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12:38 AM
@Lord_Gareth The comment on your NPC Potential question makes a good point; I think your question talks more about why you decided to make the Q&A than what it's actually about.
Should be pretty simple to edit.
 
 
2 hours later…
2:54 AM
@KRyan, @Cobalt Your conversation is getting well outside the narrow confines of the question asked. Might want to pull it over into chat.
 
3:12 AM
@KRyan While you're integrating the comments into your answer, you might want to remember that you've already spent a few paragraphs on the topic. A link to this question might be more efficient, as part of your current answer to Cobalt's question isn't quite germane.
11
Q: What it the limit for the Masterwork Bonus?

Axel_690Are Masterwork weapons limited to a +1 bonus, or can the bonus go all the way to +5? The reason i ask is the books usually refer to items with a bonus as magical items, but the books also say that all magic weapons and armor are masterwork.

 
3:29 AM
@kyran Thanks :)
 
 
1 hour later…
4:51 AM
Okay, weird idea for a dominate variant I'd like to run past the 4e guys.
 
0
Q: The "monster" tag – should it be broader? *Is* it broader?

KRyanSo we have a monsters tag. I recently asked a question that’s explicitly about Animal Companions, and it strikes me that it may not be obvious that animals should be tagged as Monsters. Is the tag intended to cover them? If so, should the title be broader (e.g. creatures)? If it’s not...

 
@BESW shoot
 
POSSESSION: When a monster possesses a target, its mini is removed from the field. A monster with this ability has powers with the possession keyword. While possessing a target the monster can only use powers with this keyword.
It has the normal complement of actions (Standard, Move, Minor, opportunity and immediate actions), which it may use with any possession power which uses those action types.
When the target shakes off the possessed effect (as described in the power which imposed the effect), the monster appears in a space of its choice adjacent to the target.
Example powers:
 
Mmmm. There was some ghost-like monster that did something similar
 
Lash Out (possession) - standard action, at-will
Effect: The possessed creature makes a melee basic attack against a target of your choice.
Entranced Movement - move action, at-will
Effect: You slide the possessed creature up to its speed.
Great Jumping Ghosts - immediate reaction, encounter
Trigger: The possessed creature targets or is targeted by another creature with a healing power.
Target: The other creature
Effect: The `possessed` condition is transfered from its current target to the new target.
 
5:00 AM
Hah, I like that one
 
You get the idea; I could have an opportunity action power to force the target to lash out at its friends, and so forth.
I realize the balance of this mechanic is reliant on the powers I invent for it, but what do you think of the general concept?
 
Issues: 1. The possessed creature ends up running around a lot - it has double the actions. 2. No way for PCs to fight it/do damage to it while it's inside. 3. In an encounter against just these things, the party is left alone on the battlefield, attacking each other
 
Hmmm. I'll allow a possessed creature a (move?) action to get a save to expel its rider.
And I'd never be so cruel as to spam these things without any other targets.
First issue... I think I'm okay with that.
Any particular actual issue with it?
 
The first one? No, just the image of it
And the player remains in control of their own turn?
 
Right.
And gets all his opportunity actions and everything too.
It's just that the monster is using the PC's body to perform its actions also.
My idea is to make it kinda like dominate, but a) not cause the players to lose their actions b) not give the monster effective extra actions either and c) be cool.
You'll notice I made the movement power a slide, so it can't provoke OAs on the target to be mean.
 
5:12 AM
That is good
 
I want the monster to seem powerful (taking over the character) without removing the player's power.
 
Yeah, dominate is tricky. In my own take on it, I allowed players to pick their action, as long as they attacked the target I specified. Which meant they could AoE other enemies "accidentally", or attack the strongest defence of their target, etc. To creatively resist the compulsion.
 
I like that.
 
Ah, one more possible issue: decent MBAs are surprisingly rare in a typical party. In our group, it only ever made sense to dominate the fighter
Cause everyone else either did ranged attacks, or had 1/round at-wills to make their attack decent
 
True.
 
