In general. I'm a pretty happy person in general. I'm always smiling and always trying to be funny. Not that I don't feel sadness or anything just that I prefer to be happy!
Typing up a detailed email reply to a vendor using their web interface so that it is encrypted, click send, and then their thing tells me the session expired and I need to start again :|||||||
@Marc-Andre You know, the only game I've really played on Xbox 360 that I would perhaps want Xbox One for was Forza Motorsports, never cared for Halo much (shooters aren't really my thing)
There's a package right now for PS4 500 GB + Star Wars Battlefront + Destiny (with expansions) for USD $349 that sounds pretty interesting
But in any case, all the bundles right now are either Star Wars, Call of Duty, or the collection of PS3 Uncharted games (all 3 of which I already have)...
If you see it as pure SQL then we have: - universe (universeId, universeNr) - player (playerId, ..., universeId) - planet (planetId, playerId, coordinateX, coordinateY, coordinateZ)
At least that's what I imagine
The problem I see is that I cannot make an unique key on (universeId, coodinateX, coordinateY, coordinateZ) in the planet table
@skiwi This might be a case where you need to denormalize the data a bit so you can enforce the unique constraint, by keeping a copy of the universeId in the planet table as a FK
@Phrancis I'll start working on the home page tonight, so if you have time I'll need the logo, a cool screenshot of a game, an image that would represent modding (I don't have an idea) and a printscreen of a class the project. I can do some, but I'm not the one most used to the game.
@SimonForsberg eventually i found out that the problem was caused by my calling refresh() on my menus before they were actually open. the viewResized() method is called when a screen is first displayed, so its kind of like a race condition as to whether the object will be fully created when that resize method is called by libGDX. if its not fully created yet, it causes problems like that
@Phrancis @Marc-Andre we need to rearrange that a bit to where when someone clicks to Play, damnit, it takes them straight to where they can play. If they want to start a server, we can just post a link somewhere on that landing page