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02:00
Unbreakable Pub shared on twitter a preview of Make of Thee an Instrument of Peace, TheDoveTailor's adventure for the upcoming Unbreakable: Revolution.
 
2 hours later…
04:12
Oh no, I'm remembering how much I love Margery Allingham's writing. I don't have time to re-read 20 novels.
@BESW I recently got my hands on a copy and it's good <3 picked it up because I saw it mentioned here!
oooh yey!
The local library is really good about picking up new diverse books
That's great
@Dr.Bak [wave] Welcome!
The weekends are a bit slow in the chat rooms but you're welcome to lurk or chat as you like. Anything particular bring you here?
04:39
Hello :) 👋
I'm pretty new over here
We all were once!
^^ true indeed, I'm just checking around
Is there a way to send PMs in stackexchange? I don't seem to find a way
642
Q: Any way to send a personal message to another user?

a_m0dThere has been quite a few times that I wished I could send a message to another user on SO - not ask a question for everyone to see, but just a short message informing them of something or requesting them to do something. Are there any plans to allow this to happen in the future? Related: How ...

Not without it being initiated by an elected moderator or hired employee. Among other reasons, private messages are a major opportunity for harassment.
TL;DR is no. But, you can get pretty close by inviting someone to a chat room you make for the two of you. It'll be able to be read by anyone, but most people will leave a chat between two users alone.
04:45
Worth mentioning though, that the contents of Stack sites (including chat rooms) are all fed to the Google search engine.
there you go :D thanks. I was asking because I might not feel to clutter the comment section of an answer to ask clarifications or such.
Ah, yeah, that sort of thing is what chat rooms are for!
If a comment thread gets too long you're be automatically prompted to create a chat room for further discussion
I see, then how do people usually get in contact with each other in different time zones? I mean, I don't think I can create a chat room if someone is offline, is it?
You can! Chat can work asynchronously.
04:59
Chat rooms basically exist forever. They get "frozen" (nobody can add more to them) if they go unused for two weeks, but even then any moderator (look for a diamond symbol and blue text on the name) can unfreeze them for you and the mods who come to this particular chat room are very gracious about being asked.
oh, that's fabulous ^^
This particular room, for example, is almost eleven years old.
Now I see, I can check frozen rooms, some of them are conversations from 2012!
Yeah and some of them are just insane ramblings about campaign ideas
No idea who could have ever done that
No clue at all
05:15
I resemble that remark.
I was talking about someone else but ok
XP
Definitely not anyone currently typing at this very moment though
[snerk]
roleplayers are gonna roleplay afterall
What is the 'Here there be dragons' chat room? That seems to be around for about a year or so
Sometimes we start conversations here that aren't really the sort of thing everybody wants to be part of. They aren't bad conversations, but if we're talking about something that can make people emotional or uncomfortable, we take it to Dragons so that people can choose to see it or not.
Anybody can ask for that move to happen at any time, there'll be no judgement. A room owner (like me; you can tell because my name is in italics here) or a moderator (blue text, diamond symbol) will just move it as soon as possible.
something that works like a spoiler tag for topics, if I'm getting it
05:28
Yeah, kinda like that.
We've also got the Not A Bar, which functions similarly but is just for conversations that are kinda overflowing; if there's a non-TRPG talk happening here and somebody wants help with their game, we'll move the non-TRPG talk to that one.

 Not a bar, but plays one on TV

I'm not a place to unwind after work, but I play one on TV.
It's all a bit awkward, but so far it's the best we've been able to work out given the limitations of the chat rooms here.
Don't worry too much about getting it all right, everybody here knows the Stack's a confusing poorly documented mess and we're all trying our best.
4
On the contrary, I'm quite amazed by your best. There's a lot of stuff around here
Unrelated: I'm reading Wanderhome again, with an eye toward learning from its design for my own games, and every time I see this part I have to stop and take a moment to appreciate it anew:
@BESW actually also, sometimes people even start those conversations in there just to be safe XD
05:46
Aye, and that's appreciated especially if a topic already has a history of getting moved, (hence why the NAB is full of the candy-colored ponies which no longer grace the main chat).
06:15
I'll pass by the NAB if I have ponies to hand out then. Thanks for the help, I'll see you soon ^^
 
2 hours later…
08:14
@BESW lol
that makes me feel like I'm breaking a rule and getting away with it
 
7 hours later…
15:40
Well, time to delete an answer out of sheer anger...
Or just to calm down and breathe XD
@Medix2 calm down and breathe :) the negatives on that are ridiculous.
16:03
@RyanC.Thompson For that question on spellcasting services, there are prices for services, but OP is askin about how to adjust those prices based on their world's economy and needs.
@NautArch Do you remember where those rules are? I'd like to see what the "base" price of spellcasting services would be.
51
Q: How much should NPCs charge for spells cast as services to PCs?

adoniesAs the title suggests, I need to know how to compute the appropriate cost for spells that NPCs provide as services (components included) to the party. My search has come up with the following: There is no standard method described in the PHB, DMG, or even the MM (the only books I have). Exce...

But I remember something more, too.
@NautArch Ah, it's an AL thing, not a core rules thing.
 
1 hour later…
17:33
@BESW there is exactly one good answer there. Most of the answers don't even engage with the question.
 
3 hours later…
20:13
Anyone wanna take a stab at what my players did in today's session?
Explosions and/or throwing cakes at orcs?
I suppose throwing is related
They slept on a piece of land which (for reasons) floated into the air overnight. So in order to get one of their camels down, they cast death ward on it and pushed it off the edge.
Reasons (tm)!
20:36
I set up Wild Magic as the reason for why the world isn't Ordered, so weird things happen in the wilderness
 
3 hours later…
Ben
Ben
23:29
Morning All
[wave]
Ben
Ben
How's the weekend been?
stupid introductory CS class has already filled up its seats and I can't even enroll yet
We've hit season three of the 1977 The Hardy Boys/Nancy Drew Mysteries TV series, now re-booted as just The Hardy Boys because the second-season reboot didn't take, Nancy's actress left and her replacement was underwhelming. This show has always been a glorious mess but in season three it's going right off what little rail it had left. Also it's interesting as a precursor to the grim-and-gritty 1987 novel reboot.
Ben
Ben
23:44
Sounds interesting. I always find chaos interesting
I like watching great craft, but I also enjoy watching things where the craft is hindered because it's often more informative and entertaining for me.
You can see where stock footage and voiceovers are used to fill in gaps in the shooting schedule, or ADR over the back of peoples' heads is used to change plot details after filming is done. Smart camerawork can cover for poor access to the actor or the set, but if they rely on the same techniques too much it becomes awkward and obvious (take a shot every time they just show the person's feet as they walk, cut with B-roll establishing shots).
But none of that can really cover for thin or inconsistent characterization or tonal whiplash, which this show has in spades. The main characters lose character depth as the show progresses, and then the writers try to compensate for reducing them to a series of running gags, bad romance, and whatever-this-episode-needs, by... giving them Great Pathos that neither the scripts or the actors are able to handle convincingly.
It all adds up to absurdity on every level from the costuming to the metatext (they quietly remove Nancy's first-season boyfriend, then partway through the second season introduce a totally different actor with a totally different character who has the same name and is also supposed to be her romantic interest, and then drop him without comment a couple episodes later and we never see him again).

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