5:18 AM
Hm. Far as I recall, the existing monster with similar mechanic took half the damage the creature it was possessing took, as it was, essentially, in the same space while insubstantial and phasing
 
That's a good idea.
 
And you'd need to consider the way to end possession, as (save ends) is boring
 
Got any suggestions?
 
I'd say... the possessor gets expelled when it's bloodied, and again when it's dead (duh). It takes half of all the damage the possessed takes, or full damage dealt by the possessed (to themselves). Very Evil Dead.
 
Nice.
 
5:26 AM
Perhaps also damage when the possessed actually hits the ally (their resolve is strengthened)
Now, if you wanted to be evil...
 
I might....
The scenario here is that a cult of Tiamat is raising the angry spirits of the dead dragons from the Dragon War to attack a Bahamut-worshipping city, and only the party can stop it. The possession mechanic is largely so that I can say that's how the city's gonna go: by killing each other.
 
Possession is large ongoing damage, save at a -10 (so nat 20 frees you). You remove the penalty in the round when you've attacked and damaged an ally.
You have your regular actions, go
 
I liiiiiike.
The other thing in this fight is that it's a two-parter and the party gets to choose which is first: cultists and spirits, or dragon.
 
Hmmmm. Any carry-over effects from one fight to the next?
 
If they choose to fight the dragon first, I'll give them a small bonus that'll help them against the other fight and vice versa, but the second fight will also be beefed up: more spirits, or the dragon will have put on his armor of undead bone.
 
5:32 AM
Cool
 
So now I'm thinking the dragon fight bonus might be a +5 to saves.
Probably something else too, but yeah.
 
Yeah, that sounds good. As long as you don't have drednaught "i take 10 damage and succeed on a save" fighters or charismatic "my teeth shine and you get +9 to your save" paladins ;)
 
@BESW +5 and +2 morale bonuses to a bunch of stuff?
 
The dreadnaught died from sitting in a chair last session.
And the paladin reclassed to ardent.
 
@Magician ::smiles with a ting::
::ting::
see? From the shine of my teeth, have a +9 to your saves. Don't go rolling a 0 on me.
(gods, but that was silly. Also not particularly useful with the size of epic maps)
 
5:39 AM
Hehehehehe. Yes. It's not my fault gargantuan monsters take up that much space!
 
@BESW What's the cultist fight going to be like once they defeat the dragon?
 
@JonathanHobbs LOTS of spirits, increased earthquake damage, possibly actual animated dragon skeletons.
heck, let's do the dragon skeleton thing: spirits can possess the skeletons.
 
@BESW "I'm the dragon's shinbone! Rar!"
 
You could optionally tell them: "You're going to get one of three buffs. Would you rather have lightning splash damage, a teleport that lets you deal a line of damage between your former location and where you teleport to, or +5 to saves?"
 
Yeah. If the ritual progresses far enough, spirits can animate the dead as well as possess the living.
 
5:41 AM
Sounds fun. Or a very pissed off dragon's ghost :P
 
"Hey, everyone, everyone, go forward! No, the other forward!"
you could actually have fun with movement there
where different bits can't go too far away from the rest... but independent spirits are ... well... not exactly coordinated?
 
@BrianBallsun-Stanton That would be hilarious.
LET'S COMBINE!
(then re-enact an anime combining sequence of your choosing)
 
@BrianBallsun-Stanton "The Dragon's Shinbone" would be a great name for a band.
 
SevenSidedDie made this comment on my answer. Is it fair game if I go and edit that into my post? It's true, they would make great magic weapons, and I could say more about them.
 
@JonathanHobbs always edit stuff into your posts and mark comments as obsolete. Someone should never have to read a comment to understand your [answer|question].
 
5:44 AM
@BrianBallsun-Stanton Alright, thanks
@BrianBallsun-Stanton "Someone should never have to read a comment to understand your [answer|question]." It's not that kind of situation, it's just extra information which is very useful.
Does 3.5e have magical damage types?
I'm sure it does but I actually can't find anywhere detailing what they are.
 
