oh, and I don't want too specific information, but can I disable the Savant Tower in Arnika just any time, or do I have to find something specific to use for it? (or just generally wait for something specific to happen)
cause I have been tripping over needing to apparently eventually do that since before the Shaman in the Seventh Bough told me I would eventually need to mess with it
but you mentioned that I could break into the T'rang portal room, and I tried every avenue I could think of in my time there and any place other than the front entrance of their base seems locked up pretty tight
@Miniman that's cool, I will just continue doing the things I know I can do for now
if I get REALLY stuck I can ask you and or BESW for some specific info on my next move
for now, I do actually have things I know I need to do and that I know I CAN do right now
I was just curious if I was missing something that was supposed to be more obvious than it actually was for me in that area
Which is annoying, because the Savant Droids make Arnika unnecessarily painful, but I suppose if they weren't there there'd probably be some other pointless enemy.
my perspective is, most games I have played, if a huge problem like that is sitting right in front of you, 9 times out of 10 you can fix it immediately, even if it takes some work
@Miniman they already have like, seemingly the whole rest of the Higardi population showing up there to loot XD
I did run into like, a bit over twenty Savant droids once though
and that was back when that many probably could have killed me
I get that the game isn't designed to recognize that way too many Higardi have been killed for them to still come out of the woodwork, but it's still hilarious and silly
I still remember the first time I played the game, I was hella worn out from the road. I saw a huge group of droids, ran for a house, and frantically picked the lock. Shut myself in just before combat started.
@Miniman fair enough I guess, it just seemed like it was coming out of nowhere cause I had already had fights with patrols of them, so it seemed abnormal for that many to show up
@Miniman yeah, as I said, these guys jumped me while I was leaving a building
so on one hand, I could not possibly get away, on the other hand, they had actually killed their chance to use numbers as an advantage and actually be a real threat
@BESW Sounds like you have a bit more self-control in the Monastery.
I'm usually level 5 by the time I hit Gregor, because I get into a fight, decide I want to rest afterwards, which naturally causes another fight, and so on until either I lose a character or successfully rest. Which almost invariably causes overleveling.
It got a lot worse once I started playing on Expert, of course.
I generally try to do that, but it just leads to "enemies lurking outside a door" instead of "enemies interrupting rest". Which is better, but still means I gain XP. Any tips?
@trogdor I find reach the most annoying. First, they move into their attack range, which looks like your frontline should be in melee with them but isn't. Then, once you move properly into melee with them, they start attacking whoever you have in the centre slot, which is usually your squishies.
also, if enemies with spells and real ranged attacks were more common, I have noticed that the game punishes you pretty hard for moving up to them,... in the middle of your move they can attack you, but you can't do the same thing to them
@trogdor One of Wizardry 8's greatest strengths: I've never made a party I didn't like. One of it's greatest weaknesses: I've never made a party I was completely happy with.
to make it as clear as possible, I thought he was giving me a quest for it instead of simply informing me of it, because Vi gave me a quest to bring her to talk to people
but unlike when she did that, when I looted the vault he didn't give me exp or anything
at first I thought it was because he was still in my party, but Vi gave me exp as soon as I talked to the people she wanted to see
so that is what confused me
I don't know whether he is literally just being used as a way to inform me of the vault or if I somehow missed triggering completing a quest for it
you probably dropped Myles for good faster than me
actually, it's weird cause he gave me the quest when I went back to Arnika after he left cause I went into the Umpani base
so that doesn't work
maybe you encountered him the first time or figured that thing out for yourself before he ever told you, and then every time after took care of it the very first time you got to Arnika
Actually, I kept him around for a long time. That's why I like Rogues so much - he wasn't very good, but I could see there was potential there, so I tried making a Rogue on my second playthrough, and true love bloomed.
@trogdor I think I found the vault by accident pretty quickly.
he waited till I got almost all the way as far as I have before telling me
it's a little odd that they would pick him out to tell you that particular thing
cause it seems like eventually he is bound to tell you, sure, but if you have him in your party long enough, the loot in there is no longer worth very much
and it seems like he won't tell you till you meet him back in Arnika (when he hasn't been in your party for the latest foray) after a certain amount of progress
@trogdor You'll certainly never need to use Demonsbane - tbh, I've only ever used it because it's a really good sword when you get it, not for any demon-based reasons.
I can very easily see it being one of those weird cases where the mid game is better served by switching to this weapon and in the endgame I will want to go back to a dual wielding thing when auto kill is more likely to happen
maybe my next party is, lizardman fighter, lizardman valk, something bishop, something samurai, some other valk, and like a rogue or a ranger or something
@trogdor When you do, and you fight a Nightmare, and your entire party gets Turncoat-ed, would you mind telling me what happens? I've always been curious.
@BESW Seriously, though. Do they all just stand there? Does combat end? I really want to see it happen.
@trogdor They're pretty evil. They usually come in pairs, and they always seem to spot you from a long way off. They they just keep casting Turncoat, over and over again.
@BESW How's the Psionic? Also, which boss? With one notable exception (you know which one), I always found the boss fights significantly less dangerous than random encounters.
@BESW One theory: I can't recall ever seeing a Lightning Strike attack be a critical. So it's possible that any attack can only be one or the other, and we see more Lightning Strikes in the early game because we don't get criticials nearly as much at that point.