The big problem is that on nearly every action the wizard is affecting multiple targets with about 10 more damage than the rogue is capable of against a single, and about 30 more than the fighter. I'm going to do some more studying, but it's going to take a ton of rounds of combat to bring the wizard back to the pack
let me finish this analysis and I'll play with the numbers
if you discount action surge, the fighter and rogue are about the same. And every round the wizard is forced to cast a cantrip instead of a slotted spell, they pick up 2 rounds on her. Making up the difference will take them...500 rounds of combat (I think?)
the wizard constrained to only single target damage kind of blows (that's a little bit due to sub optimal choice making to make the math a touch easier, but not enough of it that I feel bad presenting it)
and the accuracy adjustment brings the MT wizard back to the pack a bit as well.
you know I got excited when I had a helmed horror in dead in thay, as the wizard's fireball just wrapped around it (it gets 100 percent immunity to 3 wizard spells) but the monster that is specifically anti-wizard failed against the wizard because it only has +5 5o hit on its attack and even with a multi attack (two attacks) it whiffed both times because 1 the wizard had cast mage armor and wa at 16 ac and 2 he had an aura that imposed disadvanatage for all melee atttacks aginst him
@GMNoob ooh yeah, Spiritual weapon. yeah, it consumes an action, so basically it's cast first round of combat 6 times, and continues to do damage the rest of the time
(cleric I didn't modify to single target only, because he's already so badly in the hole)
cast 3 times as a L4 spell, and 3 times as a L2 spell
@GMNoob yeah, I need to do L17, and rework L1 and L5 a little bit. Probably going to use our block of Tofu for all the levels, present the wizard both ways, and get each level into it's own sheet
I'm finding it ironic how an answer which is trying to say there isn't much guidance is used as a reason to say that it's just a repetition of the rules
@MrJinPengyou it's not quite that easy. elections are for life, but they can be removed or voluntarily retire. It takes a lot of work to have one removed (info here.
@MrJinPengyou the best thing to do would be to address specific situations on meta
@waxeagle I don't think addressing the issue in meta would be helpful. First I don't want to point names and this would end up being related to this meta.rpg.stackexchange.com/questions/3512/… and the mod in question would end up on defensive and probably even close the subject
@MrJinPengyou there is also the option to contact SE directly ("contact us" bottom of every page, choose Other). I don't think it would hurt for more people to contact them re: this issue.
I think the proper way to handle this would probably to open the question on meta, try not to be accusative just direct and polite and ask why the general behaviour of this mod is hostile (almost aggressive). If nothing good comes out of meta, then someone can contact SR directly