester] 2 issue comments.
[Zomis/Brainduck] 1 commit. 62 additions. 40 deletions.
[Zomis/Duga] 3 commits. 1 opened issue. 1 closed issue. 2 issue comments. 217 additions. 2 deletions.
 
12:18 AM
import pymongo

with pymongo.MongoClient() as conn:
    db = conn[u'local']
    print db

    collection = db.my_collection
    print "Collection: {}".format(collection)

    # clear collection
    collection.remove()

    phrancis = {
        "userName": "Phrancis",
        "firstName": "Francis",
        "lastName": "Gaboury",
        "roles": ["Game Designer", "Web Designer"],
        "countryOfOrigin": "Canada"
    }
    zomis = {
        "userName": "Zomis",
        "firstName": "Simon",
        "lastName": "Forsberg",
Hah this is pretty easy
 
 
8 hours later…
8:06 AM
@Phrancis I see you're enjoying Python :)
 
[Cardshifter/Cardshifter] build for commit c968a10b on develop: The Travis CI build passed
 
8:24 AM
[Cardshifter/Cardshifter] jacwah pushed commit 706aeec3 to travis: Do install and test in one step/process on Travis
[Cardshifter/Cardshifter] build for commit 706aeec3 on travis: The Travis CI build failed
BUILD FAILURE!
 
8:46 AM
[Cardshifter/Cardshifter] jacwah pushed commit c4426d36 to travis: Bump timeout for testStartGame
[Cardshifter/Cardshifter] build for commit c4426d36 on travis: The Travis CI build passed
 
9:15 AM
hey
 
@skiwi hi
 
 
2 hours later…
10:50 AM
Monking!
 
Hey!
 
@jacwah Indeed
 
11:30 AM
[Cardshifter/Cardshifter] Phrancis pushed commit d88ec49c to mods: Add attributions to Chinese cardset
[Cardshifter/Cardshifter] Phrancis pushed commit 49953e2c to mods: Add attributions to common cardset
[Cardshifter/Cardshifter] Phrancis pushed commit 92283079 to mods: Add attributions to Hindu cardset
[Cardshifter/Cardshifter] Phrancis pushed commit efc5471c to mods: Add attributions to Greek cardset
Please review for any suggested changes.
[Cardshifter/Cardshifter] build for commit efc5471c on mods: The Travis CI build passed
[Cardshifter/Cardshifter] build for commit efc5471c on mods: The Travis CI build passed
 
I created a new Pull Request that for some reason @Duga is not showing. Please review
@SimonForsberg Here^^
 
alright
 
TTGTW
 
hmm... why you no post my comment?
 
12:32 PM
I'm not sure she ever did...?
 
Hey everyone!
 
Hey!
 
12:55 PM
Hey the Beta word is gone from the main site! :D
 
[Cardshifter/Cardshifter] build for commit 471e30e7 on mods: The Travis CI build passed
 
@Phrancis !!
 
[Cardshifter/Cardshifter] build for commit 471e30e7 on mods: The Travis CI build passed
 
Still old priviliges
Other graduate not graduate because of design seems to have the beta label removed
 
1:00 PM
<meeting>
 
1:39 PM
</meeting>
 
^Best use of HTML tags! :D
 
:)
 
@Etrisa I would have called those XML tags instead of HTML ;)
 
XML, HTML, it's all the same anymore :)
 
FIGHT! FIGHT! FIGHT!
http://www.googlefight.com/html-vs-xml.php
...XML it is!
 
1:48 PM
hmm... they've redesigned that site since last time I was there
 
Yhea... I miss the stick-figures :(
 
2:02 PM
@SimonForsberg Think we're good to go with that merge now?
 
@Phrancis What could possibly go wrong?
I still see a exception though
and I'd like @jacwah to take a look at it as well
 
@SimonForsberg In which file?
 
@Phrancis ^^
 
2:50 PM
Update chinese.cardset

Removed exception text from line 160
[Cardshifter/Cardshifter] build for commit b58b7d3a on mods: The Travis CI build passed
[Cardshifter/Cardshifter] build for commit b58b7d3a on mods: The Travis CI build passed
 
3:05 PM
[Zomis/Brainduck] Zomis pushed commit df96301d to master: Start adding support for tabs, Add menubar
[Zomis/Brainduck] Zomis pushed commit 748f2a50 to master: Fix issue with stage not being set, leading to an NPE
[Zomis/Brainduck] Zomis pushed commit 876d806a to master: Add mnemonics, add Step menu item
 
3:35 PM
@Simon is Brainduck going to be an actual BF IDE?
 
@SimonForsberg @jacwah i just posted the final code from the image to terrain conversion thing i made yesterday
0
Q: Game Terrain Generation based on Images

bazolaLately I've been working on adding Scenarios to my city building game. I wanted to create custom terrains for some of the different scenarios (such as a chain of islands, or a volcano). I decided that the simplest solution was to try to use topographic images to create an array of integers that...

 
@Phrancis pretty much
 
hey
 
hey
 
3:53 PM
code review always catches it when i fail to figure out simple maths :)
 
4:31 PM
@bazola Glad it worked out!
 
