I think the game presents an exaggerated example ('inborn WMDs!') of the usual real-life dilemma: how much is individual freedom (from coercion, from conformity, from other things) is at odds with group concerns (such as safety, or optimising general well-being, or avoiding damage). But this is an epic fantasy, so both the risks (demonic invasions prompted by some kid losing a temper and getting possessed) and the methods of averting risks (the mage-circle programme) are over-the-top in their badness.