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12:57 AM
What makes questions not "opinion-based" enough to be a problem?
 
@Axoren Good Subjective/Bad Subjective
 
Okay, I guess I'm really having trouble identifying borderline Gad or Bood Subjective questions, because is obviously a Good Subjective to me
But I've been thinking about that issue in general
A bit over an hour ago, someone asked for input on how to build a system. That's more of a vague question rather than an opinion-based question if it was narrowed down to solid specifics.
But it was closed for opinion-based, rather than needing details and specifics
 
1:25 AM
@Medix2 To be fair I edited the beginning of that next message in and then edited it back out into its own message so I could expand on it :P
@Axoren Generally you shouldn't put too much stock in the single close reason displayed below the post - I think only the reason chosen by the majority (or a plurality?) of close-voters is displayed, even if the other close-voters chose a different reason. And sometimes people can tell there's some issue with a post, even if they're not sure of the best option from the default close reasons to use.
13
Q: How does the system determine which one close reason should be displayed on a closed question, given the close votes?

Sonic the Anonymous HedgehogWhen voting to close a question, it's possible for users to vote for any close reason, even if others have voted for different reasons. However, in the end, once the question reaches five close votes for any reason, only one of those reasons can be displayed. How does the system determine which ...

 
1:47 AM
@NeutralTax There's a lot of kinds of editing, it's a fascinating field and you can often get good work no matter where you live because you can do a lot of the job via online sharing of documents.
I know people who make it their full-time profession, and others who do it as a side job.
 
2:13 AM
hey there @BESW
 
[wave]
 
@Axoren I think people are uncomfortable with the new wording of the "too broad" close reason.
It's no longer a statement about the question; instead, it's a request for a course of action.
Which I guess to me implies a promise of "if you do this your question will be reopened", which isn't necessarily true. Some questions (like "how do I write an RPG system") are just inherently too broad.
 
2:47 AM
@BESW How do they do it as side job?
What type of positions are those
 
I'd recommend searching phrases like how to become an editor.
 
yikes, if i don't think of that on my own, not sure if i'm really cut out to be an editor, or really anything in general
 
3:07 AM
@NeutralTax Heh, I've been considering getting into it as a career myself :)
 
@BESW -- found an interesting (~15 mins) video, and another website, to share with you
(will send on Discord if you wish)
 
3:32 AM
hey there @Powerdork
 
Our cleric got stoned again, tonight ....
... this tim by a Gorgon
 
@Shalvenay Okay!
 
@KorvinStarmast ooops
 
@Shalvenay missed two saving throws in a row, and our only help is a retired PC who now and again does a 'sending' to see how things are going ... and we are on a mission to save this PC's son from being enslaved by a dragon! Yikes.
@NeutralTax it can do neat things. :)
nite all, must get up early, making my love breakfast to get her off to work on Valentine's day. Sweet dreams.
 
 
2 hours later…
5:46 AM
5
Q: How do I pick a location to play a tabletop RPG?

indigochildA group of friends and I have recently purchased a rulebook and pre-made adventure for a fun looking game. None of us have played a tabletop RPG before. We have all the material objects we need - except space. I'm in charge of finding a location. What are the key traits that make a location sui...

7
Q: Can an illusion be seen in a mirror?

sptrashcanIn Dungeons and Dragons 5th Edition, can the visual effect produced by a magical illusion be seen in a mirror or other reflective surface? A specific example would be Minor Illusion. This question is motivated in part by the ruling that such an illusion does not shed light and cannot illuminate ...

 
 
3 hours later…
8:38 AM
Kickstarter: i'm sorry did you say street magic by Caro Asercion is a tabletop role-playing game about creating and exploring fantastical cities.
 
8:55 AM
Kickstarter: Venture & Dungeon by Riley Rethal is two tabletop roleplaying games with a new perspective on the traditional high fantasy genre, in the belonging outside belonging system.
Kickstarter: Alone On A Journey by Takuma Okada is a collection of solo adventuring games. It's the excellent Along Among the Stars and two others based on the same system!
 
9:11 AM
the description of Dungeon:
> You play a group of young kids playing Dungeons & Dragons while grappling with the perils of high school, and how these things can intersect.
M E T A
 
9:25 AM
Morning folks. Can you find any obvious flaw in this character's class progression? Starts at level 5, up to level 20 (D&D 5e)
Ranger(Hunter) 5 > Ranger5/Rogue(Mastermind)5 > Ranger8/Rogue5 > Ranger8/Rogue9 > Ranger 11/Rogue9

Is there a different level progression that is more effective?
 
