@Someone_Evil By the way, this sentence is nonsense to me with the colon "Most of these are going to legitimate: edits by the querent, someone fixing their tag based on info in the post or comment, etc." Did you mean "are going to be legitimate"?
Read it as "Most of these are going to legitimate the following: edits by the querent, someone fixing their tag based on info in the post or comment, etc."
Please analyse and differentiate the two sets of participles
legitimated / legitimating
legitimized / legitimizing
What are their overlaps, and what are exclusive to each.
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Federation HR by Gem Room Games. A party game about the hardest working team in space
Birthday Birthday! A sale hosted by Jay Dragon @ Possum Creek Games. its my birthday! omg wow, wouldnt it be crazy if u bought my games and maybe read them or even maybe played them
@Shalvenay: Thank goodness this one is weight limited rather than volume limited or I'd find a way to break the game with it. dndbeyond.com/spells/instant-summons
@Joshua -- so, I've been thinking of where I'd put my phylactery if I was a lich...and the possibilities are pretty frankly terrifying, especially considering that Aumvor's fractured phylactery seems to have no limit on how many times it can be used
This is very related to this question: Artificer Armorer Guardian attack and cantrips like Booming blade
This is to talk about the new rules introduced in TCoE with respect to Booming Blade and Green Flame Blade now needing "a melee weapon worth at least 1 sp" as the material cost (whereas before...
@Joshua Maybe a little, in that they're so confident in victory they're about to spend a whole round styling on you? Or are summoned creatures allowed to use their summon abilities now?
Humble's Pathfinder 2e bundle is down to its last couple of days... now I have to decide if I want to spend ~$30 on yet another system that I may never play...
I don’t want to talk about it right now, but I thought I’d pop in and say that the group issue I had last week is on its way to being resolved (I hope.) with minimal damage.
(It’s not actually resolved until we have a real plan for next time but we’re getting there)
@Ben I hope so too — it was basically our first big conflict in almost 5 years of friendship and nearly a year of this campaign, and it erupted over a mess of stuff and no safety tool to stop it
Anyways, only popping in for that. Now it’s back to the Really Rosie soundtrack and a shawl that needs doing before it gets super hot here, so good night!
The wizard in my campaign has just been petrified after his first encounter with a cockatrice. He had his familiar 'out' at the time of his petrification.
I'm sure that the intent of the rules is that this wizard can not communicate with his familiar whilst petrified (although I welcome suggestio...
@BESW I've recently bought the Palestine bundle & the Trans Support bundle. (And last year's Racial Justice bundle). Are there any others that you'd recommend?
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There's a couple you just missed, like the one for helping Pammu and Sin move out of a bad situation, and jay dragon's birthday sale.
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Or you could put money into indie kickstarters like
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Part of making the gaming industry better for small presses and self-publishers, is supporting their projects that aren't part of a big charity event with a lot of publicity; those events are nice but they don't make the creators' jobs more sustainable. For people to be able to stay in the industry they need to sell their stuff when there's not a cause attached to it.
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The Tabletop Tuition Support Bundle A sale hosted by Secession Cycles. Get every paid tabletop game that I have made (5 in total), as well as a singular collection of 7 poems that you will definitely ponder with and enjoy! All of them can be played solo, 1 of them can be played with 2 players, and 1 of them can be played with 3 or even more players!
@AncientSwordRage No just getting mad about DGtS and the incessant comments about me being wrong when I'm right because the thousands of Metas makes the whole thing confusing.
I mean, there's a whole post that does nothing but describe the policy. And I'm getting fed up with people...
Until recently, whether or not I supported the policy didn't matter, it was (and still is) policy, so I must follow it. To do anything else is to both bring consequences onto myself and to call for others to do the same and potentially lead to anarchy, edit wars, and angered comments. I didn't want those things, but now it seems that following the policy has done all of that anyway and I feel defeated and sad. So I'm just about ready to give up on following it at all
@AncientSwordRage The delete button in the queue says "this post cannot be improved", which I dont know if Erik can do that or not, so Im not going to delete it without giving them a chance to improve it.
