Duel of Fates
You zero in on an enemy and commit yourself to its defeat by creating a field to keep it close and hedge out interference.
Daily Implement, Psionic, Psychic, Zone
Standard Action Close burst 2
Target: One creature in the burst
Attack: Dexterity vs. Reflex
Hit: 4d8 + Dexterity modifier damage, and the target grants combat advantage (save ends).
Miss: Half damage.
Effect: The squares adjacent to the burst become a zone that lasts until the target drops to 0 hit points or until you leave the zone. Nothing can teleport into or out of the area enclosed by the zone. The …