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00:25
Vampire: the Masquerade annoys me because all the fancy words are wrong! :-D
Well tried, somebody, but not entirely succeeded!
[sigh] Every time MacKinnon re-emerges I get to be annoyed all over again about how frequently TRPG people think my handle is endorsing his game.
@A.B. D&D's even worse, naturally.
You know, I haven't really noticed it with D&D, with the memorable exception of the Gorgon, maybe because it doesn't try so hard to look terribly seriously real-world-archaic.
Most of D&D's vocabulary issues are that they're redefining culturally broad terms into specific terms of art. cf the name of almost every single class.
Yes, please go on about the difference between "druid," "cleric," and "monk," and tell me more about "arcane" vs "eldritch."
Oh, well, yes, that. I kind of expect that, but the effects are silly now you mention it, if you think about them as real words with their usual meaning rather than technical terms.
"Monk" must particularly surprise new players, being as an actual monk would be a Cleric and definitely not a Monk. I suppose they're thinking of the Jet Li kind.
The big obvious problem is that they're erasing important and interesting cultural meanings in favor of generic pretend-historical pablum.
"Bard" my left buttcheek.
00:34
They should have just called it "martial artist", since that's what it is, but I suppose they wanted it to sound like actual mediaeval talk rather than technical jargon, so as not to break up the story. From which perspective it's unfortunate, as you say, because it's not.
These are important words with real meanings. "Arcane" has basically lost all meaning now. And don't get me started on the actually profane misuses like "mana."
"Bard" is at least slightly justifiable since it has got some bard in its DNA, but more minstrel.
Minstrel in appearance and habits, bard in that its performances are supposed to be actually magical.
Of course that's the standard version, according to the 5e rules it can be any performer regardless of fluff and then I don't know where we are.
Yeah, I don't care for "mana", seeing as how that is an actual religious term. (And doesn't even mean quite that, I think in Maori usage it's people who have mana, not objects or places, and it's not something you can use up. Is that right?) I don't know how that became so universal. Maybe because few enough people knew about the specific meaning that it seemed like a "generic term with no baggage".
Land can have mana, because land and humans are part of the same systems. But it's almost impossible to describe in English because our words keep trying to distinguish between social power and spiritual power in ways that "mana" doesn't.
Thing is, "druid" and "monk" are also derived from real-life sacred practices that the creators have no personal stake in except as an aesthetic.
Yes, I remember that - "mana" seems to mean spiritual status but also implies social status. I learnt the (roughly) correct usage from a fluff story in Star Trek Online, of all places. There was a Maori engineer and she was talking about being a woman of mana.
You start to not know where to begin, with those class terms.
i'm not particularly okay with describing an "actual monk" as a D&D cleric
00:45
I don't know what you'd call "druid" literally.
@Yuuki Yeah, they're mixing together religious and martial traditions from multiple cultures in deeply inappropriate ways, neither of which has any relationship to the Western priestly traditions that inform the "cleric" class (via Hammer horror films, so it's not like they're being exactly careful or respectful there either).
@Yuuki Well, I mean, as you might get it in the context of a fantasy story. If there was one, and he drove off the zombies or something, he would be doing the job of a D&D "cleric" more than a D&D "monk" which has nothing to do with a Western "monk". Naturally most things in D&D are silly in the context of real life.
A druid was a member of the high-ranking class in ancient Celtic cultures. Druids were religious leaders as well as legal authorities, adjudicators, lorekeepers, medical professionals and political advisors. Druids left no written accounts. While they were reported to have been literate, they are believed to have been prevented by doctrine from recording their knowledge in written form. Their beliefs and practices are attested in some detail by their contemporaries from other cultures, such as the Romans and the Greeks. The earliest known references to the druids date to the fourth century BCE...
