@linksassin Oooo... that's a good one. I used to love myself some Sim City back in the day. Definitely get blueprints for known good intersections. Having to develop those yourself is a pain in the buns.
Like those "restoration" channels on youtube. One of the guys is I think russian(?) so english is a second language - he would often say "this part is broken, so I make a new one".
Now its his catchphrase :D
@linksassin So I just re-read it, and yeah I did have an additional effect placeholder there. so now I need to think of one lol.
@Ben Incapacitated is a super harsh condition. Its basically the same as being unconscious (in fact when unconscious you are incapacitated), attacks against you have advantage and melee hits are auto crits. So be very careful with anything that applies that condition.
@Ben My favorite restoration channel is Rescue & Restore, partly because it's completely voiceless and just has the sounds of the restoration work itself as an almost ASMR-like experience.
I want to play a Druid that wild shapes, so I'm building him on dndbeyond. At 4th level is says that I can wild shape into a 1/2 CR beast, and at 8th level I can wild shape into a 1 CR beast. But when I'm reading about a wild shape Druid on dndbeyond here: https://www.dndbeyond.com/posts/635-dru...
> Alright, slow start. I was up far too late last night.
> Same. My reason was Dark Souls lol
> Cities Skylines. I just picked it up on humble bundle.
*Waiting three hours to eventually make laborious conversation in an IRC RP channel and leave before it got anywhere beyond our characters telling each other what they'd done last time they did anything.*
> make laborious conversation in an IRC RP channel and leave before it got anywhere beyond our characters telling each other what they'd done last time they did anything.
Presumably not the same things again, but it always seems to require ages of laboriously making conversation before we finally arrive at the point of doing anything, by which time I give up.
Somebody DID notice the drawings I posted, though! I forgot and thought nobody had!
At this point I'm not really even sure what you're expecting - this isn't a gaming room, and your request to play (as far as I have been aware) is to play chess?
You got a response, but I didn't see it develop beyond that?
The IRC channel dried up again, and the friends I was talking to in Google Hangouts, one of them asked me what was the matter, but then wandered off without waiting for an answer and hasn't reappeared.
On a side note - one thing you might notice is a lack of conversation from anyone other than myself. I'm not sure if you understand how the chat rooms here work?
From my experience, there is a rather major lull in chat participation around this time of day. For the next 2 hours, no one will be contributing if at all - most users right now are, as previously mentioned, either asleep or at work. I myself am currently at work as well.
So hopefully that helps you understand the lack of replies you've been hoping for :)
As for the system - I am making a Diablo-themed campaign for D&D 5e, and have been developing a "Corruption system" to add another layer to the theme of the game.
That's cool :) at this point, my issue is that of all the mechanics I have built up thus far, one is missing anything beyond flavour text - the "Foul Senses" affliction.
@A.B. Diablo is a series of Dungeon-crawler PC games centered around the titular demon "Diablo", aka the Lord of Terror. The first game follows a hero into the dungeon to rid the Town of Tristram from his demonic influence.
That sounds right - the Wis -2, I mean - but bear in mind I have no experience of how different bonuses actually work out in play, how much more serious a disadvantage is than a -2.
@A.B. That is a valid concern. I am kinda hoping that it won't be abused (no one likes getting abused in game). But I have also limited it to one effect only
So you pick the sound of stone for example. Whenever you hear stones hit each other.
That shouldn't happen too often, but it's not unlikely?
Both. So you get your minor affliction first - and you choose what triggers it. Then, when you get a major affliction, it's an escalation of the existing affliction. So the same sensory effect triggers it, you just suffer harder from it instead.
That ties it down a little bit more, then. It would be harder for a DM to claim that the special sound or whatever is just anywhere, it wouldn't make sense everywhere.
D&D 5E has an "advantage" concept where instead of rolling 1d20, you roll 2d20 and take the higher. Likewise, disadvantage means rolling 2d20 and taking the lower.
How does this affect the expected average outcome of the roll?
In anime (and manga) there are often characters who exude an aura of power. Is there anything in the D&D 5th edition ruleset that would duplicate this effect?
The aura doesn't necessarily need to do anything mechanically. The only requirement is that it must be visible under normal conditions (...
The spell Speak With Dead has the following descriptive text:
You grant the semblance of life and intelligence to a corpse of your
choice within range, allowing it to answer the questions you pose. The
corpse must still have a mouth and can’t be undead. The spell fails if
the corpse wa...
I just got my kick-starter copy of Changeling the Lost 2nd Ed and are starting to dip my toe back into the World of Darkness after a long absent.
And I found out that it is confusing as hell trying to figure out which versions and editions of the different versions goes with which.
You have old ...
Actually looking at it a little closer, vicky's answer does seem to include V20 and at least some things from chronicles. You might want to leave a comment with which things you are specifically interested in seeing added
V5 was essentially the 'new big thing' in WoD lately.
@Someone_Evil But one should not conflate them. There's older (pre-CoD) books (editions 1, 2, and Revised), there's CoD (1e) books, there's the newer WoD books (starting with 20th edition, followed by 5th edition), and finally there's new CoD books (2nd edition). V20 is not Chronicles, it's World.
So let's say that the party or the baddies want to dive a target all at once, but they are far apart on the turn order. Can the divers all do a ready action and then all jump in at once?
Example:
Turn order is:
PC1
PC2
NPC1
PC3
PC4
NPC2
Can NPC1 do a ready action of "when NPC2 moves in to...
