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12:11 AM
1
Q: Can a Flesh Golem benefit from the 7th-level Regenerate spell?

Tim of TimeTraditionally, the flesh golem is alive... it's ALIVE!!. Not so with 5e D&D of course, it is just another automaton but made with soggy RAW parts. Too bad of course (some amazing clips and reels of lore just... left on the cutting room floor as it were) - but RAW is RAW. For reasons I cannot find...

 
 
3 hours later…
3:09 AM
4
Q: Engulfed while Gust of Wind is in effect

SeanRecently my party was exploring a dungeon when we were attacked. My druid cast Gust of Wind to drive some of the enemies back, but shortly afterwards was engulfed by a gelantinous cube. What should happen in a situation like this? I started to argue that I should still be able to control the win...

 
3:19 AM
@BardicWizard Sounds like some board games might be just what the doctor ordered... (for a while, at least).
 
3:32 AM
@nitsua60 I’m definitely considering offering some non competitive stuff I picked up (mostly the indie RPGs @BESW mentions) and pretty much anything that’ll stop them from going at each other. AFAIK though the GM is willing to try a session 0 for next week to work this out and the artificer has promised to try talking to the GM about this in a day or so
 
 
6 hours later…
9:58 AM
@BardicWizard ::hugs::
@HotRPGQuestions jet powered gelatinous cube?
 
Not to be confused with a jet-puffed gelatinous cube.
 
@BESW they are delicious
What is all dungeons in a world had a non-farmable resource like that which was in high demand?
you'd end up with adventurers as pseudo-truffle farmers but having to hunt deep into dungeons for them
 
 
3 hours later…
1:36 PM
That was more or less my headcanon for why there is a town above Angband
It's a port attracting adventurers
Ofc, in Angband, "non-farmable" is not a thing. It's a game of copious farming
 
1:52 PM
Imagine a magical world where everything is edible: candy land or d&d with houserules?
 
2:21 PM
@BardicWizard Even some GMless--I'd be wondering at this point if it's the social dynamic that needs a breather. But, hey: the important thing is not what particular solution you-all end at, it's the process by which you-all end up at your solution.
 
@BardicWizard If you are the Tarrasque, everything is edible. 😁
@nitsua60 I have an answer somewhere on this site about "you want to argue or play?" that might be of some use ... or not.
@BardicWizard It's a bit long for what you describe, though. I will say I've seen that brought up any number of times by third parties when two people get into an argument at the game table ... "Are we here to play, or are we here to argue?"
 
@KorvinStarmast it’s pretty much that situation that starts the problem every time: stuff’s going fine, the artificer says something should work this way, the GM says no it doesn’t, this turns into an argument bringing up other things than the rules like the artificer’s mindset that the gm is unfairly targeting him...
The artificer isn’t targeted more than the rest of us. He just complains more. I took being at 10hp and out of spell slots as a challenge not “being targeted”. The rogue took having a magical dagger blown up as “how do I work around this”. The artificer has the technological portion of his armor depowered so he started arguing before the gm even finished saying “you can still cast and it still provides a bonus to AC, it just limits movement to other squares”.
And then the other argument is the gm describing something and the artificer interrupts, which starts a different argument about letting the gm finish speaking
I think the “are we here to argue or play” sign might work
 
2:57 PM
@BardicWizard Best wishes, hope it helps, and remember to use it with love/a smile when you display the sign the first time.
 
5
Q: Can a Monk use multiple Ki points to get more unarmed strikes from Flurry of Blows in a single turn?

ScragglyDanIn a recent session of 5e, our monk (4th level, Way of the Drunken Master) was using unarmed strikes, and the DM claimed that she could use any number of available Ki points to increase the amount of unarmed strikes granted by Flurry of Blows by an equal amount (spend 1 point to make 2 strikes, s...

 
 
5 hours later…
7:38 PM
@BardicWizard It sounds like the artificer is here to affect the world, not be affected by it
 
8:17 PM
Resurrection: for getting that bug off the windshield.
 
8:57 PM
@AncientSwordRage what do you mean?
@Joshua is there a story behind that? If there is I’d love to hear it
 
No, no story.
 
Dang it
 
@BardicWizard I think some people play to see their character change and grow, and some just want their character to be a vehicle for their experience. If you inflict change on their character you're stopping them from using it how they want.
Just a guess
 
 
1 hour later…
10:21 PM
"Do ghosts have to hover?" No, and most of them don't--that's why haunted houses are so dusty.
...wait.
 
10:55 PM
I'm watching Sarah Zedig's video essay "Knives Out: The Simple Art of Trolling Everyone (part two)" and this quote really stands out as instructive to TRPG design too:
2
> A well-structured film with an unintentionally meandering story still fails in spite of itself. Structure is easy to examine and quantify, but pinning down what makes the whole thing tick is a lot harder because art is more than the techniques deployed in its creation. Knives Out is an undeniably well-crafted film, but that craft only lands as well as it does because it supports and reinforces a relatable human narrative
 
11:25 PM
The mechanics and structure of a system and adventure are not the causes of a campaign's success, though their quality absolutely influences the extent and impact of that success.
 

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