d&d's use of east asian culture has always felt... <words>. especially any settings that actually decide to have an asian-ish presence always have asians represented by one culture and that one culture is mock chinese
@Yuuki You're familiar with the Asians Represent podcast, I assume?
00:48
i actually don't llsten to many podcasts, though i probably should
It's a great resource for <words>.
No, I mean, I know what an actual Druid was (vaguely) but I don't know what would be a literal description of what's included in the D&D "druid" class in the same way that "martial artist" would describe what the "monk" class is for.
@A.B. Romanticized nonsense, like the monk is Orientalist nonsense.
a celestial bureaucracy isn't present in all asian cultures. i don't know enough to say whether it's a specifically chinese thing, but it definitely feels reductive in any setting when the only asian-esque culture worships a celestial bureaucracy
even then, "worship" itself feels wrong too since that's not really how i would describe the relationship with religion that i am familiar with among members of my family
Do they really? I haven't paid much attention to the Asian-like things in D&D, I take the view that what D&D does best is, well, dungeons and dragons. I did see that "Chinesey" alphabet that was apparently in a recent thing, and thought it was a bit cringey. :-D
00:51
@Yuuki Yeah. The whole D&D pantheon is a cultural monotheist's lens that doesn't even try to understand how other religious traditions approach the supernatural.
(If you didn't see it, it was just ordinary English letters written in a slightly disguised way to look like Chinese character shapes. It was like a Sekrit Kode from a kids' puzzle book.)
Thinking about the "Druid" class, "shaman" is annoying, because that gets used as a generic term for that kind of thing, but it's actually another specific term, Mongolia and thereabouts, I think, but don't quote me on that.
Ironically, the one more specific meaning it's often given in its "generic politically correct term" usage, somebody who reckons to journey to the spirit world, isn't true of those ones!
Roughly, yeah. And then Western anthropologists co-opted it as a category term for any other culture's practices that seemed similar.
A lot of D&D's problems with cultural depictions are related to the compulsion of Western science to categorize in ways that reduce complex cultures to supposed commonalities. Like Yuuki says above, D&D has a concept of gods as beings demanding worship, so any religion D&D creates must be crammed into that mold.
I read an article about it in a mythical-archaeology magazine one time. Did you know that "medicine man", which is one of the terms it's used as a supposedly politically correct substitute for, is not only a perfectly correct translation of the commonest Native American term but they're still using it themselves? I'm sure you do, though, you usually know more about this kind of thing than me.
Aye. Of course, "medicine man" is insulting when it's used incorrectly or condescendingly. But outsiders deciding that for a marginalized group and then also deciding what alternative to use instead, is A Thing That Happens.
Yeah, the only cure for that is probably just to do your best to get it right, not to randomly decide to call it something else that is also wrong.
01:06
It's very much about sovereignty vs paternalism, and deciding what's best for other people without consulting them.
@A.B. ugh, i hate have a distaste for whenever a "foreign language" is basically just making up 26 glyphs that correspond with the modern English alphabet
it's particularly insulting when it's used for Chinese because Chinese is not an alphabetic language
Yes, exactly, if you can't do better than make up a letter alphabet that just looks vaguely like an alphabet that the world and his dog knows is a word alphabet, don't bother. Maybe they think that a lot of their audience aren't interested in or haven't the brains for anything more complex than just a 26-letter alphabet that corresponds to the English one. But in that case those people probably aren't the ones that will bother using the fancy alphabets in their games anyway.
A whole bunch of alphabets popped up in 3.5 expansion materials all at once, all of them are the same 26-character cipher form, all of them have a similar style, and all of them are clearly made by someone with no formal experience in typography. Which leads me to assume somebody on the team got a free font-making program and made the ciphers as a lark.
I bet the people that like codes and made-up languages would enjoy a bit of variety in how the scripts work, without it having to be exactly Chinese because it's not supposed to be China not that you'd know it.
