If they're extended (which LB doesn't really encourage, but if the group wants to why not?) then you can ask other players to take on the roles of NPCs in the flashback.
I have a question regarding death saves and whether anyone knows an official source that can determine this.
So according to my DM's interpretation of the RAW, if an attack brings you below zero hit points, it not only knocks you unconscious but also inflicts an automatic failed death save from t...
@doppelgreener That's why every GM I've had got rid of EXP and loot and maintained them only as end-of-arc rewards; removed so much of my least favorite things
It feels weird, but good, when you all describe D&D in a certain way that is so fundamentally different from the experiences I've had in playing it
@ThomasMarkov Oh no, my deleted posts! I think almost all of what 10k has done for me is let me read spam and advertising. That might be cast delete votes too
Oh absolute nevermind, 10k is Mod Tools! I stare at those a lot. Oh in-line tag editing too!
Is there a guideline for when a bad answer exists from a new user? Should you just delete it and then, if they come back and edit it, undelete it? Is there a special queue for "recently edited deleted posts"?
@Medix2 I don't know if we have any site specific guidelines, but as a non-diamond, I would downvote and vote to delete VLQ questions from new users if they didn't respond fairly quickly. More often then not, I find they don't get fixed so it saves a bit of time and votes can always be reversed if it gets edited.
@Medix2 that's what I would do if I ran D&D again, and it's something I've advised others to do as well when they describe issues with pacing, loot, xp, etc
Yeah I find it... Strange(?) that SEDE does things users can't
@NautArch Okay, I just saw some posts, deleted by their authors, that have undelete votes; I'll probably just watch them since there's no "keep deleted" vote
@Medix2 It does feel strange and I think that is generally a good thing. Keeps us from overusing the tool.
Outside of reversing someone mass-deleting their stuff in rage quitting mode which happens periodically, I've only used it a handful of times on this site.
@Medix2 Yeah, I remember having a similar discussion at some point in the past, but ultimately unless the answer/question is really good and deserves to be up, I leave it well enough alone.
Inhappier news, my players will be having their final session in Dead in Thay next Tuesday! They have spent 2 in-game days crawling through the complex and have done an enormous amount of destruction in that time. In real life, about 3 months of 2/week sessions.
Definitely pushed the limits of the adventuring day.
@Rubiksmoose You can't edit posts you delete if they are your own posts last I checked. Because otherwise this happens: Delete, Edit into Spam, Undelete and now there's just untraceable spam
One real example: I posted a question and, after a first comment, I decided it needs a rework. I can not do it immediately, thus, I've deleted the question to not waste the time of other users.
I'd like to edit it and, after that, undelete. However, the system only allows me to edit an undeleted...
@BESW I consistently use the line with parents and kids "my job is to see that you are--in order--safe, healthy, and happy. Learning is part of those last two and, occasionally, the first."
@GcL No, I'm talking about the provision of universal education, then the mandate of universal education, then the ubiquity of the two-income household adding up to a societal structure where we need a place for kids to be safely supervised for most of most days.
@Medix2 Moderators get notified when people start removing content en masse. So the system will throw up a flag for us. It's a recurring problem when people get upset and decide to try to remove all their stuff from the site.
@ThomasMarkov Just realize that some number of deleted posts are deleted specifically because their author wants them gone and people not viewing them. Something the 10k tool (compared to the diamond tool) helps with, though I doubt it was ever meant to do that
@Rubiksmoose There's also that thing where you can remove all posts from being associated with your account, I'd have thought that would work, though I've never looked into that much
@Medix2 Yeah dissociation. It basically removes your name from all of your posts. That is something you have to request SE to do. Usually that only, at most, slightly mollifies users who wanted to leave the site with a bang and take all their stuff with them.
@Medix2 And you lose all control over what happens to those posts in the future.
But it is a useful tool for other issues. We're not really concerned with appeasing the desires of rage-quitters that are explicitly not allowed and that was never the purpose of the tool to begin with.
It’s called Ensign of the Week (thanks to one of my friends who beta-read it), and is available here to try out. I’m looking for people who want to try it, either with kids or as a play-by-post (or as a regular game)
3
I’d appreciate any and all feedback, as it is the first game I’ve designed from scratch.
I’m usually in chat, or you can put comments into the doc or send an email to the gmail that owns the doc (it’s owned by Bardic Wizard, which is obviously me)
@GcL I wanted to be sure that the list used a hanging indent when the block width was shorter than the text width. What ive got seems to be working as intended, but I have formatted it before where the list didnt use a hanging indent, though I dont remember how I did that.
Yeah, can't figure out how to get a hanging indent like a bibliography for a list. Best I can offer is ending the first line of a list item with a trailing double space means you don't need a double newline to make a second line of the list item, and don't have to manually put in a <br>
@Sos What I found works best is if the sessions are three weeks apart, the first ten minutes of the next session are a summary and or recap of what went on last session, making sure everyone is clear on "the story so far. Then you do "... and now we continue as we find that large block of ice obstructing the passageway ..." or whatever to get them "into the moment."