@jacwah the funny part is that i ended up drawing the mountains myself to get smoother curves than real terrain data
 
Haha yeah
Real data probably doesn't look good at such a low resolution
@SimonForsberg I'll look through it soon, and then we'll be all set for release tonight!
 
yeah there were huge gaps which I would have to redo all of my textures to fix
 
<afk back="soon">
 
I wonder if I'm really gonna do Mandelbrot on GPU using C++ this time
A reason is that I would be barely using C++ anyway, as far as I think
 
5:09 PM
http://www.commitstrip.com/en/2015/09/10/top-online-n00b-mistake-sharing-fake-news/
CommitStrip - Blog relating the daily life of web agencies developers
Online n00b mistake #1 – Sharing fake news
CommitStrip
1441904611
 
5:27 PM
</afk>
 
5:53 PM
wb
Is the plan to deploy both server and client on release? I think we'd need to at least have one server up as much as possible running the latest release, as much as possible, so we can start actually have people come and play :)
 
6:22 PM
[Cardshifter/Cardshifter] jacwah pushed commit 8de596d3 to mods: Edit attribution/licenses for card images
[Cardshifter/Cardshifter] build for commit 8de596d3 on mods: The Travis CI build passed
[Cardshifter/Cardshifter] build for commit 8de596d3 on mods: The Travis CI build passed
 
7:07 PM
@Phrancis the server and JavaFX client, yes. HTML-Client is deployed seperately (and is already deployed)
 
Ah ok good
Are you going to let is run on zomis.net?
 
nope. Not 24/7. Not at the moment.
I think @bazola's 24/7 server is enough.
 
> I think `MAX_MANA` and `MAX_HEALTH` is best for the DSL since it's meant to read as English.

`BOTH_HEALTH` conveys more meaning than `HEALTH_ALL` and matches the style above.
 
@Duga @jacwah agreed
 
it's not costing me anything to keep it running so I don't mind
 
7:20 PM
Good, let's s/HEALTH_MAX/MAX_HEALTH/g s/HEALTH_ALL/BOTH_HEALTH/g
 
@bazola OK that'd be perfect, will you update it once the release is ready to "ship"?
 
yeah, should not be a problem
 
Rename MANA_MAX to MAX_MANA

See #390.
[Cardshifter/Cardshifter] build for commit 0641b7e0 on res-naming: The Travis CI build passed
Do clients need updating when renaming a resource?

See #390.
[Cardshifter/Cardshifter] build for commit 0641b7e0 on res-naming: The Travis CI build passed
 
7:44 PM
@Duga ugh... yes...
 
@SimonForsberg nelson-haha.com
 
> Perhaps we should save this for after this release so we don't have to drop everything and redeploy the clients right now?
 
lol @Etrisa. this means that some of your ideas also will take a bit longer time, you realize that, right?
 
> The release is being staged in the release-0.6.1 branch. This is for the next release after that (i.e. to develop).
 
@SimonForsberg Well shit... that backfired... luckily i got a Simpsons clip for that too! coub.com/embed/acle06c
 
7:48 PM
They still make Simpsons?
 
WHERE'S MY FEATURES!
3
@Phrancis Yep :) They sure do en.wikipedia.org/wiki/List_of_The_Simpsons_episodes ATM at Season 27!
That's really impressive to be honest :)
 
Damn I was 6 when Simpsons debuted.
 
8:10 PM
[Zomis/Brainduck] Zomis pushed commit 9089d305 to master: Refactor BrainfuckCode.getNextCommand to take hasMoreCommands into consideration
[Zomis/Brainduck] Zomis pushed commit 0f1eaa79 to master: added first implementation of Step Out and Step Continue
[Zomis/Brainduck] Zomis pushed commit 9ed14258 to master: improved StepOut and StepContinueStrategy
[Zomis/Brainduck] Zomis pushed commit ae020693 to master: Improve FizzBuzz code yet again
 
8:34 PM
@Etrisa I'm gonna need to hate you for that now
I had my volume wide open...
 
9:02 PM
@skiwi The best response i have is the same link... so go ahead and click on that again :)
 
9:49 PM
Monk*.
@SimonForsberg Did you look into that blank users problem? Is it the server this time?
 
nope, sorry @SirPython, haven't looked into that
 
No problem! I'll see if I can try to understand the Java code.
 
@jacwah might be able to help
what snapshot version are you using btw? (version.txt)
 
This Cardshifter distribution was built 2015-09-09.

Git details:
- Branch name: develop
- Commit hash: db22ac25fe48f4fd20f2bd4d58e5fc26065d3652
I believe this is the most recent one.
 
Handlers.java:
			case USERS:
				List<ClientIO> clientsCopy = new ArrayList<>(server.getClients().values());
				Consumer<ClientIO> sendUser = cl -> client.sendToClient(new UserStatusMessage(cl.getId(), cl.getName(), Status.ONLINE));

				clientsCopy.stream()
					       .filter(ClientIO::isLoggedIn)
					       .forEach(sendUser);
				break;
note .filter(ClientIO::isLoggedIn)
so it should only send those who are logged in
successfully sent? what message?
 
