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12:46
@RoryAlsop yeah, I'm already probably half deprogrammed. I have around 2400 hours in Elite Dangerous and probably 150 hours in MSFS to deprogram, but it's going quick.
@RoryAlsop it was alright. Clearly I didn't enjoy it as much as the instructor did when he started, but I enjoyed it about as much as I expected. Honestly, I think I'll enjoy it more as I get going with it. I was pretty much all business on the first flight, focusing on what I was doing and learning so I didn't really have much time to just enjoy it.
I also spent the first 5 minutes or so near completely dependent on my instructor for see and avoid. I was basically glued to my instruments trying to figure out what good feels like and stuck reading good off of instruments until I could start developing the feeling of good.
@AJHenderson Yeah, that gets a lot easier once the mandatory stuff becomes subconscious
I was actually doing decent scanning by the end of the flight though
(I already know scanning from my part 107 stuff for the drone which uses the same scanning techniques. It's a little different being airborne vs on the ground, but not significantly.)
@AJHenderson What are you learning in?
I'm a very different kind of student as I'm coming from a much different background of education and skill set than most new pilots I think. I'm in a 172 out of KSCH
the FBO has a 141 school
but yeah, I think I'm deprogrammed enough for taxi, but need to put in some more time tonight to be more comfortable with landing. I'm really worried about that as bad rudders on landing could be very bad
I'm fine after the initial input, but still have a bad impulse for the initial direction
@AJHenderson I think (and I'm only basing this on a sample size of 1 - me) that because you get to feel the g in a real aircraft, your body will learn it much faster and move away from those responses you have that aren't aligned to "feeling" it
 
1 hour later…
14:17
@RoryAlsop yeah, but I'd kind of like to be able to land without turning the wrong direction
it's the ground steering that's a problem, not in the air
@AJHenderson ah, yes, I understand now
14:40
stepping on the ball was easy to pick up because honestly, I hadn't gotten far enough in flight sim to really get that down well yet anyway
but had done enough that it was immediately easy in the real deal
but I'm terrified my first landing, I'll try really hard for a runway excursion by accident
@AJHenderson You said once you start to move rudder it is fine, so you almost have the opportunity to practice on every landing to give a little rudder nudge so you can feel it and respond accordingly
A Cessna gives you a lot of leeway
@RoryAlsop yeah, but I have a hard time telling if it's wind impact/drift or my control input until it's a bit far developed and don't want to end up over-correcting on something I have no real practice or sense of input scaling on
I'll give a few more hours in Elite Dangerous (where I use rudder a lot) and then a bit more time in MSFS 2020 tonight though (before my next flight tomorrow) and I think I'll be in a much better place
 
2 hours later…
16:58
@FreeMan: without NOW it can already startle ^ :o

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