Heya all.
@JonathanHobbs - thanks for catching that typo.
@BESW - Can you elaborate on what you meant by the comment you left for me in chat?
 
6:01 AM
@Brian I incorporated the useful part of SevenSidedDie's comment, though the rest is just mentioning they'd be handy in Return to the Barrier Peaks, which seems to just be for AD&D or d20 modern. I'm not sure what is supposed to be done with it at this point.
 
@JonathanHobbs link?
 
They'd make good "magic items" in a Return to the Barrier Peaks adventure, though. — SevenSidedDie 1 hour ago
 
mmm
eeeh, let's leave it.
I'll let it evaporate later.
 
Alright.
 
@BrianBallsun-Stanton - So was my first-ever question okay, or...?
 
6:05 AM
I like it
 
@BrianBallsun-Stanton Just out of curiousity, can mods see deleted comments?
 
@JonathanHobbs yep
 
@BrianBallsun-Stanton Ok, excellent. Now I don't have to worry about my obsolete flags being out of context.
 
Flags?
 
@Lord_Gareth I deleted my comment pointing out your typo, then flagged your comment responding to it as obsolete.
This one. Or you could delete it yourself! I forgot letting you know was an option...
 
6:16 AM
I'll take care of it.
@BESW - I finally found the comment you were talking about and left a comment addressing it. Optimization in 3.5 is mostly done in character creation, and since monsters are generally speaking made ALREADY, using them is a vitally different skill set.
 
6:51 AM
@BrianBallsun-Stanton I'm glad it flew over well, I was sorta worried that I was being preachy or that I'd chosen a bad question. I posted that one on @BESW's suggestion
 
7:03 AM
@Lord_Gareth oh, I've posted some real stinkers in my day
 
 
2 hours later…
Rob
8:55 AM
Ey up
 
9:15 AM
@Lord_Gareth Sorry, was in conference with a client. (And can't remember what I said to you...)
 
9:36 AM
@JonathanHobbs Calamity! must rejigger the entire opening scene.
 
Rob
9:46 AM
Oh my various gods; if you haven't see the Cyberpunk 2077 teaser; I recommend it highly: youtube.com/watch?v=P99qJGrPNLs
Now I want to run Cyberpunk 2020 again...
 
Rob
10:26 AM
@BESW I'd say there's no mention of how you have to get those milestones, so you can get the things however you can, just you need three of them.
 
Yes, but from a strict reading they work like action points: you can't stockpile them between extended rests so you don't have three of them unless you get into six fights in a row.
 
Rob
Sounds like it's a "spirit of the rules" thing to me; otherwise you have to survive six encounters in a row without a rest, which seems rather a lot.
Unless your friendly wizard casting "summon kobold" counts as an encounter ;)
"Look out, he's got a pointy stick!!"
 
Yeah, I don't think you can bag-of-rats your way to milestones.
 
Rob
I co-ran a MUSH once, I made a rat vending machine.
I don't know the ins and outs of 4e or I'd reply.
 
"Today we have a special: Rat-on-a-Stick! Only 20 dinars."
 
Rob
10:33 AM
:)
 
+50 nerd points for anyone who recognizes what I'm misquoting.
 
Vi
@BESW Pratchett?
 
Rob
Doesn't sound like discworld to me
Or it'd be onna-stick
My personal favourite was the dragon detector
A metal stick - when it melts, there's a dragon nearby. Money back guarantee.
 
I am *mis*quoting, but no, it's not Pratchett.
 
Rob
I draw a blank then
 
10:42 AM
@Vi Have you looked at the CharOp threads like here? community.wizards.com/wiki/Dnd:CharOp/Index_of_Class_Guides
 
Rob
____
 
@Rob ?
...I see.
 