@STTLCU What type of ranger?
 
9:40 AM
@Miniman archer
a sneaky archer
 
10:22 AM
@STTLCU What subclass, I mean.
 
Ranger(Hunter) and then Rogue(Mastermind)
 
Ah, ok. So you're going to level 11 ranger for Volley, and the rest is Rogue for Sneak Attack damage?
 
yes, not just Sneak attack though but also the bunch of other utilities like cunning action/master of tactics, evasion, etc
 
a
stealth archer, you say?
 
yes, with a spy background, if that helps
I'm not looking for extreme optimization but rather avoiding basic/common pitfalls
 
10:33 AM
I can't commend on Ranger/Rogue specifically, but it might end up being rather weak for a level 20 character with such heavy multiclassing.
 
@kviiri that's good feedback. What would make that combination weak at the highest levels?
 
@STTLCU The fact that you have only level 11 in your main class.
You'll have low proficiency, for instance.
 
that's not how proficiency bonuses work while multiclassing, IIRC. you consider you character level total, not the classes separately
 
Hm, was that so. I could be wrong and it'd make sense
Aye, you're right
 
yeah, proficiency scales on character level, not class level
 
10:37 AM
so, except for proficiency that we got covered, what else is making that combination weak up top?
 
honestly the biggest thing you're losing from the greater ranger levels is 4th/5th level spells
the rest of the features are underwhelming or things that you basically already get from the rogue levels
 
Yeah, in the long run you'll lose level 4 and 5 spells and one ASI. I think the more immediate problem might be levels 6-10 when you won't unlock new ranger stuff while building up rogue levels
although sneak attack might compensate more than adequately at first
 
yes, my first iteration was for a Ranger 17/Rogue 3 to keep access to Swift Quiver, but I would probably get an overall better performance with a more reliable package overall
 
But honestly, I'm speaking more from a heuristic POV: in general, multiclasses lose raw power but gain versatility. Rogue multiclasses are more likely to subvert this idea, though, thanks to the sneak attack synergizing well with many other classes
Generally it's worthwhile to also consider the cost of getting a feature late
Not sure how your games play out but we seldom got to even level 10 before campaign fatigue set in (or the game was intentionally canned)
 
I have no idea how long this campaign will last. Probably not much though
 
11:03 AM
@STTLCU Correct.
@kviiri Eh, Sneak Attack's actual damage is still dependent on what level you are in the class. You're still sacrificing power for versatility in that sense.
 
@V2Blast I think the point is more that when you're optimising for combat damage a rogue dip is often just straight better than some amount of levels in your main class
 
ah, fair. depends on your main class and what levels you're giving up but yes
 
@V2Blast Yeah, that's true of course. But it's still something that kicks in with the stuff you'll do in your base class, unlike eg. a Barbarian Sorcerer who will use their action either to blast someone with arcane fire or to hack someone into two with their axe, but not both :)
 
because getting sneak attack is better than anything your other class levels could've given you
 
11:16 AM
Honestly, I'd be more worried about the Ranger levels being underwhelming than the Rogue.
You want Extra Attack, obviously, and Colossus Slayer is nice, but between 5 and 11 of Ranger you're basically only getting the Ranger's thoroughly disappointing spellcasting.
 
11:59 AM
So maybe I should consider Ranger 5 and then just straight up rogue 15?
 
12:34 PM
Yeah, that probably makes for a better stealth archer - pump your single target damage as much as you can
are you particularly wedded to mastermind, also?
 
no, but I like the help-at-range-as-bonus-action though
Our party is very small (lore bard, cavalier fighter, and me) and get a reliable source of advantage for the frontline fighter sounded nice
 
...does 5e not normally allow help at range?
 
no, not in combat at least
"Alternatively, you can aid a friendly creature in attacking a creature within 5 feet of you. You feint, distract the target, or in some other way team up to make your ally's attack more effective. If your ally attacks the target before your next turn, the first attack roll is made with advantage."
 