Haha, that would explain a lot.
Especially since I haven't seen any new written language materials since, just those mid-2000s ones re-used with minor adjustments.
01:14
As regards the "Asian" "gods", I suppose to make a game like D&D you've got to classify things in ways that make them comparable to each other. But if you're going to do that, some of those beings would still probably be better compared to something else in the "Western-ish" ones, rather than what those ones call "gods".
Don't know much about real-world Asian religions, but enough to know that a lot of what are translated as "gods" are on a completely different scale and rather different cultural role than, say, the Roman gods.
Except... things don't have to be comparable. Warlock patrons, elemental beings, natural forces, alignment powers, all have the same mechanical impact as the gods but use totally different lore to do it.
There's no reason to treat Chinese deities as equivalent to monotheist pantheons except for an arbitrary spasm of vocabulary.
Well, that's what I mean, mechanically comparable and on the same general scale in game terms. Do you mean they use different terms for them and don't for the "Asian" "gods"?
I mean Yuuki's points about things like "worship."
There's no attempt to do anything more nuanced than re-name the existing D&D concepts.
Just like the "alphabet," it's the same thing except aEsThEtIc.
01:20
Hmm, as I say I don't know much about how most Asian religions work, but I think I vaguely see what you're talking about. I take it they've given them the same kind of structure of temples, priests, etc. and that this is all wrong if they're supposed to be like Asian ones.
Lazy. Lazy even in game terms, because there's a lot of potentially interesting and different ideas there beyond just different clothes.
And again, a matter of power and sovereignty: if people from the cultures represented were in positions of authority on the teams making the materials, this wouldn't even be a question.
You're not just annoying your Asian fans by imitating their legends and then telling them completely wrong, you're missing some good colour and variety, which surely is the point of putting different fictional countries in your games.
That's true. Since the problem is a function of them being written by foreigners who don't know much about the culture they're thinking of, one way to avoid it would be to get someone who does!
It's a sad time when the most convincing argument for treating entire groups of people with respect and agency is "you might make more money."
Hah, yes. But if it works, at least it works. Unfortunately, even that doesn't seem to be working.
On the original subject, Vampire: the Masquerade does have a bad habit of using Fancy Words without much reference to what they mean or whether they make sense, and mashing different languages together in a way that looks daft.
I wonder if Paizo put forth some sort of effort into revamping the non-western-Europe parts of its setting as part of developing PF2, maybe by consulting actual people who can better represent those cultures. I'm guessing no.
01:29
One thing that I've been noticing is silly is "fledgling", meaning a brand-new vampire that's still living with their "sire" (or ought to be), and "neonate", meaning the next lowest level, vampires that can fend for themselves but aren't anything higher ranking than that. Good words, but it ought to be the other way around.
I don't know anything about Pathfinder so can't comment. I take it they're making howlers in the same way as D&D.
Howlers? As in shouting magical red envelopes that are sent to teenage wizards?
:-D
(are you just joking or do you actually not know that expression, if you do I won't bother explaining it.)
Well I know it now. In any case, the Pathfinder setting is a pseudo-earth and kinda includes parallels of earth's continents and cultures, but in a very oversimplified way. Lots of detail for the western-euro-fantasy analogue lands, everywhere else is sort of a compressed caricature of its real-world counterpart.
Anyhoo, Pathfinder has the same roots as D&D, and has the same cultural value assumptions built-in to its stories, so I think that means it has the same "howlers".
It's a pity because some of the more interesting Pathfinder adventures take place in these non-pseudomedieval settings, and I'd consider using the material, but I'm hesitant about how the real-world-analogue-people are portrayed. Dunno if anyone else here has found this same issue, or a possible solution.
01:58
4
Q: Does the spell Destructive Wave allow choosing hidden creatures as targets?