Rob
:)
 
(Said the blind man, as he picked up the hammer and saw.)
[ducks]
 
Rob
Luckily I am wearing my punlar armour
 
10:47 AM
And if you find good answers on your own, answer your own question!
 
11:05 AM
@BESW Quest for glory 2, the merchant across from the inn.
 
@BrianBallsun-Stanton Sorry, please try again.
 
You're in the right medium though.
 
right game?
 
Nope.
Not even the right developer, but the right era.
 
11:15 AM
@vi... You around? Just as a note, your questions about "help, my 4e character needs argbleblarghe." will be closed unless you show evidence of research and or make them answerable.
I strongly strongly urge you to workshop questions here in chat before posting them
 
Rob
They called him Ernie, the fastest elf in the west
 
11:33 AM
@Rob [blink]
 
Rob
Sorry, pending question :)
 
"Death Penalty Elimination Count" would be a great name for a band.
"Death Penalty Elimination Count and the Pending Questions" would make an even better name for a band.
 
Vi
@BrianBallsun-Stanton Well I've tried.
 
Rob
@BESW Sounds like a Jazz band to me
 
@Vi okay, so what's up?
 
Vi
11:38 AM
@BrianBallsun-Stanton I think I'm asking a decent enough question but in the wrong way
 
@Vi could be, could very well be.
Step 1. What do you want to get out of the question?
 
@Vi You need to be more specific in your question, while ensuring the question is one that people other than you might also ask.
 
Vi
@BrianBallsun-Stanton Essentially, all I want to do is pick good feats that would work well with a heroic-level Hexblade who deals a lot of fire and ice damage. The thing is that I am looking through feat lists but there are literally thousands of these things and I don't have access to insider.
 
@Vi So, what research have you done?
 
Vi
I do have access to a massive pile of D&D books and magazines, but short of reading the whole pile I'm kinda stuck
 
11:41 AM
Cause the generic response is "go read the handbook"
If you're trying to pick through options in the handbook, or need to know why rod expertise is a required feat, or why most heritage feats are traps... those are kernels of a question
 
Vi
@BrianBallsun-Stanton I've read the feat lists from all three player handbooks, but it isn't helping me choose
 
Vi
@BrianBallsun-Stanton 0k then, why are most heratige feats traps?
 
Go read that :)
@Vi They don't improve on your core competencies, and distract you from how you "should" be contributing to combat.
They're fun, but they don't "help" you.
(save for deva heritage in some builds)
 
Rob
It's a trap!
 
11:43 AM
There are lots of "fun" feats that are, indeed, traps.
Now, if you build intentionally towards them, awesome. But that needs to be part of your requirement set.
So, when choosing feats, the first thing is to articulate your requirements
Start by requiring (especially if you're a striker) a certain DPS
then figure out what feats can contribute to it
then figure out which ones contribute the most.
Once you've achieved basic mechanical objectives, see if they fit your narrative objectives
 
Rob
This sounds like a logic puzzle :)
 
@Rob It's requirements analysis
 
Rob
@BrianBallsun-Stanton Ah project staging, nice. I assume validation stage is when they get beaten around the head by the 10 standardised testing kobolds? ;)
 
@Rob that's what statistics are for
 
Rob
Statistics: Not just for breakfast anymore.
 
Vi
11:50 AM
@BrianBallsun-Stanton I wasn't really looking for narrative stuff, I just saw that some of them seemed to have cool bonus powers and so I started looking at them specifically.
 
@Vi Yes. most "cool bonus powers" are traps.
 
Vi
The reflavourability was just a bonus really
 
Always start with a requirement when searching, otherwise you won't know when you're done.
But, having read the handbook, do you have any questions?
 
Vi
@BrianBallsun-Stanton Is the bonus healing surge feat a good idea?
 
@Vi which feat is that?
what level are we talking about, anyways?
 