VLQ flagged posts are now being shown in the Low Quality review, which allows:
Looks Good
Edit
Delete
Skip
but no option to vote on the post. My suggestion is to add downvoting as options:
Downvote
Downvote/Delete (this would replace current Delete)
There have been times I want to downvot...
> There is another option here though - the one we used in Triage: the last reviewer, the one to "complete" the review, gets a post-review screen that displays the final verdict and offers them the option to vote or move on to the next task. This encourages voting, slightly, while limiting the number of votes that can be generated directly from a single review.
I'm sure I have a good few "Ask the GM" answers that just examine the rules, conclude that they are ambiguous, and say to ask the GM without actually explaining my own thoughts on what I would do and without explaining what each possible decision entails. Wish I didn't, but I definitely do
@Medix2 Explaining exactly why the relevant rules are ambiguous or don’t properly handle a situation is definitely part of a good answer for some “ask the gm” type responses.
@Medix2 find what you think is your best one and I’ll maybe include it as an example.
I've been curious about the source of the Arcane Trickster's magic. All the player's handbook offers about the source of magic for this subclass is as follows:
PHB p. 97
Some rogues enhance their fine-honed skills of stealth and agility
with magic, learning tricks of enchantment and illusion. Th...
@ThomasMarkov I'm not really sure we need specific guidance for that
We have general guidance for all answers, which is that they should demonstrate themselves correct, which in this case means demonstrating why it is up to the DM (or why it is that with no guidance from the books)
So for questions that ask about rules interactions that are just ambiguous, we can give commentary on why the rules are insufficient for addressing the problem, if it isnt entirely self evident, as well as citing similar interactions that maybe are more clear (YMMV on this one).
But where I really think we can improve or add to our general guidance is for questions like this one.
The correct answer is "there isnt anything published for doing that", but there is a lot that could be said for helping the querent work through the issue with the DM.
Subjective experience, where we can describe a similar situation at the table and how we worked it out with the DM. Instead of just "ask the DM", we can provide experience dealing with similar problems, such as what the conversation with the DM looked like, what solutions we have tried for dealing with similar problems, etc.
It is this application of our general "subjective answer" guidance that I dont think is immediately evident for this particular kind of question.
So that when we get answers like this, which happens often to questions of this nature, we can say "Hey, check out this guide for writing good answers like this"
But maybe our citation expectations post is good enough for this already.
All the general notes still cover all these issues, and I haven't seen such answers plague the question type. Pretty sure they all get dealt with appropriately. More often we see it used a close reason, but we have a FAQ for that already
New topic: so Ive been under the impression that for accessibility reasons, MathJax should be avoided unless it is necessary for a post. Is this assumption correct?
@Someone_Evil I just edited a post to remove unnecessary mathjax formulas and said "removed mathjax for accessibility reasons" and wanted to make sure I didnt just make that up. I thought I remembered someone telling me that one time.
@Someone_Evil This makes it sound like it is also not an entirely correct notion :P
Realized I could do some experimentation of my own here: at least with the Non-Visual Digital Access (NVDA) screen reader (which is free, and therefore quite popular as I understand things—it’s also what I use at work to test accessibility), Markdown tables are read quite nicely: when you reach a...
@Someone_Evil In this particular case, I just moved a double $$ math mode to a quote block, and removed the \$ from some numbers; definitely not necessary on that one.
@bobble That's tables, which we know aren't great, but are also a lot more complex (I think) than the normal MathJax produced. But that it's a guarantee it gets handled well
For example, the spell Sending says:
You send a short message of twenty-five words or less to a creature
with which you are familiar. The creature hears the message in its
mind, recognizes you as the sender if it knows you, and can answer in
a like manner immediately. The spell enables creatures...
This facet of RPGs is the thing with which I have the least experience/comfort level. I'm sanguine about the idea that Dungeons etc. are inherently dangerous places, and that the PCs behavior is generally risk-take-y, and that sometimes PCs ignore hints, and bad rolls happen, and that death is s...