10:04 PM
Whoops. I just realized what you were saying.
 
hey @SirPython, have you seen this? its a game that is all about programming in assembly
 
Yes! I believe I remember seeing Quill, Mast, and a few others talking about that in The 2nd Monitor.
 
i haven't played it, but i seem to remember you saying you wanted to learn assembly, and i would think that the game would probably help with that
 
@bazola someone should make such a game for Brainfuck
 
@SimonForsberg This is making me think that it's on the client, rather than the server.
 
10:09 PM
@SimonForsberg or for that matter, morse code?
 
"If I went to a professor's office with this, I wouldn't receive a fraction of the real guidance in this response" http://codereview.stackexchange.com/a/104341/41243?stw=2
 
                CardshifterServerAPI.socket.close();
                CardshifterServerAPI.socket = null;
That is where the socket is being closed in the client.
 
@bazola programming in morse code?
 
@SimonForsberg i was thinking a game about learning morse code, but that sounds like a good idea also! :)
 
Technically, Morse code is valid Brainfuck ;) (assuming . and - is used)
I use AnkiDroid to learn morse code
 
10:25 PM
yeah? do you think you will ever use it?
 
use what?
 
morse code
 
I think so yes
.-- .... -.--
-. --- -
?
 
hehe :)
.-- .... -.-- / .-- .... . -. / -.-- --- ..- / -.-. .- -. / ..- ... . / .- / - .-. .- -. ... .-.. .- - --- .-.
 
.- / - .-. .- -. ... .-.. .- - --- .-. / .. ... / -.-. .... . .- - .. -. --.
2
 
10:33 PM
I looked over the Java code and I don't see anything that could possibly be creating the blank users.
 
@SirPython log the messages that you get from the server. Do you get a blank user message?
 
I must be, because the lobby is showing blank users.
 
then I wonder if your snapshot includes this commit github.com/Cardshifter/Cardshifter/commit/…
 
I think it does.
That commit is 5 before "Merge pull request #392 from Cardshifter/issue-383", which is when the snapshot was created, I think.
Hmm.
Now I'm not seeing the blank users.
 
* |   db22ac2 (HEAD, temp) Merge pull request #392 from Cardshifter/issue-383
|\ \
| * | c4d7f5c (origin/issue-383) Use port=0 trick in ExportTest
| * | 4e28aad (issue-383) added `ServerStatusMessage` to `MessageTypeIdResolver`
| * | 3137ab9 WIP: Don't send user status for non-logged
| * | a6fd09b Add test: don't send UsersStatus for non-logged in
| * | 6444e25 Refactor sockets to allow for port=0
| * | 35a1370 Refactor ServerConnectionTest user names
* | |   6ae155a Merge pull request #395 from Cardshifter/travis
yup, its contained in that snapshot
db22ac2 = yours, 3137ab9 = the fix
 
10:42 PM
Alright, I've deduced this: dwarftowers is outdated.
I do not see the blank users locally, but I see them on dwarftowers.
 
I thought you tested locally...
 
I did.
But then, for some reason, I tried dwarftowers. I apologize.
 
okay, at least now we know it does work
 
well it will be tomorrow that i get the time to upload another snapshot but I will make sure to get it taken care of
 
10:46 PM
you can wait for release 0.6.1, @bazola. I think we should include that fix in that release
 
Should there be anything else included in the server stats other than users online, the latency, and whether or not the server is online?
 
@SimonForsberg cool
 
In fact, I think we can merge ca06a5f into release-0.6.1 (or what say you, @jacwah?)
@SirPython you can show anything that the server informs you about (available mods, number of games, number of AIs). I think especially available mods might be interesting.
 
Isn't the number of AI's always going to be 4?
 
10:53 PM
@SirPython for now, but might change later.
I think you don't need to show the number of AIs now. but I think number of games and available mods would be good to show
 
[Cardshifter/HTML-Client] SirPython pushed commit 4414b47a to server-stats: changed <td><b> to <th>, added more columns
[Cardshifter/HTML-Client] SirPython pushed commit da7a2b0b to server-stats: now grabs mod amount, game amount, and AI amount for server stats
 
@SimonForsberg ^^ I stuck AIs in there just in case.
 
11:12 PM
ok
 
11:27 PM
I can't think of anything else to add currently, so it's ready to merge when you are ready.
 
create a PR
 
@Duga why you inform about that PR but not about other PRs?
 
11:45 PM
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[Zomis/Brainduck] Zomis pushed commit 30c8d0f7 to master: Change name of main class
[Zomis/Brainduck] Zomis pushed commit 3332a90c to master: Update to RichTextFX 0.6.8
[Zomis/Brainduck] Zomis pushed commit 483df58e to master: Add BrainFCommand.isLoop
[Zomis/Brainduck] Zomis pushed commit 52b3192f to master: Add Syntax Highlighting
 
@SimonForsberg That looks great!
 

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