Crawford has (unofficially) clarified that things that don't do damage in the first place can't do "extra" damage
at least that's the intent
I don't think that ruling's in the Sage Advice Compendium
Indeed, it's not in the SAC. Crawford confirms it here (SageAdvice.eu link for context because the original tweet was seemingly deleted): sageadvice.eu/2015/04/15/net-attack
I had a huge weekend. Had games night on Friday straight after work, a Gatsby themed party on Saturday night, and then a full day out at archery on Sunday.
I am exhausted, and I was out of town for work all last week, so there's so much to do today
Of the two, well, I wouldn't swap them cos it was the most fun weekend I've had in a donkey's age, but I have a few things I have been working on that I just haven't had the time to do haha
I went to an oyster festival saturday night. Did yardwork today. Cooked Mrs Starmast dinner. Helped out at the homeless shelter saturday morning. And most importantly, worked with V2 on his character! 8^D
I’ve an Arcane Archer character who chose the Banishing Arrow option for the Arcane Shot feature.
In our campaign, we often come across hobgoblins riding worgs. I’m having trouble interpreting what will happen if I banish the hobgoblin.
If I wanted to really put a thorn in the side of the en...
The subject of this question is the Forge Cleric's debatably useful Channel Divinity ability, "Artisan's Blessing"
You conduct an hour-long ritual that crafts a nonmagical item that must include some metal: a simple or martial weapon, a suit of armor, ten pieces of ammunition, a set of tools,...
I’ve an Arcane Archer character who chose the Banishing Arrow option for the Arcane Shot feature.
In our campaign we often come across hobgoblins riding worgs.
If I wanted to really put a thorn in the side of the enemy, when the mount and rider are charging into combat, would it be better to ta...
@V2Blast it is fine, regarding the message in Dice rollers, that was cognitive dissonance anyway (it was asked on Feb 10; my brain translated 2010 - which is why I flagged it after deletion time transpired, wrong channel and false call to action)
Hm, I'm going in the subplot loop thinking about my (maybe) upcoming DnD campaign
Suddenly I realize I've made a side-quest plotline that'd be a good seed for a campaign of its own, but the main campaign content is still quite bare outside the side-quest in question.
So if I de-coupled the side-quest, I'd have to start over x)
@kviiri I tend to run sandboxy games, unless asked otherwise, and this happens frequently. Generally where te players want to be is where I put my focus.
I've been looking everywhere for stats for generic fish stats.
Fish like trout, bass, carps, and ones of the like.
I don't know if there are any already out there and I can't seem to find any in the Monster Manual. I only have the 3 core rulebooks so I'm not sure if there are other stats out the...
So, my character is an ex-military dishonourable discharge. Sent to secret military project to remove that discharge, which ended up with super powers.
There was a situation which led to a 50/50 vote. My character has a history of "losing control", and has had situations where he ended up killing people, simply because I legitimately forgot to use the "non lethal" option (which is a thing)
In this situation, the vote was going nowhere, time was of the essence, so I took the dark path
One players response was to immediately kick me from the group, because I made the active decision to kill someone we didn't know, that was on the brink of death, in order to save my original
@Ben You'll need to articulate the RL problems it caused. Do people not what to play with each other any more? Is there something else that needs to be addressed?
@Ben We have a wizard in our group who has messed up any number of situations with his "patience my a$$, I'm going to kill something" as the other PCs are doing the RP or dealing with various NPCs.
Their reaction was to constantly challenge me about the decision. "Your character is military; I think you're misunderstanding what that means" and so on
Taking in play stuff personally due to how closely on associates one's self with one's PC. (Which your "I will kick you" fellow player seems to be doing, maybe).
I mean, your original was experimented on by government scientists; is your fellow player expecting you to be Wolverine?
@NautArch I note a case of "none of you can make a decision, I am taking action." Been seeing this in RPGs since I began playing them; it was lethal in one of our original Traveller games ... but since we had all rolled up multiple characters anyway, GM was able to reset rather quickly.
There have been some situations where there was a "link" between the clone and the original, and the DM asked if the original felt the same way about the decision, and I said yes
@Ben OK, she says "you are doing it wrong" but nobody in character knows how clones work. scratching head I think Naut's right, there's something else going on here.
@NautArch no, not really. We've had some 50/50 situations, but we've always gone one way or another. This is the first time I jumped the gun to get my way
I'm gathering lore about Warlock class origins in D&D.
