@Axoren I feel like I remember one or two like that from when I was a kid. One was the Dark Tower game; another might have been a TSR product from when CDs first came out? (I remember playing it on a drive with the car's CD player, maybe?)
@JoelHarmon The thought's been weighing on me awhile.
So, a wight can have up to 12 zombies under its command. How does it work? Should it shout to the zombies what it wants? If yes, what's a good range for the zombies to understand its command? I saw a related question, and it's not clear for me what is a reasonable distance for the hearing range.
The question popped into my head while watching Harry Potter and the Half-Blood Prince, and it sprung from the un-modified interaction between Slughorn and the young Tom Riddle. If you aren't familiar with the scene, the transposed text is this:
"And how does one split his soul, sir?"
"I think y...
My characters were running low on arrows during a battle. They wanted to make more arrows in the field. Did not see anything specific in the PHB. What kind of proficiencies or artisan tools would a player need to fletch arrows? Various sources mention wood crafting tools but nothing specific to...
The basic idea is to make Legendary Resistances go from auto-success on the saving throw to instead allowing a reroll, but to give more of them - exactly how many is the subject of said math
So here's my dilemma. I can draw on real-world, personal experience with a particular way a game dealt with Contractual Boss Immunity in the sense that 5E's Legendary Resistances are meant to evoke, in a way that does almost exactly what Red Orca is asking for in this question.
The problem is that the implementation of said solution is something I haven't tested at all, and I'm not fully clear if that makes it unsupported.
you could run a test session, handing them pregenned high levels. "Hey, let's try something. For today, you play these caracters. They are your current characters anchestors."
it's a trick I pulled once in a round 0.5 - player were still making characters, so... I brought pregens and had them play their somewhat OP anchestors like in a classic JRPG