The first three levels give a lot of features anyways, the subclasses adds a lot of flavour and speciallisation to a character, but not always much in terms of power, not changing the playstyle
@Ludoss No worries, I was just pointing out why we answered like we did
The subclasses that are granted at 1st level give more room to change the nature of the class (src some episode of mike mearls happy hour), but it's important anyway
(This question is a comparison to 3.x, though things might have been different in 4e)
In 3.5e there is a large power and capability gap between fighters and wizards that fighters couldn't hope to close, even in their nominal area of excellence. Is this problem still around?
I mean, you'd expect that the distribution would skew to lower levels, on the presumption that most campaigns will start at a lower level and may or may not last long enough to see higher level play
My favorite post in that thread is this: _I was planning on running a serious campaign. My wife just showed me her character, an Egyptian themed human grave cleric name Arya Dedyet_
@goodguy5 if the campaign starts at level 1, I have only been in one that went past 10. DM burnout and RL scheduling is the common theme. So [even if D&D beyond was guessing](Most D&D Campaigns Stop By Level Ten, According to D&D Beyond), they guessed correctly
I have had some really fun high level play in one shots, though.
I'm currently in a 5e campaign at L11, but I joined that campaign at L9. (I'm not sure what level they started it from, it had been going a while by the time my partner and I joined.)
Druid Barbarian is a nice combo; our Tier 3 group Included a Barbarian 10 / Druid 4. And a Gloom Stalker Ranger at 12. My Champion had just made 14. Cleric was 14 or 15. The great weapons master feat on the Barbarian was pretty cool when it went off.
"If you crit you get to attack again..." neat feature.
I'm trying to think of gestalting classes that would normally be in conflict. Like paladins and warlocks. Or paladins and wizards. Or paladins and barbarians. Or paladins and rogues. Or paladins and bards. Or paladins and other paladins.
So New (Chinese) Superman #1 was pretty interesting and there were some interesting concepts there.
I didn't much care for the whole "truth, justice, and democracy" freedom fighter thing since that feels like something everyone would try to put into something set in China.
But the bit about new China vs. old China was interesting and how new China has absorbed so much Western culture.
I'm interested to see whether this will be something that resonates more with Chinese-Americans than Chinese though.
@Ludoss They often do get 1 or 2 features from the subclass. Some classes get their features/benefits mostly from their class, others may rely more on the subclass. Depends what you mean by "a big change".
Some can definitely emphasize a particular style of play over others, and some can enable a style of play that wouldn't be as effective without it (e.g. warlock picks Hexblade subclass at level 1 and is able to make attacks using Cha instead of Str/Dex; artificer picks Battle Smith subclass at level 3 and is able to make attacks using Int instead of Str/Dex).
@KorvinStarmast I assume you meant to include a link to an article in this message rather than what I assume is an article title
I was in one campaign that got to level 16-17 or so and another that got to around 13? and my streamed game is also high-level now - level 16, I think?