It seems stack-able and answer-able to me, but the OP is seeming resistant to the only possible approaches. And some obstinance seems to be creeping in from all directions
@ThomasMarkov Lol, I also have one but I am pretty sure the author will receive it poorly. It also may have been eaten by the question closure, and if so I probably won't bother to re-write it
Setting-based incentives will nudge people towards playing as humans, and swapping or offsetting exotic-race traits onto a human chassis will reduce incentives to play specifically as an exotic race. But ultimately what the querent is seeking is a ban, and pretending that that is not the case will perpetually confuse the whole issue
How about yours? Or is this a "no spoilers, wait until it's posted" situation?
@Upper_Case Maybe its a frame challenge, but my answer is basically, "include your stipulations in your pitch". Instead of trying to convince players that want to play exotic races, just find players that are cool with not playing exotic races.
@ThomasMarkov I think that really gets at the meat of the interpersonal situation here, which seems to me to be "I want my players to want to play human-ish races"
@kviiri Especially when one person gets to play an exotic race. It just sounds like a setup for resentment to me
@ThomasMarkov I have a policy of "Oh god no homebrew unless you ABSOLUTELY cannot get the flavor you want out of every available sourcebook AND UA content AND the Critical Role subclasses/classes. Also, no flying speeds at level one, I beg of you." (I am bad at telling if something is balanced or not, and so many homebrew classes and races are just banana crackers. UA is sometimes fiddly, but less so than homebrew nonsense.)
@ThomasMarkov I envy you! I do worry a lot when bending or adjusting the rules that I'm doing something Wrong, or breaking the balance, or something else, so even though I think I could evaluate homebrew okay, the self-doubt demons get to me real bad... Easier to just let Wizards and Matt Mercer do it for me!
And I'm already the "meanest" of the DMs in my friend group, which tends more towards a very loose interpretation of the rules, so I hate having to individually approve or deny homebrew. The classic "mom said I have to go" excuse.
@G.Moylan No, but at least I know which of the classes got playtested-- cobalt soul monk got adjustments, and I played a gunslinger in a campaign and didn't feel particularly overpowered. And again, my friends are used to a very loosey goosey style of DND; I made a lot of concessions because I know the group I'm working with
@G.Moylan Valid! I guess I'm also comparing that level of unbalanced with some of the wild classes I've seen some friends get away with playing-- there's a difference between "this monk subclass gets too much information on enemies" and "this wizard tradition completely breaks the need for a spellbook at all and also gets a ton of other abilities"
I find the genre of "let's emulate this very particular thing from fiction as closely as possible" which often meshes poorly with DnD balance considerations
@G.Moylan That's exactly the type of unbalanced I'm trying to avoid! I've accepted that my parties are gonna be a bit off the rails, but I at least want half a chance at balancing encounters. Especially since that's a complicated art already.
@Carcer I think that each PC should be a fraction of an exotic race, and then they can combine like Voltron to collectively be a member of that exotic race
@LCooper the value of gnomes varies with wild unpredictability based on whatever Elon Musk has most recently tweeted and as such they are not accepted as legal characters by any stable game
@NautArch I thought it was Sokotian Uruguay that did...
but then again, last time I checked my world map, Japan was a shogunate and Prussia had just formed the Norddeutscher Bund and annexed the Netherlands...
At level 18, the Draconic Bloodline sorcerer gets the Draconic Presence feature which is basically an aura of fear/charm.
Its saving thrown is defined in the following way according to page 104 of the PHB.
each Hostile creature that starts its turn in this aura must succeed on a Wisdom saving th...
There are still QUITE some questions out there that are game recommendation questions and not closed or locked.
It might take months to go and close and lock them all by hand, especially since game recommendations were deemed unfit for the stack 5 years ago and still people dig them up regularly,...
Normally when I build a prop, I use steel, or cover it with glue and iron dust, and then apply various oxidizing compounds, acids (and sometimes salts and bases) to make a real rust. Then, I gently wash it and seal, or not.
This is great for a photoshoot, because nothing can beat real rust in "lo...
I have two watched tags and 85+ ignored tags.
As of checking the site today (06-09-21 PT), the process of highlighting watched tags and blurring ignored tags does not appear to be functioning the way it was previous to today.