Yeah, you need to be within 5'. That's the Master minds schtick.
 
mm
I'd probably go scout over mastermind, the extra mobility is very useful for being able to stay at range
but if you envisage getting a lot of mileage out of bonus-action helps, mastermind might be worth it
keep in mind that competes with your other bonus action uses to dash or hide though
and that usefulness will decrease with level as the fighter gets more attacks
 
12:45 PM
yes, but the synergy with cavalier should reduce the need for me to hide in combat for sneak attacks or dash to escape. True that help only boosts the first attack, though
 
1:37 PM
@Yuuki I just heard that Anthem still has their Christmas Event decorations up.
 
@STTLCU I ran the numbers on this a few years back and convinced myself that Fighter(Battle Master)/Rogue ended up dishing out more damage. Archery fighting style (which I assume your ranger would also take), precision dice, attacking from hiding, Sharpshooter, and sneak attack all synergize pretty nicely.
 
I remember calculating the effective impact of Sharpshooter being +3ish average damage, worse if you have higher base damage without it.
-5 ends up being -25% average weapon damage in cases where you're not +5 from 95% accuracy or -5 from 5% accuracy.
For example, a Rogue at 20 with Sharpshooter would gain an effective 0 average damage from using Sharpshooter on every attack, simply because their base damage is 10d6+5.
 
@Axoren My understanding of it says it's even worse than that
 
@kviiri It can only be worse than that in specific cases.
 
eg. if you need 11 or better to hit, that -5 means you need 16 or better to hit, meaning you lose half the hits and therefore half the damage (before accounting for the bonus on hits)
 
1:52 PM
At the very least, you ignore non-total cover and don't take disadvantage at long range.
@kviiri You were already losing half of the hits before using Sharpshooter
 
okay
 
Your situation, you were losing 50% of your average hit damage. Then, you lost another 25% of your average hit damage.
 
@Axoren How does that matter? We're comparing sharpshooter to non-sharpshooter, aren't we?
I don't see the point of comparing it to a hypothetical character who never misses.
 
What do you mean how does that matter? Picking Sharpshooter is a decision in and of itself.
Not having disadvantage is a way to avoid an effective -3 penalty at long ranges
Avoiding 3/4 cover is like having a +2 or higher in certain situations you'd normally miss more.
These have an impact on certain cases where average DPR would be lower
 
Okay, sorry, I meant the -5 penalty specifically.
 
1:55 PM
The -5 penalty makes you miss 5 more times out of 20.
So, if you take 5/20 of your weapon's average damage roll, that's how much damage your remove from your Average DPR
 
Yes, which in my example means losing 50% of the hits one would've scored otherwise.
 
5/20 * weapon dice
You're looking at the average DPR in a case where you already have a 50% chance to hit
So you've already cut the average DPR in half
Now, when you deduct 5/20 * weapon dice, it reduces your already adjusted average DPR in half
 
Yes, is there a problem with that? It's rare that a character is sure to hit.
 
When really, the only thing Sharpshooter did was remove 25%, not 50%
Yes, but it is also rare to have an exactly 50% chance to hit
Assuming that you're targeting a 10 or 11 AC makes it harder to evaluate damage options across all situations
 
Well ok, say you hit on a 12 or better, so 9/20. Sharpshooter's -5, when used, cuts that to 4/9. You lose ~56% of your normal damage output.
 
1:59 PM
And if you hit on a 9, you lose less of your situational damage output.
 
45
Q: Are features that allow −5 to attack to get +10 to damage mathematically sound?

LokiareSome class features, monster traits, and feats allow you to take a −5 to your attack roll in order to gain a +10 to your damage roll. At first glance this looks really good, but when will it deal more damage than not using it on average? For instance if you have a total attack bonus of +8 and yo...

 
It's not normal you're assuming a specific situation.
 
@Axoren What is the "specific" situation I'm assuming?
 
That you hit on a 12.
 
When to use such a feature is based on expected damage, hit chance, and (dis)advantage
 
2:01 PM
@Axoren Yeah, but that's just for illustration for the point that you lose more than 25% of your hits when choosing to take the -5.
 
Ceribia's answer in particular has tables explaining exactly when you should and shouldn't use a -5/+10
 
To talk about the effect of Sharpshooter as an expected deduction rather than percent difference is more meaningful, because it does not change based on your needed to-hit.
 
@Axoren I disagree, because the proportional effect on one's damage per round does change based on the target number and numbers that don't reflect that are unnecessarily obfuscated.
I think there is a place for additive probability modifiers but in the end-user side they sadly just often muddy the mathematical waters.
 