WakiNadiVellirMany spells where you can select targets specify you must select targets that you can see, for example Seeming: This spell allows you to change the Appearance of any number of creatures that you can see within range. However there are some spells which don't require seeing. I am considering the...

Like with D&D and Wizards of the Coast, I'd be more concerned about Paizo's treatment of its employees than its fictional representations; both are problems with the former is more immediate and fixing it would go a long way to fixing the latter.
May 10 '19 at 9:59, by BESW
So, um, that Kingmaker 10th anniversary crowdfunder? I'm not saying don't do it, but check their receipts before you give them your credit card (a Twitter thread about Paizo's history of crowdfunding).
That said, there are a lot of self- and indie-published materials for both systems by RPGSEA and LATAM creators.
I would endorse those, because the money is going to the people whose cultures are being written about.
02:25
0
Q: What is a Community-awarded bounty supposed to motivate?

KirtBounties exist to motivate answerers, and help questions get the answers they deserve. A few weeks ago I received my first bounty, +50 for my answer to this question. It was a two year old question, but soon after I posted my answer, NautArch put a bounty on the question. In the related banner,...

02:47
@TheOracle collegiality.
03:16
> Be careful when you back, because unlike Kickstarter, this platform charges you immediately. Oh, and for some parts of the world, the shipping was $999 because they hadn't figured out how to fix that yet and just went live anyway.

Charged. Immediately.
:|
:|
It's almost like having an entire industry based on telling creators to be grateful to be exploited because it's a chance to Do What They Love, means all the nastiest and most exploitative industry practices rise to the top.
like, the crowdfunding model is so easy to abuse because you're essentially outsourcing capital to faceless masses that have very few options with regards to bargaining but charging. $999. immediately. just because an entry on a table is null
like, that's a check there that they have to implement. and instead of deciding to eat the shipping charge for a user for whom they don't have a location or charge calculated, they decided to charge a comically high amount immediately. that tells you all you need to know about that platform
there's no "whoops, we accidentally the code" there. you have to purposefully implement that.
There's similar "we lied to our employees and then made them eat it" stories behind that space game, whatever-it-was-called, Starfinder?
I can't find the details right now but it basically boiled down to saying that they were going to hire people to write the text on a per-word contract but then forcing salaried employees into crunch time to write the text on their existing salary.
(In particular with regard to expansion material, I think?)
So yeah, Paizo is better than WotC in the sense that getting shot in the foot is preferable to being mauled by an alligator.
Buy self-pub and small pub third-party materials from marginalized creators on itch.io, or DMs Guild for creators whose countries don't let them use itch.io.
03:37
arguably, that's worse. like i have a multitude of problems with the way that d&d interprets and appropriates my culture (and others), but in my opinion, this kind of financial harm is far more devastating. i live pretty comfortably because of my job, but i know the statistics: most americans would not be able to take a $400 charge (let alone $999) on anything without very real and irreparable harm to their quality of life
OOPS.
I'm thinking about WotC's relationship with its employees, mostly. The gaslighting and abuse described by people like Orion Black, the coddling of Nazi sympathizers alongside the bullying of harrassment victims, and so forth.
@Yuuki wow. that's pretty damning of their coding practices
Or, apparently, not even oops. They deliberately coded that? What an incredibly stupid thing to do. The only point in coding what happens in the event of an error, however unlikely you think it is, is you're expecting that it's possible that it will one day get used. And that should clearly not be used. Who was that? WotC's website?
@A.B. the crowdfunding platform that paizo used
03:43
The whole Zak S/Mike Mearls debacle comes to mind, too, of course.
@Yuuki :-P
Well, I don't know who those are or what happened, but apparently you do. All this seems like a good argument for buying third-party adventures off DriveThru - I tend to like those better, anyway.
If you've got a choice between itch.io and DTRPG, itch.io takes a smaller percentage so more money goes to the creator.
Do itch.io stock D&D-compatible materials? I didn't know that, if so. I thought they only dealt in indie systems. Which are nice in some ways, but sometimes you're after the others. Good point about the percentages, if so. It's a tough business for authors.
04:45
7
Q: Inquisitors Kit, why does it have a spell component pouch?

FeringAs divine casters (with domains), inquisitors should require a divine focus suitable to their god or worship in order to cast their spells. So why does the inquisitors kit come with both a spell component pouch and a wooden divine focus? An inquisitor should never require a spell component pouch ...