A quality answer would have more than just a release date, and would ideally cover what makes each edition's version different from other editions.
When did Warlocks make their first appearance in D&D and how do they differ between editions?
@NautArch FWIW, As I DM, I frequently prompt/ask about "are you trying to kill them, or are you knocking them out" because I want the player to tell me.
I had to clear the air about six months ago with our D&D group. I (mentioned in chat) had come into the game just as the group had killed a bunch of guards. My life cleric tried to make the Preserve life channel divinity fix that (one was "dead dead" the others at 0 HP) and then I prevailed upon the others (RP wise) to collect money to pay a weregild. The wizard player mentioned above was not too keen on that; his point was "people need to know not to mess with us."
@KorvinStarmast Allowing players to make decisions, either positive negative, is important. But so is making sure they understand that there will be repercussions (both positive and negative) for their decisions.
@Ben OK, the rest of the group know that you are liable to kill stuff if they can't make up their minds. Make that a point of departure for your next in character discussion. "If you can't make up your minds, time keeps on ticking ..."
see where that conversation goes.
@NautArch My life cleric has since retired from that group, and is working on upgrading the shrine, and becoming a part of the community. While this all happened due to a random die roll (what, I'm pregnant?) I am far happier with her not being in the group since there was another Life cleric (who is as bloody handed as the wizard) and I felt a need to change characters. It has worked out fine, except the cleric is now a statue.
That was the reason for the decision. Time was of the essence. I didn't like it, I didn't do it because I wanted to do it, I did it because it was an impedence to something I saw was more important, as well as opening is up to other liabilities in the meantime
@Ben it might be a good start to ask them to explain themselves, in an obviously non-threatening way, so they can get it off their chest and clear the air
New default headcanon for fantasy settings with orcs: "Orc" was the name of a really upstanding goblin who was just astonishingly nice to be around, and now many goblins and goblin-friends use "orc" as an honorific or superlative. Other groups are confused by this and have their own assumptions about the word.
It wasn't exactly an argument. We weren't angry or telling at each other. It was more like a !"not cool, you are misguided" vs "time was of the essence, I didn't like it but I felt it was necessary because we were wasting time"
@Ben then there doesn't seem to be much of a problem then...?
@BESW My head cannon for orcs is that they behave very much like elephants. When the male 'Bull' elephant is old enough it departs from the patriarcal group and starts roaming on it's own looking for trouble/females to mate with
Musth or must (an Urdu word, from Persian: literally drunk) is a periodic condition in bull (male) elephants characterized by highly aggressive behavior and accompanied by a large rise in reproductive hormones.
Testosterone levels in an elephant in musth can be on average 60 times greater than in the same elephant at other times (in specific individuals these testosterone levels can even reach as much as 140 times the normal). However, whether this hormonal surge is the sole cause of musth, or merely a contributing factor, is unknown.
Scientific investigation of musth is problematic because even...
@AncientSwordRage Neat take on orcs. My orc clans tend to follow a strong leader until someone can challenge him in a trial by combat ... unless the shaman intervenes and puts a stop to it for the good of the clan.
I've also been told there's a work for "not quite a trigger", generally used in literature. Like getting a very strong reaction to something, but not to the point where you need to leave of anything
One of the earliest citations for it is "someone else's kink." It's a neutral term describing personal dispreference without judgement for others' different reactions.
Of course, as a fandom term, it's got a lot of localization going on.
Oh yeah, I squick hard at almost any kind of narrative which centers around a character's discomfort for its own sake--humiliation, awkwardness, embarrassment, whatever.
my response seems to vary a lot but I have on many occasions found myself getting up and at least needing to walk around if not leave the room because of secondhand embarassment
@BESW I'm one of the few that didn't love it, and I can't stand Curb Your Enthusiasm. For very much similar reasons around discomfort for it's own sake. It's his schtick.
The worst one I can think of in this category is the 'Get someone to dress up as a woman in infiltrate, then someone falls for them in drag, and the cross-gendered dressed person is embaressed about this' trope
In my currently-in-works DnD game the closest orc-equivalent are loose communities of people who live around The Wound (name not final), a place hit by some particularly nasty magicks in the Tri-Wizard war and still bursting with residual magics to the point most of the other people won't go there. They're also the descendants of the precursor empire that created the magical gear the Wizard Tytrants are using, but only their eldest remember any of this tradition.