@NautArch Nope. I don't have them for sale; only for trade through a broker, to find, to loot, or as a bequest/gift from NPC. Makes Dming easier for me.
@KorvinStarmast I'm bringing in a broker basically :) Not a lot of magic items in the doomvault and want to boost them a bit more so they can get through a full day of adventuring, which is a whole lot more encounters than usual.
@NautArch Finding a magic weapon is usually a side quest in it's own right or at least little mini adventure around town to even find someone that will sell one. Then it's between 1x and 4x the "sane" price depending on circumstances.
@NautArch the +x armors I'm not as concerned with as they seem to be. Though I had that 12th level paladin that Acererak could barely touch, so I get the concern.
The others I've rarely given out. Like, maybe just the cloak of invisibility once?
@NautArch Anything +2 or above generally isn't for sale due to it's actual mechanical value in combat. Nobody parts with one of those items for money generally. Would the players sell their +2 equipment?
@NautArch As a gameplay-concern, I tend to prefer things that'll boost the party's offense rather than their defense. (In terms of speeding up vs. slowing down combat encounters.)
@nitsua60 ooh, that's very true. And honestly, they're already hitting pretty often anyway. So boosting hit chances aren't a big deal. boosting damage is where things get more impactful.
Aach... I was looking at gamechanging items, not gamebreaking. Just a sec....
Alright, I guess I qualify as "lolrandom" for these people: I've got great memories from both wand of wonder and bag of beans.
@NautArch For me, I wouldn't be too worried about giant strength--you're talking about a +couple to damage and hit for a melee warrior, I'm okay with that. Some higher grapple DCs, maybe?
Like, STR is great for the characters that use it, but raising it isn't a huge qualitative change usually, just a bit more of a boost.
For this question on familiars underwater, OP seems to imply there are special rules about being underwater in the module. Should they quote those or just expect answerers to have experience with the module to answer?
I was in a campaign once where I was one of two fighters. Both battlemasters, even. I sank all my ASIs into dex, the other one (a PAM) grabbed all teh featz. Then we came across a belt of 21 STR. Srsly?
(I put itching powder in the belt at every opportunity.)
It also only takes lightly homebrewing to make an interesting item that still boosts the stat you're looking to boost. Make a belt of giant strength that gives advantage to an attack roll or ability check that uses strength, with a few uses/charges per day (or 1 per short rest, or whatever)
@PeterCooperJr. I like the idea of adding charges to a permanent item. I'd probably be more likely to dole those out. Bonus action to activate belt. Lasts for 1 minute.
Would fit nicely with a barb or fighter as those classes do have bonus actions they'd have to decide between.
Going to go grab my notebook to yoink that idea right now.
Somehow people (including me) seem to see the book's list of magic items as a menu to choose from, as though in all the history of the multiverse that's all anybody has ever and will ever possibly make, rather than a source of inspiration for putting in whatever items the group (or NPCs) would find useful or interesting.
So, if you want a way to buff up strength, but don't want it for all their rolls. Then… just… don't have it apply for all their rolls. :)
There are some neat tables on 5e DMG p. 142–143, that you might start using for ideas for how to make it "not just another Sword +1", that really are intended for all magic items, and of course are really intended as a starting point for your own ideas on the history and specific minor properties of each item. Just having a shield that floats in water or a blade that's always shiny adds a lot of coolness for very little combat-math-changes.
one idea I came up with recently, mostly for turning Uncommon items into Common ones suitable for including in a setting where there ought to be large numbers of magical trinkets, was "like this other magic item, but you can activate it for [1/10/60] minutes and then take a rank of Exhaustion at the end of that period."
sort of a halfway point between a 1-use item and a full permanent thing - it's something you may well use in every really major scene it might be good for, but you can't use it to solve every problem and stacking three different ones up is a touch risky.
And yeah, if you're worried about power level of anything "cool" but you're considering giving out, just add charges, either with or without recharging at various times.
So, I'm building a system that adds an extra level of flavor, with some minor mechanics as an optional side system for a 5e campaign. The basic function is, you collect points, then collect a deficit. Once you get enough points again, that deficit is escalated.
So for example, one effect causes ...
An eldritch knight wants to attack a guard behind a wall. Before, he casts scrying and thus can see the target and where they are behind the wall.
How should this be resolved?
Is he unable to attack through the wall? Does it depend on the material of the wall? Or does it count as attacking a lo...
@NautArch - I have gone in a new direction. I'm cleaning out a 2TB drive that I will use for storage. I am going to install Librelec with Kodi and an Emby addon behind a VPN.
I recently ran an encounter on a "restaurant boat" where my players had to obtain info from a noble on board. They successfully bluffed/bribed/sneaked their way on board. Certain areas of the ship were off limits to guest, such as the crew's quarter's, the captain's cabin, and the lower deck with...
Tabletop Treehouse BLM Bundle is a bundle hosted by Kavita Poduri to support the Black Visions Collective in their efforts to seek justice for Black people across the country, collecting 20 incredible RPGs by 15 different designers.
From Sea to Shining Sea by Speak the Sky is a tabletop role-playing game of fear and yearning on the dark side of the moon, and it's free for the foreseeable future; the creator asks you to make a charitable donation instead. You all play as freelance journalists (when you're not out doing gig and part-time jobs to pay rent) hired to cover a sporting event in the future, on the moon. It's bland mouthpiece reporting out here.*