My favorite gaming style involves the GM telling the players what their characters don't know, and a lot of the character action and narrative being described in the third person and dialogue often getting summarized rather than enacted ("Jessie whispers something flirtatious in the ear of the Dwarf King's bodyguard").
A lot people would say that's terrible because player knowledge should map as precisely as possible to character knowledge and enactment is the core of roleplay. And we're welcome to avoid each others' tables, we'd probably make each other miserable, but I'm not gonna tell th…