@BESW yeah, I've got a strong memory of a gif showing how that was done with for instance a charlie chaplin film to make it look like he's teetering precariously over a ledge, but I can't track it down
There's a lot of different kinds of matte painting techniques. The earliest was just covering part of the lens with black so the film wouldn't develop on that side, shooting the scene, the covering the other side of the lens and shooting the scene again: in-camera compositing!
Or a film crew would build the exterior of a house, but only the bits they needed for close-ups: for long shots the rest of the house would be a matte painting:
@AncientSwordRage Not that I know of, but that's just how matte paintings worked: they were painted and the sets were built so that they meshed together.
It was a very technical and creative skill, and master matte painters were highly sought after.
Lucas had an addition to matte paintings long before he had an addiction to greenscreen.
"Matte painting" may also refer to a large background painting behind a practical set which the actors walk in front of, designed to mesh with the edge of the set to create the illusion of a distant space on a small set.
There's also a wild version where you build a scale model instead of painting a matte, and you set it off to the side of the camera. You put your actors in front of the camera, and you put a mirror between the camera and the actors, angled to reflect the model into the camera. Then you scrape off the reflective backing of the mirror in the places where you want the actors to be seen.
The whole concept of glass/mirror matte painting is basically a really high-precision kind of forced perspective.
They take something small and put it really near the lens to convince us it's bigger and further away.
So, for films shot on sets with no ceilings because they needed to have the lights and booms and all up there, you put a piece of glass in front of the lens that's got the ceiling painted onto it.
(warehouse scene at the end of the Raiders of the Lost Ark)
The paintings with holes to film though, are distinct from (but often used in conjunction with) the matte technique where you can use black shapes to block the film from being exposed in certain areas, then film again using an inverse of that black shape so that the previously unexposed film gets exposed without double-exposing the first parts.
That technique was pioneered very early on; a guy in 1907 tried to patent his technique but the patent was rejected on the grounds that it was already something a lot of people were doing.
By 1933 it had advanced to the point where they could use it to create absolutely terrifying effects:
(When the Invisible Man removed his bandages, he was wearing a black full-body stocking underneath and filmed in a black room; that let them create high-exposure copies of the film which turned all of the clothing white, and use a negative of that high-contrast film as a mask to block the film in the camera while they were filming everyone else in the scene. Then they could add the original Invisible Man footage into the holes.)
(That's called a travelling matte because the matte's shape changes from frame to frame in the film to follow the action. Fans of Fraggle Rock now appreciate the joke.)
How many uses of channel divinity should be expended in the following example?
Example:
A character is using that a weapon that deals 2d6 thunder damage on a hit.
They cast Thunderous Smite, using a bonus action.
Then cast Booming Blade (at 5th level), making a melee attack as an action.
On a...
As was announced in the Q2 roadmap and subsequently discussed on MSE, we will be hosting an internal company Community-a-thon event in June. The exact dates are still to be decided, but it should start in the middle of the month and extend for four weeks.
Some of the goals of the event:
Impro...
@nitsua60 Are there any good recipes for cooking with worms? I feel there will probably be a bunch of cans opened without much of a plan for what to do with them.
@NautArch I was curious what you'd say about that. In general your answer holds up, though it suggests kind of a bizarre scenario of every possible environmental hazard "remembering" who created it.
@MarkWells Unless it was an ally, i don't think it's necessary.
And your party will generally know what they've done.
It took me a bit to come to a conclusion. I was going to put something in there about it being unclear enough for a DM to rule otherwise, but I ended up thinking it is pretty clear.
@NautArch I'm actually fine with that reasoning, because Compelled Duel already works on the level of intent (it makes the target want to fight you!). So if an ally of the caster contrives some way to do damage to the target, and it works, then they break the spell, regardless of what exactly they did.
@MikeQ Genre-wise, my paradigm for XP is "glory". The XP goes to whoever gains the glory for the victory. Could there be a poem afterward that starts "Sing, O Muse, of <your name here>"? XP for you, then.
@AncientSwordRage No, my browser freaked out. I was trying to reply.
@MarkWells I actually never liked compelled duel in practice. Mostly I think that as a vengeance paladin, I had lower AC than my barbarian buddy and less HP. It didn't make sense to draw the enemies to me.
I feel like having a barbarian around is one of the few times you might get a paladin not feeling like the tankiest PC - my paladin's definitely her party tank, but then Redemption did sort of set me up for the "any time they punch me instead of an ally, I'm winning" style ;-)
because if we're not going to mechanically force the called-out creature to duel, then the consequence for refusing the challenge should be that their side loses morale
I still remember a very disappointing encounter where we had to fight one-on-one against another group in a gladiator-style combat. Before anything got started, I called out the leader. But the leader wasn't as powerful as his champions. womp womp.
@GcL Can you cast hellish rebuke when you fall in a pit? "A curse on whoever dug this pit!" (some building contractor hundreds of miles away bursts into flame)
@NautArch On the other hand, it means being damaged by spells and effects counts as being damaged by a creature. I don't know if that also has other edge cases. Wrath of the storm and hellish rebuke are the things I'm currently dealing with regularly.
@GcL Ball Pit Trap. Mechanical trap. If a creature falls into this pit, it takes no damage, but it's just so much fun that it must make a DC 13 Wisdom save to remember that it has more pressing business elsewhere.
@Medix2 I played a game like that at a con; we got to some point and discovered that the dungeon had been childproofed. It was... less fun than the GM apparently expected. Possibly the tone of it didn't work for me.
@Medix2 I'm running short of patience with "I know Crawford's tweets aren't, like, official, but still here's what they say" answers. To be fair, I'm running short of patience all the time.
@NautArch It seems weird to me to introduce such a themed, legendary magic item without the other items and a player character and story that leans in that direction, but maybe that's just me
@NautArch Hmmm, I know I've gotten a lot of comments pointing out relevant Crawford quotes but if using his quotes really makes people stop liking answers... Maybe I shouldn't use them
@Someone_Evil I guess it could happen with random rolls on magic item tables for treasure.
but yeah. Don't take away toys. I'm not a fan of that.
Or at least don't do it without talking to the table as to why you're doing it.
That item way too powerful for you as a DM to handle? Totally cool, just talk to your players about it, why you're oding it, and what you're giving them in exchange.
@NautArch It's on table I and using random tables don't stop you from filling in the gaps, making switches to fit your players or creating story with them
The worst case here is that the legendary magic item they found is actually just a +1 maul, and if none of the PCs want to use a heavy weapon, that sucks
@NautArch Oh, he's not the hiring manager. The way it works is you have an interview with the hiring manager, then the manager and a couple coworkers and then with other managers.
Which is the weird thing. This position I hadn't even applied for, until the director I interviewed with recommended me to apply to it. So I don't know if that qualifies as an interview for this position and I can skip a step or not.
Gossip Squirrel: Solo Walking Larp by Lucian Kahn is a game for city play while Social Distancing. Pretend to be a squirrel & talk to mailboxes & trashcans on your masked walk to the store.