There has been quite a few times that I wished I could send a message to another user on SO - not ask a question for everyone to see, but just a short message informing them of something or requesting them to do something. Are there any plans to allow this to happen in the future?
Related: How ...
Not without it being initiated by an elected moderator or hired employee. Among other reasons, private messages are a major opportunity for harassment.
TL;DR is no. But, you can get pretty close by inviting someone to a chat room you make for the two of you. It'll be able to be read by anyone, but most people will leave a chat between two users alone.
I see, then how do people usually get in contact with each other in different time zones? I mean, I don't think I can create a chat room if someone is offline, is it?
Chat rooms basically exist forever. They get "frozen" (nobody can add more to them) if they go unused for two weeks, but even then any moderator (look for a diamond symbol and blue text on the name) can unfreeze them for you and the mods who come to this particular chat room are very gracious about being asked.
Sometimes we start conversations here that aren't really the sort of thing everybody wants to be part of. They aren't bad conversations, but if we're talking about something that can make people emotional or uncomfortable, we take it to Dragons so that people can choose to see it or not.
Anybody can ask for that move to happen at any time, there'll be no judgement. A room owner (like me; you can tell because my name is in italics here) or a moderator (blue text, diamond symbol) will just move it as soon as possible.
We've also got the Not A Bar, which functions similarly but is just for conversations that are kinda overflowing; if there's a non-TRPG talk happening here and somebody wants help with their game, we'll move the non-TRPG talk to that one.
Unrelated: I'm reading Wanderhome again, with an eye toward learning from its design for my own games, and every time I see this part I have to stop and take a moment to appreciate it anew:
Aye, and that's appreciated especially if a topic already has a history of getting moved, (hence why the NAB is full of the candy-colored ponies which no longer grace the main chat).
@RyanC.Thompson For that question on spellcasting services, there are prices for services, but OP is askin about how to adjust those prices based on their world's economy and needs.
As the title suggests, I need to know how to compute the appropriate cost for spells that NPCs provide as services (components included) to the party.
My search has come up with the following:
There is no standard method described in the PHB, DMG, or even the
MM (the only books I have). Exce...
They slept on a piece of land which (for reasons) floated into the air overnight. So in order to get one of their camels down, they cast death ward on it and pushed it off the edge.
We've hit season three of the 1977 The Hardy Boys/Nancy Drew Mysteries TV series, now re-booted as just The Hardy Boys because the second-season reboot didn't take, Nancy's actress left and her replacement was underwhelming. This show has always been a glorious mess but in season three it's going right off what little rail it had left. Also it's interesting as a precursor to the grim-and-gritty 1987 novel reboot.
I like watching great craft, but I also enjoy watching things where the craft is hindered because it's often more informative and entertaining for me.
You can see where stock footage and voiceovers are used to fill in gaps in the shooting schedule, or ADR over the back of peoples' heads is used to change plot details after filming is done. Smart camerawork can cover for poor access to the actor or the set, but if they rely on the same techniques too much it becomes awkward and obvious (take a shot every time they just show the person's feet as they walk, cut with B-roll establishing shots).
But none of that can really cover for thin or inconsistent characterization or tonal whiplash, which this show has in spades. The main characters lose character depth as the show progresses, and then the writers try to compensate for reducing them to a series of running gags, bad romance, and whatever-this-episode-needs, by... giving them Great Pathos that neither the scripts or the actors are able to handle convincingly.
It all adds up to absurdity on every level from the costuming to the metatext (they quietly remove Nancy's first-season boyfriend, then partway through the second season introduce a totally different actor with a totally different character who has the same name and is also supposed to be her romantic interest, and then drop him without comment a couple episodes later and we never see him again).