Can somebody help me figure out what kind of a comment to leave on this answer? I know something’s off but I can’t put it into words. Feels like it’s both a forum post and extremely negative
@doppelgreener @BardicWizard Buried in that answer is "here is the one use for it" but it's mostly a "don't choose this spell" caution, which one could deem to be a frame challenge. Sometimes on this SE when a question is asked "how do I do this" the answer is mostly "Well, you don't."
I left them a comment, we'll see if they upgrade the answer.
@KorvinStarmast that seems like a good assessment, in which case it takes some rearranging so as to frontload the use and make it less of a "bad product do not use" review
Yeah. That answer could use some qualification of the scenarios in which it's bad to use and perhaps even some numbers as to why it's bad in those situations. Also, a 75% reduction in uppercase would be nice.
@ThomasMarkov Yeah I'm just realizing 5e didn't define enough "the result" as being numerical result or success/fail result or define enough whether a reroll of a save is still the same save or even the same roll... :(
I at least know how I'd rule it, but deleted my answer since I don't want to deal with those weeds of arguing for it
@Medix2 the idea I got from the most upvoted answer is that (1) the reroll is still the same save and (2) legendary resistance means the save succeeds full stop.
Even if you reroll the save, legendary resistance has already determined the save is a success.
I'm thinking Legendary Save works similarly to automatically succeeding on a save. Regardless of the roll, the legendary creature succeeds on the save. And the chronurgy wizard isn't forcing a re-save. It's forcing a re-roll for a save the legendary action just dictates saves.
I explicitly disallowed wildemount content from my campaigns when it came out so my players wouldn't bother buying the book to try to use the content. So I've got no horse in the race.
@Rubiksmoose I was actually entertained by the discussion of the original chronurgy question. Sometimes I imagine I'm collecting an ultra calcified material called pendantite and that thread was a rich vein of it.
@ThomasMarkov Sometimes you can sneak them by. Usually wait till the question has passed the attention span of the stack, then edit at around 07:00 UTC
Does anyone know of a system that a) uses a dice pool, b) uses the number of successes for success/failure and c) total rolled as the extent of the success?
@AncientSwordRage That sounds... complicated. Especially since as the minimum number for a success lowers the extent of success remains unchanged; it just applies more often
It was pretty simple for our table. Kind fun because each player had different color dice, so you could see which players were lending help when they gave another one of their dice pool.
One of the last rolls of a scene had four extra dice from the other players doing their thing and communicating to coordinate in an absurdly rube goldberg way in order to help the pilot.
It's a fun quick game. So at least for that one, I can second the recommendation.
I found it works well if you try the improv style "Yes, and..." and most of what the GM does is just point to the person that's got to do the next "Yes, and..."
Quick question: We know that a cloud of flour particles in the air is incredibly flammable. How much damage would the cloud deal if it was accidentally (or intentionally) ignited?
There is guidance on how trade dress of WoD and D&D changes over the editions, but how do you do that in Shadowrun?
How can I tell what edition a particular Shadowrun book is for?
@RevenantBacon Sawdust is the same. How much are you talking about? It's pretty explosive, but you're talking about concussion burns and some minor discomfort if say... you filled a metal coffee can with an inch layer and whipped the thing against a garage wall to disperse the flour.
On the other end, sawmills have exploded killing the occupants as a result of sawdust explosions.
Also, it's kind of a pain to disperse it nicely in a contained area without the use of fans. It does tend to settle rather quickly unless it's exceedingly finely ground.
Also, powdered sugar does not work the same.
Maybe divide number of five foot cubes by 3 or 5 to get damage vs CON save for not breathing in when the thing goes... because that will cook your lungs.
@RevenantBacon So 3x3 is 9 squares. 3 damage to everything in it? 5x5 is 25 squares, so 8 damage to everything in it?
You scale that up to a lumber mill and it's unlikely to be survived which tracks.
Like, say, someone took a 5lb sack of flour and whipped it around in such a way that it filled most of a 20x20 room.
Let's say they had the Gust cantrip or similar to assist in dispersing it.
What about simplifying it down to 1 damage per 5' cube affected? i.e. a 15'x15'x5' (3x3x1 squares) area would take 9 to each occupant? maybe that's to much, half that rounded down?
16 squares? I'd say flat 5 damage to everything in the room. Dispersing 5 pounds would require gust of wind or something. Getting a small amount to disperse into the are involved shaking the heck out of it in a container with plenty of space and then throwing that with a lot of energy.
Anyways, I'm asking because I'm planning out an encounter with some very clever kobolds. Basically involving a lever/button that sends down a few pounds of flour into a room, where the kobold leader can then ignite it with his fire breath.
