I am studying the GUMSHOE system as it is implemented in Trail of Cthulhu and, while I can grasp the logic behind its mechanics, I have a hard time of translating the rules of allocating points to skills and expending them into a believable in-game analogy, in order to minimize their meta-gaming ...
A target with half cover has a +2 bonus to AC and Dexterity saving throws. A target with three-quarters cover has a +5 bonus to AC and Dexterity saving throws.
WOTC has a bad habit of using Playtests to decide if content is balanced and clear, but they don't do a thorough job of validating that playtests have covered most of the included content.
A lot of these rules oddities make it to release because either no one in the playtest knew they were there and used the rules or they never used content that required those rules.
For example, the Grappler feat exists in its current form because no one bothered to use it during testing.
Performing a pin applies Restrained to the Grappler. Grappling and Shoving gives roughly the same penalties as Grapple and Restrained to the target, and no penalties to the attacker.
Only difference is that Ranged Attacks against your target are harder.
Also, another oddity that came up in my group, was the absolute impossibility of learning how to Punch twice in one turn without having gotten a White Belt at a McDojo somewhere in Toril.
@Axoren I get the logical disconnect, but if you can punch more than you can traditionally attack, then it becomes more likely folks skip attacks to get multiple punches.
@Axoren I think the argument to be made here is that having weapons makes you tactically more of a threat and that opens you up for more hits in a turn. a Punch requires you to get really close
Thanks to an answer of mine that I'm a little surprised to find that anyone even noticed, I just discovered (as it says on the FAQ) that there is a daily cap of 200 rep (excepting bounties and accepts). Which meant that ~16 upvotes on that answer did not accrue to my reputation. This doesn't re...
As a relatively new user, I'm curious about something I read in the help topics about reputation points. The help text states:
You can earn a maximum of 200 reputation per day from any combination of the activities below. Bounty awards, accepted answers, and association bonuses are not subje...
To cover some points: that is probably someone traversing the SE sites in a langues that is not their first (and they are not fluent in). They probably didn't spot the changeover from math to meta (their themes are quite similar) and might well not have known there was a difference to pay heed to
As for migration, we try to only migrate when the question would clearly be on topic on the target site, and I'm pretty sure math.se doesn't handle clear homework question without some effort being shown
My biggest issue with math.SE is that I ask questions that look like homework from time to time, but it's really just things that come up in TTRPG optimization :S
So I spend more time crafting my questions to not look like homework than anything else.
Some of the stuff is really out-there though. Like I remember having a question that I knew was gonna need Galois Theory to solve simply because I had already formulated it as a Straight-Edge-and-Compass construction.
I might have found the single most nieche that is both Product-identification and History of gaming XD: Asking for a publication history of a specific, rather tiny, splat...
(and yes, the question could be reasked for most other bloodlines)
I just had a lot of inner turmoil because it didn't just make sense all the time. Some of it did, but others things never clicked and I just couldn't deal with that. Majored in math but basically took the minimum of upper level classes :(
Once you get to really high math, you stop using Variables which are of numeric type and you start doing algebra on functions, spaces, and even algebras themselves
@Trish There's a wonderful paradox in logic called the Raven paradox in which you can say "All ravens are black" and this statement provides credence to "some grass is edible."
@Axoren "All grass is green" => "Something not green isn't grass" + "All Ravens are black" => "No Raven is grass" + "All grass is Green" + "Some green plants are edible" => "No Raven is grass" + "Some Grass is edible" => "Some Ravens are not Edible"
So, if you saw 9 events where ravens were Black, then you'd go from 100% Ravens are black to a smaller percentage as it supports "Not all Ravens are Black" and "All Ravens are black" equally
So if anything, seeing a green apple DOESN'T help you conclude that All Ravens are black, it actually makes it less likely
Which is also somewhat paradoxical, but it makes sense when you consider that the only thing that exists in the world of the problem is Black Ravens.
Adding a green apple to it is world-view shattering
Well, Actualy... All Ravens are reflecting light in the blue spectrum a little more than in the other areas, which means that technically ravens are blue-black
You're thinking like an English speaker, not a Logician.
Because in the space of predicates, everything describable exists in a pedantic way without being meaningless. It's just that they might be exclusive to the space of predicates.
Where spoken language is noisy channel, logic is intent on being loss-less.
It may be important to state things like "A square that is a rectangle walked into a bar" given that you are in the process of reasoning that things like "a square that is not a rectangle" does not exist.
The spell create food and water says:
You create 45 pounds of food and 30 gallons of water on the ground or in containers within range, enough to sustain up to fifteen humanoids or five steeds for 24 hours. The food is bland but nourishing, and spoils if uneaten after 24 hours. The water is clea...
"I command my unseen servant to invisible pushups" Oh, we have 20 combatants? My unseen servant did 120 pushups in six seconds
Id argue that "The servant can perform simple tasks that a human servant could do" means the servant cant act on other creatures' turns since a human servant cant do that.
> For the purpose of these rules, an object is a discrete, inanimate item like a window, door, sword, book, table, chair, or stone, not a building or a vehicle that is composed of many other objects.
> For the purpose of these rules, an object is a discrete, inanimate item like a window, door, sword, book, table, chair, or stone, not a building or a vehicle that is composed of many other objects.