05:11
Crowdfunding for art on itch.io: 五德 (Wu De) - The Five Powers is a setting-agnostic Cooperative Storytelling Game powered by the Element Dice System, a system based on the east-asian philosophy of Yin & Yang and the 5 Powers, or Elements.
 
5 hours later…
10:03
[throws hands up in the air] I had my sound through a third-party audio manager to make it possible to use computer output as audio input on Discord streams, because OSX can't just do that like Windows can. And it was working! And then I clicked a tickbox adjacent to the one I needed to click. And now I can't get it to work again.
10:14
@BESW oh no
that sounds rough
It hasn't ruined anything that was working before I started, at least.
...okay, I've got it so Discord can stream my microphone OR my computer audio, and switching between them is a pain in the tuchus.
There's a workaround that involves having another program like Garage Band open in the background and adding its input to the multi-output device.
@BESW oh lord that sounds painful
I've toyed with the idea of streaming/doing youtube/adding another podcast to the pile and having to meddle with audio/visual. But I think it would give my already anxious wife a heart attack
Garage Band: Hello, you've never used me! I must now download two gigs of updates.
10:29
@BESW s/Garage Band/Magic Arena/ + s/never/recently/
 
2 hours later…
12:10
Do ether, grit and elan sound like ok resources for an RPG?
What is the question here rpg.stackexchange.com/q/183572/44723 ?
@AncientSwordRage Anesthetic, sand, and a GitP character? Sounds unexpected!
@BESW Quintessence, Moxy, Poise?
Are you trying to find words that players are likely to consider unusual or unfamiliar?
@BESW the opposite 😞
12:19
Spirit, Guts, and Grace.
@Akixkisu Yeah I have no idea, VTC
But specialised enough they sounds specific to those traits
@Medix2 Yeah since 5 people voted to reopen I thought I missed something obvious, but I tried parsing it multiple times and there are too many different questions there.
@AncientSwordRage In terms of familiarity, quintessence and élan seem about equally familiar and evoke an idea of semi-mystical energy, grit looks a bit over-the-top, moxy seems like a fancy way of writing moxie and I know exactly one usage of that, and poise like it reflects either tactical considerations in a mêlée or ability to come off as graceful in a social situation (which seems both very different from élan). Ether is very familiar but unclear what it's meant in that list.
@Akixkisu it's similar to this one
12:28
@Medix2 albeit that one has a better definition with the condition "single event."
Of course it is still unclear what that would mean.
For me the biggest problem is that I have absolutely no idea how they got their d6 number
Because 40*4 would be 160 which is even higher than their 144. And delayed blast fireball caps out at 32 regularly or 42 with Extended Spell Metamagic
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12:50
@vicky_molokh-unsilenceMonica They're meant to relate to the traits Mind (Aether), Soul (Elan) and Body (Grit) but I'm open to other names, and will probably put a sidebox up saying "Hey pick your own names for these resources"
The idea being that if a power asks for a resource, it comes from one pool
Mind/Soul/Body don't work?
What about taking a page from InSpectres and calling them by the way you acquire or hone them? Like... Study, Prayer, and Work
Now I wonder why the Community Bot takes over bounties from deleted users... Hmmmm
@BESW the first suggestion might work, as I further split the traits into Wit/Will, Charm/Heart and Brute/Agile
But the way you acquire those doesn't work with all of the subtraits. Especially prayer
13:37
@Medix2 the data model requires it
13:58
@Carcer Weird, but okay
@Medix2 same reason anonymous edits are attributed to Community
I think that makes sense
@bobble Yes but things like questions, answers, and post notices and comments are not
And anonymous users needing a signpost is very different from a deleted user needing one
But yeah, it is probably some "this field needs a functioning user attached to it" like Carcer said
9
Q: Are bounties given by deleted users maintained or deleted?

AndréCIndeed, there is a difference in the answers of the two moderators Grace Note and Nick Craver. I quote Grace Note in her comment on an answer to Bounties from deleted accounts should still be awarded; at least, the indicator should be removed: I'm here to explain to you why the current syste...