@kviiri This is somewhat reminiscent of orcs in The Thousand Cousins; they're the descendants of the noble families closest to the magical cataclysm, and they've preserved their inherited noble traditions... and their sense that the nation should be reunited around their banner, by force if necessary since the other cousins seem content with the niches they've found in the world in the thousand years since the cataclysm.
They're staying in The Wound because its magical "background radiation" drowns out any attempts of the Wizard Tyrants to spy on them through magic and the lingering effects of the humongously destructive spells make the area somewhat inhospitable which deters others from intruding. They will imprison or if need be, kill intruders, because they fear the wizards are sending their spies to reclaim their lost magical stuff in there.
I try to evoke some Cold War ideas in the setting, eg. a culture hit hard by a conflict that's not even ultimately about them. The Wound is essentially a magical nuclear strike ground zero.
@GcL Never played Eberron, and the only description of the setting I've ever heard was delivered by a rather over-enthusiastic fellow and I zoned out well before halfway :P
@kviiri You don't need the whole kit and caboodle, but some aspects of it might be useful. It's a large magical calamity that has residual side effects, makes magic go wonky, and has hostile residents
@KorvinStarmast My point is that we're already somewhat primed to try new things. The 'average' stackizen coming with a 5e question may not be (or at least they don't even know if they are.)
In this case, that somehow being legally dead makes you invisible to bureaucracy. Pretty sure if you're legally dead and you show up at an airport security checkpoint, they're going to bring you in for questioning.
@NautArch Ah yes, being legally dead also makes ATCs ignore the fact that there's an unidentified object that's clearly being piloted without a filed flight plan on radar.
@Yuuki Don't make me warn you again! Do not poke holes in michael bay movies. Just watch the explosions, listen to the hopefully dialogue (thank you ryan reynolds), and turn off your brain.
The description of the Armor of Agathys spell says (PHB 215, emphasis mine):
A protective magical force surrounds you, manifesting as a spectral frost that covers you and your gear. You gain 5 temporary hit points for the duration. If a creature hits you with a melee attack while you have the...
@NautArch I honestly wouldn't mind it so much if it wasn't such a central narrative device. Like the whole thing is about "ghosts". If the premise was just "oh, super billionaire puts together a group of mercenaries to do good", it would be so much easier to turn off my brain and enjoy.
But they have to constantly talk about how they're technically dead and how freeing that is and how that lets them do the things they do.
I had a daydream about it, maybe because it's quite close in feel to what I want my DnD campaign to be like :-)
It's the original "Civilization... with magic!" plus some other neat innovations --- sadly also, stupid-poor AI and horrible balancing even by the day's standards.
For kids of the eighties around here, the Phantom magazine was the hottest thing ever. Of particular note, you could join the "Phantoms Club" and get a Phantom ring and your picture in the paper. One of my friends still wears his ring.
I was a bit outside the age range of its popularity peak, I've only second-hand knowledge of the phenomenon.
There was also occasionally some older jokester --- or who knows, sincere phantomeer! who joined the Phantom club. The magazine published their membership photos without making any ado about it, which is also really fun and cool
Spoilers are usually not quotes. But currently spoilers (after clicking) look exactly like blockquotes. So the reader has to memorize which paragraphs he clicked (spoilers), and which were already visible (quotes). Such memorization is distracting and the need for it can be avoided.
Compare:
...
Update
Sorry for the delay! I’ve been thinking about this feedback in between my other projects, and I’ve landed where I’ve started 😕
I’ve made sure to continue highlighting spoilers in gray. The differentiation from normal blockquotes is super important since their behavior is so different. I...
On the local radio, the DJs interviewed him and I think the guitarist from Fallout Boy is on the album. And Brian hates Fallout Boy. He was saying "He's a really good guitarist, but you'd never know it from his band"
@NautArch I'm trying to remember some of instrumentalists (or even vocalists) who most people don't recognize as insanely gifted or talented because their main project isn't really a showcase for it.
I wanna say there's at least one member of the Red Hot Chili Peppers who's basically this.
But I can't remember who.
Also Imagine Dragons apparently?
Supposedly, Imagine Dragons as a whole are all really good musicians but they play the sort of rote and unimaginative music that they do because 1) it sells really well and 2) they just have fun doing it.
@NautArch It ain't the size of the dog in the fight, it's the size of the fight in the dog is a truism that long precedes a certain quarterback getting sent to jail. It's a colorful metaphor; I'd use the term cock (meaning rooster) rather than dog, but the double entendre potential is just too high.