Vi
11:55 AM
@BrianBallsun-Stanton My character is level 1 currently and I was looking for a level 2 feat that would give him more longevity or let him hit better. I can't remember the name but there is one that gives you a couple of extra healing surges
 
@Vi see, that itself is a better equestion. (durable, BTW)
What are your: Race, level 1 feat, stats, powers?
 
[snicker]
[waits for it]
 
Vi
@BESW ¬¬
@BrianBallsun-Stanton The race is a homebrew one specific to the campain.
 
@Vi do you get to pretend to be a real race in terms of feats?
 
Vi
Level 1 feat is curently the Rogue multiclass one
 
11:58 AM
@BrianBallsun-Stanton No, he does not.
 
@Vi what implement do you use?
 
Vi
@BrianBallsun-Stanton Only if it's 'fey'
 
@BESW oh well.
 
@Vi Wait, you managed to swing qualifying as fey?
 
Vi
@BrianBallsun-Stanton It's curently just the sword, but I'm going to pick up a rod
 
11:59 AM
@Vi then take rod expertise
It's boring, but accuracy is good
 
@BrianBallsun-Stanton His GM wanted him to just be able to summon the hexblade sword and use it as an implement. I pointed out this meant he wasn't going to be buying an enhancement bonuses, so changes have happened.
 
@BESW well, a pact blade is a pact blade
that's.... not the worst choice in the world?
 
Vi
@BESW Yeah, I'm thinking he might get the rod on the side though
The only actual change is he doesn't need it to summon the thing
 
@BrianBallsun-Stanton No, like... the pact-granted sword a hexblade can summon if he's got an implement in his other hand.
They want to do that, but without the "implement in his other hand" part.
 
@BESW oooh, that.
... ki focus?
no, won't work
yeah, that's... um
holy symbol
wait, no. It's "other hand" ::sigh::
 
Vi
12:01 PM
@BrianBallsun-Stanton That sounds a bit random
 
@Vi I've mostly dismissed the hexblade from my thinking. It's a cute, but poorly designed class.
 
Vi
@BrianBallsun-Stanton I think it can work.
@BrianBallsun-Stanton Depends what you mean by poorly designed
 
@Vi oh, it can certainly "work"
But you just have to try harder to achieve most objectives.
I consider it an interesting challenge.
 
Oh, no! Duck and cover!
 
Vi
@BrianBallsun-Stanton I sense a power gamer.XD
 
12:04 PM
I've been on the GM end of his "interesting challenge" PCs.
 
@Vi I generate characters to requirements.
 
@Vi Not a power gamer. An expert at character creation in its many facets who is bored with the regular stuff.
 
Any. Requirements. *(someexceptionsapplynotvalidinallstates).
In order to create a character you must know what you want.
 
He generated a DPS PC for me on the "assume player always rolls one" requirement.
 
Vi
@BrianBallsun-Stanton Well, I'm not sure that this is too bad since I'm going to argue that the bolt he gets is identical to the warlock blast and so gets feats
 
12:06 PM
@Vi okay?
 
Vi
@BrianBallsun-Stanton And he has a sword that does 1d10+4+other stuff right away
 
@BrianBallsun-Stanton Your big stumbling block here is going to be that @Vi and his GM are more than willing to houserule... most things.
 
Vi
And his daily power could kill the entire party plus whatever they are fighting?
@BESW Well, actually not so much
 
@Vi I do rather doubt that.
well, the enemy part.
PCs are fragile.
 
Vi
12:08 PM
@BrianBallsun-Stanton On a good roll with combat advantage, they are all pretty dead
 
@Vi as you say.
 
Vi
It's something like 3d8 + 1d6 + 5 + 4 + a load of other stuff
 
So what deficiency are you trying to correct for?
 
Vi
@BrianBallsun-Stanton Well that depends, what do you think is bad about the class?
 
@Vi It's locked into a number of poor choices, and the "skirmisher" concept is hard to achieve.
 