At the top of my question display are the Newest / Active / Bountied / ...
For the longest time my ignored tags have been working but today they are not.
They work on the home page but not the /questions page. However, if you choose the "Gray out questions" option then that fails.
Arqade is the only site I've ever had a long-standing ignore list so I don't think I can b...
Hey yall, I think I need a raity check. My dm sgives me a lot of personal agency (in that my character,
Skills, and action are mine) but is telling me that the story is going to be a linear experience but not railroaded. I'm not interested in a railroad experience and expressed that on session 0
He has taken to completely ig oring my advice on anything despite being a brand new GM with little dnd experience. How can I explain to him that his idea of agency and the sotry is a railroaded experience.
I specifically mentioned I didn't want a railroaded experience, but his words were "I will have an npc and they will give you options"
As much as I want to play, this is really not fun to me and if I leave, the experience level in the game drops to 4 new players, one slightly experienced person (my gf) and a fresh GM
We are playing a D&D 5e game, and our DM is constantly dropping the same hints, and re-iterating the same details over and over again, to try and get us to go where he wants.
I've played enough games to enjoy the "free-roam" style adventure, and I can appreciate the railroad approach as well. Th...
I'm currently in a campaign run by a friend, and so far, I'm having a great time. However, he does do one thing that has been irritating to me, he makes all of the important allied NPCs far more powerful than our party. Now, I get that some NPCs will be more powerful than us, but when every singl...
They want an adventure, but I don't think they have a full picture of what Dnd is capable of.
So it ends up with "this is what I like" but how it relates to DND is where they have no idea. They don't have the experience of being railroaded vs not
@Anoplexian It sounds like maybe the options presented by the NPC are way too explicit-- not dropping hints, but saying exactly what should be done and how?
@AncientSwordRage So I checked the meta Trish put up, and they straight up said that they sent a bunch of them to the queue for "cleanup duty". I feel like this, while coming from an intent to be helpful, is probably a tad excessive.
My last DM was very sandbox, and I know our current DM (who was a character in that campaign) was frustrated by the lack of progression in the story. And I get that, but this NPC is a tag along that is going to be presenting options.
@Anoplexian Ooh. That clarifies a lot. It's so easy to overcorrect on these things-- preventing the campaign from stagnating is one thing, but if the DM is dropping enough clues and the party members are invested enough to be assertive, you don't need the NPC.
Yeah I'm reading through them. I understand it personally, but my DM doesn't feel he is railroading the party and the rest of the group doesn't know the difference.
@bobble I think @NautArch is making a joke that if you'd given him that advice on Monday then he wouldn't have jumped into a pile of leaves with a wet sucker water with a phone
@AncientSwordRage Overall, I don't think it's necessarily a bad thing to close up these questions, but there definitely needs to be a conversation had about not just completely flooding the queue with all these old questions when we're regularly getting in new questions that might need to be closed. After all, as Thomas has already so helpfully illustrated, we only have a limited number of close votes per day.
@Anoplexian If the rest of the players are having fun, is it an option to just...disconnect a bit from caring about sandboxy styles? I've had to do that in the past, and while it was a little rough, accepting that I was on this ride and may as well find fun within the confines of what was happening made me much happier
@Anoplexian Is this a problem? I know if I wanted to run an immersive fantasy story, I would dislike it if my players gamed the mechanics to subvert the intended challenges
I just don't have fun. It's not so much subverting per season, but even doing neat and fun actions (like designing a pseudo galling gun of crossbows) was met with "I'll just break it"
It's not about subverting, but finding interesting ways to solve problems.
@ThomasMarkov Same. I mean, a character who's a tinkerer or something, I'd let you roll for it during downtime, but there's a difference between interesting problem solving and asking to do pretty extreme things
@LCooper That particular thing wouldnt even get a roll. I would just say "does your character have a degree in engineering? If no, then you dont know how to do that, if yes, then your knowledge of building bridges wont help either."
@kviiri Even if I was inclined towards such things, I would tamp down on it with new players; if you've got brand new players, I see it as as pretty important to help them get the basics down solidly
Either for my sake as their DM, or for any other DM they might wind up with in the future