Posts not being reassigned to community user is a licence thing, no?
14:11
You can get posts dissociated, though I'm not sure what happens if you do
@bobble It is credited to a (new?) userXX name. Looks the same as with deleted users
Or assigned to anon apparently. Hmm..
14:45
The more I read about various people's stances on comments, the more I think that maybe I should propose a meta to amend the comment privilege page. We could treat comments as a permanent forum-like discussion place and move on from deleting them at all (unless they are abusive)
14:59
Can lowly mods edit that? I thought the help center was basically standardized across the network.
15:31
The mods cannot edit that. The bit at the beginning of the overall Help Center ("Welcome to RPG.SE!" and following paragraphs) is the customizable bit.
Are y'all planning to edit/make audience-specific texts for custom close reasons?
@nitsua60 Sure, but we could make a meta about ignoring it.
There are ones. [rummages]
@Akixkisu You absolutely could. I'd strongly recommend that any meta you post along those lines make patently clear how familiar you are with the previous meta discussions on comments and lays out the evidence that plainly exists that current comment-moderation practice is actively harming the site's goals and community.
@nitsua60 I don't think that I would make that case, I'd simple invite to discuss the idea.
@bobble those ^^ are the community-specific close reasons we've created.
15:37
Well, yes. But that's not the only place close reasons are visible
Other people who pass by the question, depending on if they can close-vote or not, and the post owner, will see different descriptions on a closed question
Or can. I'm not entirely sure how it looks from the end of a post owner, for example
@bobble oh, you're talking about the 'responsive' close-notices. Sorry.
Yes, oops. Thought that would be clear from my link.
Yeah, you were fine. I'm just wooly-headed this particular morning....
15:54
@nitsua60 maybe I should completely disengage with comments - thinking longer about a meta like that doesn't make me imagine it fruitful.
 
2 hours later…
17:53
It's certainly the sort of meta that will likely bring lots of long-time members to the fore saying (with varying degrees of kindness and evidence) "we've got one of the best SNR stacks, I've been other places and this is so much better, if anything we need people to cull comments even more."
And some of those people will have the attitude of "why do we have to keep going over this, look at this meta from 2017."
I, personally, am of the opinion that while the mechanics of the Stack may not change (much) with time, the population that makes up the community and the context in which it sits a
18:19
3
Q: Do Player characters know they are under the effect of a Death Tyrant's Negative Energy Cone?

Jason Tompsett-InceMy players will be going up against a Death Tyrant very soon. The Negative Energy Cone states it is an invisible cone. Does this mean player characters won't know they are affected by it?

 
2 hours later…
20:37
@nitsua60 This. Compared to some (most? every?) other stacks, ours is incredibly lean on noise and heavy on signal for as much activity as we have.
@nitsua60 As a sheep, aren't you wooly-headed every morning?
It may be that I’m biased toward the position of these long time members Nitsua is referring to because I’ve spent a good deal of time the last few weeks looking at old posts.
 
1 hour later…
21:56
THE END IS NEAR: IT'S THE MÖRK BORG 24 HOUR MISERY JAM Hosted by Karl Druid. "4:3 Look to the West. Forth comes fire, and a horde, and the Kingdoms burn." Begin, finish, and submit your entry within the 24 hour submission period. Another twenty-four (24) hours later, voting closes and the most miserable entry is declared champion! There's no prize, but if the misery ends up happening in our dimension, we'll know who to blame.
@Mithical It's nice to structure one's life around a pre-loaded daily excuse =)
@ThomasMarkov Anything in particular have you spelunking?
22:19
Just trying to get some context to some of our older meta discussions. We’ve done a good job, I think, of having a lot of our meta guidance be able to stand on its own without needing to understand the broad main site issues they were addressing at the time. But it’s still interesting to go back and flip through posts from 2012 and see what the site was like then.
@nitsua60 It’s weird to see questions with 5+ answers scoring over 10 that would have been downvoted and deleted if they were posted today.
But I suppose most of them were fine for the time.

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