@kviiri That's why I don't use the proportional effect. It's not useful at the build level
And it's STILL useful at the battle level
 
I don't think there's much reason to apply math to sharpshooter without known average damage and an exact hit known hit rate
 
2:08 PM
"This decision will result in me doing X less damage."
Rather than "This decision will result in me doing F(Enemy AC, X)% less damage."
 
The numbers you will actually need to roll throughout a game in order to hit are not even close to being evenly distributed
 
@Axoren This is why I'm recommending precision dice. When you've got a half-dozen d10s that you can throw on to attack rolls per short rest... that's pretty impactful.
 
@Medix2 Often one would calculate it for the range of damage and AC possible (or some representation of those). See the table dumps for which Plane of Math was created
 
Using the additive effective damage does not assume AC distributions
Since it does not, it is ALWAYS valid
 
Eh. I don't follow that logic.
 
2:10 PM
@Someone_Evil Yes except that never reflects play because the set of possible values aren't weighted according to how frequently they show up
 
"It doesn't use a parameter that is needed to get the correct result, so it's always correct."
 
Let's say that a Fighter does 1d10+5 damage, an average of 10.5 damage on a hit.
 
But the distribution of AC you meat will depend on Adventure/DM
 
A -2 to hit is an effective -1ish damage.
 
The fighter can crit so that average is technically wrong, but continue
 
2:11 PM
Whatever your normal DPR is against a specific situation, getting another -2 is simply an -1 to your average DPR
@Medix2 Crits never disappear when you take a -1 to hit, so their damage never leaves the average DPR calculation
 
@Axoren (another -2 to hit, you mean?)
 
False? For example, if you can only hit on a crit, a -2 to hit +X to damage will do nothing but increase your damage, (I think?)
 
@nitsua60 To crits disappearing? Crits never disappear. Crits are your MINIMUM AVERAGE DPR
If you take a -20, your average DPR is exactly your critical damage/20
 
Taking a -20 doesn't mean you only hit on a 20
 
@Axoren I don't know why you're shouting at me? I'm asking, in the message of yours that I replied to, what the -2 refers to. Are you talking about maluses to your hit roll?
 
2:13 PM
@Medix2 That's true, the original statement I made is that this holds when you hit on between a 5 and a 15.
@nitsua60 Not shouting. Just emphasis and didn't want to hit Shift+8
Sorry
 
No worries.
 
* = Capital 8
 
Capital numbers exist and I won't stand for you disgracing then in this way (sarcasm, but they do exist, sorta)
 
@Axoren Well, when I have a nation called 8, I know what to name its capital. * 8^)
 
Btw, you can reply to specific messages by clicking on the arrow that appears on the right when you hover over a message. It makes it clearer what you are responding too, especially when there are multiple things being said/discussed
 
2:15 PM
@Medix2 However, the cases between 5 and 15 on the d20 are the cases when the effect of penalties are at their WORST
 
@axoren Can I try and summarize what I'm understanding of your argument, to see if I'm following you?
 
You're free to.
I definitely won't stop you.
@Someone_Evil It's so slow to context switch from using the versatile keyboard with two hands to using an object interaction to pull out my mouse.
 
@Axoren If we can have pieces of 8, we can have the paises of 8. (Spanish for country is paise and pirates sailed on the Spanish Main!)
 
@Axoren Easy, become the object of hatred of pianists everywhere and spontaneously have three arms
 
3 arms, but only 10 fingers across them
Never claimed to have 3 hands, or even any at all.
 
2:18 PM
@Axoren and now we discover who Cthulu is disguising himself as ...
 
I'm actually worried now how long nitsua60 has been silent
 
We're looking at two ways of considering damage calculations. On the one hand, we can calculate DPR using hit bonuses, roll distributions, and we therefore need to take into account ACs. On the other hand we can look at damage per hit, and factor hit bonuses/maluses onto those read as damage bonuses/maluses, thereby abstracting away the effect of ACs. (Outside of the truly extreme cases of only needing, say, lower than a 3 or higher than an 18 to hit.)
 
@Axoren he may be typing ... see?
 
Is that how you're seeing it?
 