I'm saying 5lb because I don't expect the trap to be super efficient
@RevenantBacon I'd scale it along the lines of alchemist's fire or maybe the dragon breath for dragonborn. Flash burns unless there is a lot of flammable material around. Note that a web spell ignites and does 2d4 to anything in its 5' square, so 2d4 looks to be about right.
@GcL Oh, no, these kobolds are not meant to survive, unless the PC's, for some gods-forsaken reason, end up liking them, even after the sheer level of irritation these little guys are going to inflict.
You see, most of their traps aren't deadly, but they are difficult to bypass/disable, and there are several that send them through chutes back to a starting point in the dungeon
If any of the characters are familiar with kobolds, they might know how much they value shiny valuables. Few things are as cheap to distract as kobold. 100 copper pieces are a decent contribution to the "hoard" kobolds tend to amass.
@GcL It has the hideout of Denachrys, the Master Thief, which I am using for my inspiration for this particular dungeon. In it are a myriad of traps designed to confound, surprise, and bamboozle unsuspecting adventurers
In said hideout are traps like a room, that upon entering and triggering the pressure plate, fills with water. On the inside of the door are the words "TeRn thA DilE"
and on the far wall, is a large dial connected to a pipe of some sort.
Except the room only fills up to about 3/4 of the way to the ceiling, and turning the dial actually opens a trapdoor in the ceiling that then drops an undead crocodile onto the players
and the room empties after about 5 minutes, whether or not the dial was turned, or whether or not the 'dile was turned.
there's also a large pool of water about halfway through with a bridge over it, and there are no less than 5 traps that drop you back into the pool, the first of which is on the bridge itself.
That one is probably unlikely to leave a bitter taste in the player's mouths, as the room fills, but non-leathally, and empties of it's own accord.
There can be some issues with mechanics that do nothing.
But this is essentially, press a button to receive an undead crocodile
5 minutes is more than enough time for the combat to fully resolve. Does futzing with the dial do anything at all? or is it a red herring?
If so, you might want to have a glyph of a red fish discoverable upon closer inspection. Someone might get a kick out of figuring that out.
Or turning it to the red fish symbol "produces a inordinate amount of sound of metal jingles and clacky noises. It reminds you of a noise maker used by town criers"
The dial is only there to release the undead croc from the ceiling. It's supposed to be an "oh, that's what that meant" moment. Anyways, I'm not running this actual module, I'm just using it for inspiration on the dungeon I'm writing up. Probably gonna leave out the croc room, since I know (at least) one of the players has already done the dungeon mine is based on. I do plan on leaving some easter eggs in for him though.
@GcL it's interesting that the puzzle uses the homonym "'dile" and "dial" but that in itself doesn't make it fun in and of itself
Maybe the word 'dile is used elsewhere giving an advance clue or theres a later puzzle with "tern the gator" and there's a statue of something labelled "negator" to set them up
@RevenantBacon "oh that what it meant" can be hit and miss sometimes. They can fall between "HAH gotcha" and "oooh that was clever"
One ends up being more adversarial depending on how much agency the players actually have
@AncientSwordRage You're overthinking this. There are far more dangerous and obtuse traps in the original adventure. Most of them are going to be harmlessly recreated by the kobolds, with the majority amounting to wasting the characters time (in game, hopefully not out of game) and having silly things happen to them. Very few are going to be "here's a completely nonsensical clue, haha get punk'd"
"The sound of rushing water slowly decreases, until eventually, it tops, the room being filled to about shoulder height on a human. the room is mostly bare, except for a large red dial connected to a pipe against the far wall, and the door you can in through, what do you do?"
@BESW took a grim for a drive today. Long car trip with the kids, we drove past an abandoned lot, and a kid wondered aloud if it were a grim's Old Place. With no pauses and only a fleeting moment to look at the place it was very much an intellectual exercise rather than an emotional experience, but it was still fun. They brainstormed what things they'd seen, wondered what the place might have been, &c. But it was a test of recall/perception, not as much an engagement with the place.
Well, I just tried to do the first (official, unofficially I’ve been testing bits and pieces for a while) playtest of Ensign of the Week, my finally finished RPG system, with my little siblings.
It did not start well, due to arguments about several unrelated things, and has now been postponed until after the art break.
From Explorer's Guide to Wildemount, the Chronurgy Wizard's Chronal Shift ability says:
You can magically exert limited control over the flow of time around a creature. As a reaction, after you or a creature you can see within 30 feet of you makes an attack roll, an ability check, or a saving th...
I created the following item with a 5th level draconic (red) sorcerer in mind:
Blinding Fire Amulet
Wondrous item, rare (requires attunement by a spellcaster)
The amulet has a number of charges equal to the highest level of spell slot available to you. It gains all expended charges daily at dawn...