Vi
12:11 PM
@BrianBallsun-Stanton I do agree that there are some less than optimal choices in certain respects
But I think that is the same for a lot of classes
 
@Vi mainly it's that it can be achieved better and truer to its spriit with an original warlock.
But, I digress.
Your objective is to choose a feat that helps you do what?
 
Vi
@BrianBallsun-Stanton Well, 0k. He is Fey pact and I'm trying to make him a better fighter
@BrianBallsun-Stanton That's about it
 
@Vi and how can we measure "better fighter?"
 
Rob
"better" is a somewhat broad scope definition ;)
 
That's what I'm trying to get at here.
 
Rob
12:13 PM
What parts of being a fighter do you enjoy the most?
Hitting? Avoiding? Funky maneuvers? Witty one liners as you swing through the air?
Damn the album from the cyberpunk 2077 preview is just delicious electro...
 
Vi
@Rob Well, the party needs some more moves that deal damage to large groups os enmies
@Rob And Black needs to be better at hitting things
 
Rob
@Vi So improved "to hit" potential and dealing with multiple opponents?
 
Vi
Sorry, char name :P
@Rob Well, if that is a good choice, I have a feeling you are going to say it isn't....
 
Rob
I don't know 4e :) I'm just gathering requirements
What you want to do is what's important, not what's possible or what I think :)
 
Vi
I am just kinda giving up here. :P
 
Rob
12:17 PM
Your character, not mine.
Hence there is only a "good choice" for you, if that's what you'll have fun with :)
 
Vi
@Rob Well, he fights with his sword and does ranged damage via bolt and his daily blast attack
 
@Vi It sounds like before you get to brass tacks about feats and features and what you want, you need to figure out what you think is important to the character. And I get the impression you're having trouble with that because you feel you don't know the game's theorycraft well enough yet.
 
@BESW is it worth suggesting a read of my paper?
 
Can't hurt, but he'll probably be crit by a +11 Wall O' Text.
 
Vi
@BESW Well yes, that is the case. And I do feel that you guys aren't telling me exactly what you mean since it was my understanding that a 1st level fey Hexblade only gets to pick their daily power and first level feats....
@BESW He is a char dex build
 
12:20 PM
@Vi Brian's trying to figure out a longer-term plan of action for your leveling, which you can start at level 1.
 
Vi
@BESW That would be very hgelpful
@BESW Thanks.
 
Vi
@BESW Oh yes, and he has the Feywarden theme
 
should work...
But given what you've said, take an expertise feat that corresponds with your implement choice.
 
But to do that, we need to get into your head about your priorities for the character's mechanics. And you're on uncertain ground about those because you're not sure you understand what's important to the game yet.
@BrianBallsun-Stanton This. In my massively inferior experience, not taking an Expertise feat at level 1 requires significant justification.
 
Vi
12:24 PM
@BrianBallsun-Stanton I'm sorry if I've been a bit short with you, but thanks, I will look into that and see what's there. I'll certainly take the expertise feat, especially if I can get some sort of sword expertise feat too.
 
@Vi honsetly, mate, start by reading the handbook.
 
Vi
@BrianBallsun-Stanton Thanks for the help, I think I'd better get back to you latter or something
 
@Vi I feel ya. It's always a little shaky getting into a system, and the Internet is filled with people who understand it so well that it's hard for them to figure out you don't.
 
Vi
Yeah. Especially when one of the first things they do is hand you an actual academic dissertation on game optimisation....
 
Brian really wants to help, but his strategy starts with the person he's building for being able to articulate their desires in quantifiable ways and you're not comfortable doing that in this system yet.
@Vi (I haven't finished reading it yet. Don't tell Brian.)
 
Vi
12:29 PM
@BESW I know, and I am grateful for the help.
 
@Vi naah, my disseration is longer :)
 
Vi
@BrianBallsun-Stanton Thanks both.
@BrianBallsun-Stanton Crap, longer than the handbook? Argh.
 
@Vi my Ph.D disseration is around 150k words.
So, yes, longer.
 
