@Phrancis well, to get the font into cardshifer-gdx, you put it into a program that converts all of the letters into small image files. then you use the resulting Bitmap Font on all platforms. you need to make one of those for each font that you want in the game, and for each size of font. and i believe there are licensing concerns there for some fonts but i don't know all the details about that
@Phrancis i think the real point of doing it that way (bitmap fonts) is so that you do not actually need the font on the computer/device in order to use it. any other way, the font has to be present natively
The things is I have a new 27" monitor at home and I've almost called sick just to use it all day and program something nice to see if I like having a 27" and a 24" screens :D
i think that bitmap fonts might just be one of the hoops we have to jump through to have something fully cross platform, but maybe @SimonAndréForsberg knows of a way to do regular fonts in libGDX
i would describe libGDX as a way to port your app incrementally as you are building it, as opposed to having to port it all at once to each different platform. so i do believe we would run into all of these problems in a different order with a different game engine
recently i built a railroad that extended an incredible distance. you could get in a minecart and ride for 10+ minutes back and forth. had to do that one in creative mode though or else i would have gone totally bonkers
@bazola Playing the latest one now, but I've played the first and second quite a bit too
The new playable characters add a lot of variety
The little dog-looking character can climb up ramps, and cling to walls, so there are a lot of speed-based puzzles with it
The Toggle character can change between the tiny form and the big form on the fly, so it makes for a lot of weight-oriented puzzles
For instance, the small form can walk on water like it was solid ground, while the big form sinks to the bottom, so you can used the water's buoyancy to fling yourself from the water by changing to the small form
@bazola that is permadeath, yes. I tend to be able to make it through Nether, find a Nether Fortress and start brewing, and having around 30 diamonds. My brother actually managed to kill the Ender Dragon when playing with someone else (the guy he played with died when entering The End though).
@bazola They have also added a much greater level of depth perspective, no longer limited to only 3 layers of depth, you can even make 3D stuff as you can see
It's kind of annoying on OS X though, whenever you plug some USB devices like an iPhone, iPad, hard drive or whatever, they need to be unmounted before safely unplugging them
But the phone was an Android, and OS X didn't tell me I did something wrong... but that certainly doesn't mean something wrong hasn't actually happened