Ranged weapons are a mainstay in many games. Most fantasy games come with arrows, bolts, and sling stones. Wild West comes with lead, powder, and percussion caps in the early times and metal cartridges in the later end of the timeframe. Modern games blow out ammunition in the dozens - even hundreds at times.
However, all those expendable items come at bookkeeping troubles: Is there still an arrow in the quiver, is the next chamber a bang or click, or can the MG put out another burst?
In computer games and playing traditional games online, this problem can be mitigated by having some kind …