1:20 PM
@V2Blast piercers do have mouths (they are baby ropers) so in their efforts to move to a wall and climb they can barely/slowly move. So I have them try a bite. They are so slow that they can be easily avoided.
@V2Blast Looks correct for the XP. Pit fighting: not currently any fights. The Empty Net is available for a pint or two. Local fishermen generally respect you (you have good rep around town) but since you are "not from around here" they are not necessarily warm. At the Goat (where you all usually stay) the vibe is entirely positive. They tend to be more in line with the Royal faction here (Eliander, Captain Gladstone, the dwarfs)
@V2Blast RP and Intel Gathering: If you do have a few pints with the local fishermen, they express some dismay at the loss of the light house/beacon. They'd taken it for granted. If you let them know that a cult was there, and seemed to be involved in human trafficking, the general response is 'well, live and let live but I always thought they were up to no good ... never came here to trade ... people always had to bring deliveries there...they had some of the best pearls in the region ... "
@V2Blast As to working a deal with Welgar. I was going to assume you gave him a full debrief on the abbey and the undead and what you all found under ground. Is that correct? Or will you limit what you tell him about the mission? You two have a pretty good relationship, in general, and he's been for you a trustworthy person in a town that does not care for strangers much ...
@MikeQ Intel gathering - as you and your fellow druid work on making those healing potions, in casual conversation he mentions that some of his good friends among the fisher folk seem to be upset that the usual "side jobs" some of them have (basically, low grade smuggling) have been drying up since the party got here. Velthiss (being new) are not held to have been a factgor in that but the rest of the party, with the taking of the Sea Ghost ..
@MikeQ seem to get the finger of blame for that. Also, the fish packing/processing plant is still doing well and Captain Xendros just placed another large order for a shipment to go 'North' as she occasionally does. (She's the lady Laz went to see about the magic item trade). Among the folks on the docks that's an appreciated piece of legitimate business. (She normally does business wiht Sandor Olmon, the young scion on the town council, not so much with Eda Owlen)
@V2Blast I want to emphasize how "out of character" it was for Eda Owlen to approach you and make that appeal to you before you all headed to the mines. She's very much a local, and while she is not one for sedition nor treason, she often bristles at what she feels is an overbearing interest in local affairs by the crown's representatives. But her remark to you about Seaton illustrates something you'd vaguely been hearing about for the year that you've been serving here.
@V2Blast Seaton, or at least some of Seaton's local leadership, are actively trying to make that town "the hub of Keolandish activit" along the coastal zone where you all are. Eda, on the other hand, considers the Seatonites to be (a) upstarts and (b) bootlickers as regards the crown. That's part of why she supported, with some reservations, the dwarf mining concession/charter. She has an eye toward Salt Marsh's rising prosperity, even though it has brought with it a bit more ...
.. crown influence than she'd have liked. The above is a summation of a few bits and pieces from the conversation you had with her, and a general impression/rumors/local knowledge that you've picked up in conversation with other Marines since your time here began a bit over a year ago.