This is the first part of a complex project I’m working on for a number of unrelated reasons (sort of a bet, sort of a dare, and then I got really intrigued…) that has to do with the real-world physics of D&D5e magic, and translating magic to physics equations. The goal is to be able to write something that looks like it could be a chapter out of a physics textbook, but for D&D magic-us…