@nitsua60 In a sense, this does abstract ACs away better than the %difference way of modeling it, and that's exactly the point behind it.
From this, we can calculate additive effects directly on the average DPR of any appropriate situation
 
2:21 PM
@V2Blast our occasional salt marsh is beginning to lose momentum, particuarly as our BugBear Tempest cleric's player just got his with a RL double whammy at work. If you can visit with me in the back room ... later ... that would be cool. (Our next session is 24 Feb, as I am traveling this weekend)
 
Then let me walk you through the problem I'm having, and see if you can set me straight. Assume a fighter does 10.5 expected damage on a hit (ignoring crits).
By this analysis the -5/+10 of SS/GWM would argue, what: the -5 to hit "counts" as -2.5625 damage?
 
Leaving theory, as someone who played a GWM character, I nearly always took the -5, but chose to offset it with Bless (and less so after I got a higher modifier magic weapon).
 
@nitsua60 The -5 has the effect of removing 5 normal hits out of 20 possible outcomes.
 
Yes.
 
So the effect of the -5 has a 25% * 10.5 effect. I'm going to assume that that's your -2.5 because I don't feel like pulling up the calculator.
 
2:25 PM
Right. But there's also +10 damage. So the "expected damage" by this method is now 10.5-2.625+10 = 17.875.
 
If you calculate your DPR for the specific situation you are in, you can deduce that 2.5 as the effect of the -5.
Yes.
Wait
Okay, we missed a step
 
So doesn't this argue that it's always better to choose -5/+10? But we know that's not correct....
 
We should be calculating the base damage of the weapon in the case where the -5 applies as not 10.5
But 20.5
 
That still leaves the expected damage as ~15, which means always use
 
Let me revisit this real quick, there's a mistake in the argument definitely
For low base damage, the effect is positive.
However, the actual effect we came up with is wrong.
Because you're losing 5 opportunities to hit, which would normally be 10.5 damage each.
But you're gaining 10 damage on all the times you do hit
 
2:28 PM
Don't you need to know how many of each there are then (your chance to hit)?
 
There was a way around that
But I need to revisit my notes
 
@Axoren Makes more sense. So "standard" is 10.5, SS/GWM is something like 20.5- one-quarter of these BOOM hits, or 15ish. Still comes out to "always swing for the fences," which I'm pretty sure isn't right.
 
Unless your average damage is ≤ 10/3 nah wait I messed that up
 
I see, so if you calculate your average DPR without SS/GWM, you have X.
If you apply SS/GWM, you have (X - 2.5ish) + 10*(hits - 5)/20
I'm trying to remember how we got hits out of the formula
 
X is already a function of hits
 
2:34 PM
Yeah, but expanding it to simplify the formula we have above means we can't handle the Attack Bonus penalty at an update level for the average DPR
The idea is that if you already know what your average DPR is and you gain or loss attack bonus, calculating an additive effect on your average DPR is ideal
But the thing that's screwing me up is we had something like that for the weapon damage
I've got like 3 notebooks on the discussion me and my group had over it
In any case, the total effect of the +10 is somewhere between +0 and +10 to average DPR based on hits.
So that's really the only thing that needs to be calculated on the fly based on AC
You if we calculate the tipping point for the formula above, the point at which the +10 counteracts the -2.5, is at 10 hits.
If using SS/GWM would result in a 50% chance to hit or more, your average DPR will go up.
 
Which is false
 
How is it false?
 
When to use SS/GWM requires knowing your expected damage and not just your hit chance
 
The formula above was for a 10.5 expected damage on hit
So, you're right that it's not a general formula
This is true for a Glaive, for example
 
we need a 3d function here
 
2:41 PM
24
A: Are features that allow −5 to attack to get +10 to damage mathematically sound?

CeribiaThe maximum damage where it's a good trade off varies with the number you need to roll to hit a target The maximum damage per hit where a damage trade-off is viable can be calculated as Let \$P_1\$ = Percentage to hit before trade-off Let \$P_2\$ = Percentage to hit after trade-off ...

 
where z is expected damage
 
4d if you count not having max stat
 
In reality a 30% to hit after GWM/SS with 10.5 damage means you should use it
Wait I might have just read the chart wrong... Unsure if the damage totals take a +10 or not so your calculation might have been correct
 
This chart is for Maximum damage
 
derail: Just noticed druids shouldn't wear armor made of metal, but are proficient in medium armor. Of which only hide isn't metal. But is likely going to be less AC then choosing light armor.
 