@Vi I'm not hip-deep in theory and maths, but I play in the shallow end of that pool, so I might be able to help you hash some things out about your goals and priorities as you read.
 
Vi
@BESW Yes, I want to kill goblins with big fiery kabooms and freeze their arses solid with wintery blasts and stabbing.
It doesn't have to be much more complicated than that XD
 
12:32 PM
@Vi Well, it does.
 
Vi
@BESW Crap, does it
 
You've got a race and a class picked out, and some subgoals about utility.
 
Vi
@BESW Yep
 
Those are priorities, or you'd be more comfortable changing them.
One of the first things that I learned as a GM helping people make PCs was that even the ability to identify that what you want is what you want? Is a learned skill.
 
Vi
@BESW Well, since this is the third class I have fielded to my DM and I've said it's definite and we are actually fighting a load of goblins right now... they might not be thrilled if I start agian. XD
 
12:34 PM
@Vi Understood. I'm not bashing it.
 
Vi
@BESW I mean, it might not be the perfect power-gamer class, but that is not what I'm after
 
Just that they are criteria for you, and need to be acknowledged as such or anyone trying to build this PC (you or anyone else) will be frustrated.
@Vi No, we get that. We're just trying to understand as fully as possible what you are after, and part of that is your being able to recognize and articulate it yourself. This is something you will learn over time.
 
Vi
@BESW Yeah, I do get that. But I'm not really thinking about total optimisation
 
You're doing a lot better than some of the players I've worked with, but the online forum is not an ideal medium for nuanced communication of intent.
 
Vi
@BESW Yeah, thanks, XD
 
12:36 PM
Do you have a fire-damage at-will and a cold-damage at-will?
 
Vi
@BESW It's cold and force at the moment
force is ranged
Fire for the daily
 
Because if you can regularly alternate fire and cold, I've got a feat for you.
(Level 2. Level 1 is still Expertise.)
 
Vi
@BESW I should be able to do it properly at level two
 
Rob
Woooo quasi-MERP based question :)
 
Arcane Fire
Heroic Tier
Prerequisite: Int 13, any arcane class
Benefit: When you hit a target with an arcane fire power, that target gains vulnerable 5 cold against the first arcane attack power you use against it before the end of your next turn.
It's not optimal, but it's exactly what you described: alternating fire and ice to blast targets away.
 
Vi
12:39 PM
@BESW That would be very handy, but Int is 10, unfortunatly
@BESW 0k then, what would be the best thing I could pick then, as far as you know?
 
@Vi Aaaand that would be why Brian wants to know your stats and powers and such, so we don't spend hours making suggestions you can't take.
@Vi I'm honestly not sure. I'm a GM, not a player, and I've never delved into feyblades. I'd go look at this link:
58 mins ago, by Brian Ballsun-Stanton
@Vi http://community.wizards.com/go/thread/view/75882/26360465/Blades_of_Cursed_Midn‌​ight:_A_Hexblades_Guide
 
Vi
@BESW Yeah, I'm reading that between looking back here. I'm not seeing a great deal of blue or gold on there but a lot of 'average'.
@BESW I think I'll come back when I have read that.
 
It wouldn't be blue or gold if there were a lot of them.
 
Vi
@BESW Yeah, I know, but I meant in comparison to other classes.
 
Silvery Glow is a great option for damage.
 
Vi
12:44 PM
@BESW Silvery Glow?
 
@Vi That would be what Brian meant by
41 mins ago, by Brian Ballsun-Stanton
But you just have to try harder to achieve most objectives.
Silvery Glow
Heroic Tier
Prerequisite: Must worship Sehanine
Benefit: You gain a +2 feat bonus to damage rolls with cold powers and radiant powers. Increase this bonus to +3 at 11th level and +4 at 21st level.
White Lotus Evasion or Riposte might also be work looking it.
 
Vi
@BESW I'll have to think about it, but for the moment it's kinda overwhelming
Talk to you all later
 
Take care.
 

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