> What the other players will need to do, though, is buy into the idea of the game. Tell them it’s a game about daring scoundrels in a haunted industrial-fantasy city. Mention a few touchstones that they’re familiar with (see the list below).
“It’s kind of like 'Peaky Blinders,' but there’s also some weird magical stuff and ghosts.” If their eyes haven’t lit up yet, maybe this game isn’t going to click with them. That’s fine. You can always play a different game with that person some other time. You want to have full buy-in from your players.