2:43 PM
I need to reread it because I was misreading it too
@NautArch Get Half-plate made out of Stone.
 
Yes but you can just look at which numbers are ≥ 10.5
 
Dwarves make it, I'm pretty sure
 
or dragonscale

or ironwood (not sure if that's a thing in 5e)
 
@NautArch One could also have special versions of medium armors made of non-metals (say bone). I think this was suggested in a dev tweet at some point?
 
@Axoren dragonscale is also not metal
 
2:45 PM
@Carcer That's true, but expensive.
Rocks are free.
 
@Axoren [imperial bureaucracy intensifies]
 
Survival Mantle is also made out of insect parts and gives you free protection from Corona.
It's Magical Half-plate
 
@Someone_Evil ooh, that's a good idea. It just seems a bit unfair.
and not well planned (surprise surprise WoTC)
 
Also, where are you guys finding Dragon Half-plate? That's gotta be rarer than Dragon Scale armor (very rare)
 
I like the idea of using some sort of chitin they may have found
 
2:47 PM
@NautArch I think it falls into magic item territory a lot of a time
 
@Someone_Evil There's a magical non-metal medium armor?
 
@NautArch Survival Mantle
It's a magical Half-plate made out of bug
 
Alternatively, just refluff one of the already existing armors since they're already horrible departures from what historically existed
 
@Axoren is that homebrew? It didn't show up in the search.
 
Volo's Guide, Page 81
 
2:49 PM
@NautArch I meant that "Special-bone breatplate" can be given/found as a reward in the space of magic item rewards
 
yeah, i think the refluff of scale makes most sense.
@Someone_Evil we're starting at level 4, so I'll just give it to her
 
If they're a moon druid, their own AC won't matter half the time anyway, so there's little harm
 
@NautArch Survival Mantle is unlisted rarity, so it might not be best for low level magic armor, but that's all up to you. It has a HUGE defense against gas-based everything.
 
@Someone_Evil and they are
 
Dropping its Base protection would probably make it an uncommon
 
2:51 PM
I think i'll just refluff scale mail to Chitin mail
 
That'll cap them at AC 16, which is fairly standard for a druid.
 
I'd say that's high for a Druid. What is your standard based on?
 
Most druids don't go all-in on Dex because they're either summoning loads of animals (Shepard), being loads of animals (Moon), casting loads of spells (Land), or raising lots of undead (Spores)
 
@Axoren have you got a location for that I can triangulate on D&Dbeyond
 
@Carcer I don't have Volo's on Beyond
It's Page 81 on Volo's
 
2:53 PM
Mind Flayer section
 
@Someone_Evil I don't know how you can't end up with 14 in Dex using Point-buy or the standard array
It's just such a nice place to put that 14.
 
@Someone_Evil thanks
I'm not sure this is made out of bugs.
 
All your physical stats either disappear or are entirely defensive.
 
I've got the 14 in dex right now.
wood elf for another +2
 
it's a "carapace-like augmentation" but there's no actual indication of what it's made out of.
 
2:55 PM
but maybe I should move the 12 there and give the 14 to Con
 
@Carcer Probably underdark stuff. Might be demons, might be spiders.
 
you will be concentrating on spells as a druid ...
 
I always guessed it was like cave stuff
@KorvinStarmast While you're in Wild Shape, you roll concentration with the Con Save of the beast.
Which is wicked.
 
I would like to see a breast plate made from giant turtle shells or dragon turtle shells or chuul shells or giant scorpion
@Axoren druids do not necessarily spend all day in wild shape.
 
5e doesn't seem to have any published version of ankheg plate mail yet, which is disappointing
 
2:57 PM
@KorvinStarmast Some Druids don't know how to live.
 
@Carcer ;( yeah
@Axoren there is an entire set of circles that isn't moon.
And there is dreams and there is shephard
 
I'm a Shepard Druid in a game I'm in. I summon a bunch of centipedes and then ride them like a magic carpet as an octopus through Undermountain.
 
now that's cool, and it's a great visual 8^)
 
Also, I decided on being an Orc (ERLW) Druid
 
Not a breastplate, but there's a suit of full plate made from scorpion parts in Tomb of Annihilation.
 
2:59 PM
@Someone_Evil Thank you for the multiplication signs. I didn't know that was a thing.
 
×
 
\$\times\$
 

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