> If the beast is reduced to 0 or less HP and is not killed outright, it is instead reduced to 1 HP, flees, and is removed from combat entirely. At this point it is lost and hiding and it gains a level of exhaustion. At the end of your next Short or Long Rest the beast returns and gains the benefit of that rest.
I disagree, druids magic doesn't come from "here", it comes from "the plane" (regardless of which one you happen to be on), as opposed to wizards, who's magic comes from carefully learned application of techniques, or sorcerers and bards, whos magic comes from themselves, or clerics and warlocks, whos magic comes from another being that grants them that magic
druids draw magic from the nature of the plane itself
So saying that magic that interacts with planes and the spaces between being non-thematic for druids doesn't make sense to me
@ThomasMarkov I actually have not. I stopped reading the series once it no longer had Susan and Edmund because really what's the point? (Other than adopting "The dwarves are for the dwarves, and won't be taken in" as a personal motto.)
@Upper_Case I would call that non-chronological. If you rearranged the segments so that they're in forward order, and then played the movie backward, that would be chronological order :)
@MarkWells Are there trees or seasons on the elemental planes? Druids have a pretty strong connection to those in particular. But druids don't draw their power from trees and seasons, they draw their power from the plane to affect trees and seasons. They affect nature, but what is natural is different on most every plane. In some layers of the Abyss, lakes of blood are natural. In Valhalla, being resurrected at dawn is natural.
In the Astral plane, random portals to other planes and pocket dimensions are natural
@MarkWells It's pretty interesting with WoT, since any of the first three books could just be the end of the series. You could jump in on book 3 or 4 if you wanted, but I don't recommend skipping any (even book 8, Path of Daggers, the only book in the series I consider to be without anything to offer)
Can someone here explain LitRPGs to me? I've read one, but I don't see the appeal. In a game I get to play, awesome! In an anime... I mean, OK, I guess, since a lot of them are merchandise vehicles anyhow. But an ostensible novel that weaves WoW spreadsheets in with worldbuilding... why?
This one is low magic in the sense that there isn't much magic in general use, like being a "wizard" isn't really a thing, but there's a handful of incredibly powerful artifacts around, 1 primary one, source unknown, and 6 imperfect copies that each reflect a different aspect of the originals power. Also there are these strange creatures from another dimension that have some sort of strange relation with the number 13.
@NautArch That was almost my experience with Night Angel, though I'm glad I stuck it out. Weeks strikes me as a good writer, but impatient. I think he could use a stronger editor, but that could just come down to taste
Speaking of good fantasy novels, I'm fleshing out a section of one of the campaigns I'm running that is meant to be based on the middle three Thomas Covenant books. But every idea I throw at it looks like a pretty blatant ripoff... I've never adapted a full setting like that. Does anyone have any tips on doing so?
@NautArch I'd just rather it not be so transparently a copy. It could at least be a re-skin, but I'm having trouble even getting that much separation between them
@Someone_Evil Inspired by is what I want, based on I might settle for, and flat-out stole is where I've landed so far
The major elements of the setting fit so perfectly with the tone and major events of my campaign, which is otherwise pretty original (in content and design, not so much narratively)
The Sunbane is the one piece I've got to have, but it's also the most recognizable and original from that triptych
"Works like it" would be fine, though it'll take some effort to get past its four phases. Maybe I could start with D&D-official effects and then work back to the sunbane as a mechanism