Kinda slow Rolemaster game last night. "A few months pass" ... The locals are electing their next Despot, so we checked out a couple of the candidates. I've been talked into stealing a prize White Bull, so my country-man's candidate can make a Drum!
I am wondering if it is possible to use the Symbol spell (PHB p. 280) used multiple times to create a deadly trap, where it deals damage twice per round.
First of all, can the Death version of Symbol cause damage twice within the same round? From the wording it seems like it could trigger twice:...
Had a brilliant Symbaroum game this weekend: In that system, you gain "corruption" whenever you cast a spell, and if you exceed a certain threshold, you become permanently tainted by it. We're travelling with a caravan, and one of the NPCs was about to get killed by an attacking wolf-like creature. Our witch saved him with a spell, but if she rolled a 4 on the d4 for the corruption roll, she'd become tainted.
She rolled a 4.
So in her first real adventure, she sacrificed a part of her innocence to save someone she barely knew. Sometimes the dice just know what makes good drama.
We have a "corruption"/"taint" system in our Rolemaster. I got some when our paladin disarmed an Orc, and I picked up it's spear to poke it with! (I botched my Initiative roll, and the the orc was pretty-much dead by my turn! I still got the Taint! :( )
We've managed to avoid Taint from spells (partly because we bitched like hell at the GMs initial suggestion, and he toned it down somewhat!)
@ACuriousMind Is the Witch Permanently tainted? I cleansed mine
@BlackSpike Yes, the taint there is very much permanent. There are obscure ways to cleanse permantent corruption, but it'll be a long time before any of us has access to them.
And in particular, the taint is visible to those trained in looking for it - in particular inquisitor-like types who don't take kindly to such things
Additionally, any further spellcasting will lead faster to more permanent corruption - her threshold is 8 and now she starts at 2 instead of 0, every spell adds a d4 temporary corruption that fades at the end of a scene.
My botch last session was more mundane, but still adds some 'drama' - We spent ages finding/purchasing some so'westers, as we had a rough boat-ride ... GM: Make a "row the boat and don't get too wet" roll (1-100 + skill) Me: total: minus 60
@BlackSpike No worries, we all knew the lethality of the system going into it
Magic is very powerful, but also very dangerous
I think the DM realized how powerful after my cleric obliterated the undead 'boss' with two hits and the witch kept turning everything into harmless frogs :P
@ACuriousMind cool :) Our table tends to be less accepting of such things :( yes, we like good drama, a good story, with ups and downs ... but we also want to WIN
@ACuriousMind hahaha
<Oprah meme> you're a frog! and you're a frog! and you're a frog!
@BlackSpike We've all played plenty of heroic tales and are excited to try something more...limited. 'Gritty' is an overused descriptor but it's what we're going for.
I'm reprising an old "test" character (Healer). Original was Exalted Healer. Exuberant about stealing people's injuries! Oooh, that looks nasty! Can I have that? <Transfer Wound> Current: Same powers (transfer wounds to self), but hates doing it. But has a Vow. "Oh, bring me something intersting, at least! I've had 3 broken ribs already this week!"
@ACuriousMind I do prefer the 'lower' end of scales .. .something a bit dark, not the High Heroes
Both mine, and our current GM's, campaigns tend to have a "tag-line" of "How much are you willing to pay/risk?" :) "Yes, you can ... but at what cost?"
@ACuriousMind How is the Witch going to move forwards? Now they are Marked? What do the other PCs think of it?
They'd have kicked me out were it not for the protection my blessings provide to the campsite :P
Another "GM realized magic is really powerful" moment: GM: "You don't know when this terrible undead is going to appear again and hunt you down." - Me: "Oh, hey, I'm blessing this site so that no undead can enter it." - GM: "...right."
Our Setting has 2 main Religions ... "Pagan" (old-school, on the decline) and "One True God" ... OTG is split into many, many Factions ... and my Divine Healer reckons to speak directly, so ignore the Churches ...
@BlackSpike In Symbaroum, there were many different polytheistic religions until about 3 decades ago, when in a war against necromancers the sun god proved the most useful and his followers started gaining power and outlawing all religions recognizing other gods than the sun god.
But I'm a changeling - believed to be children of elves - too, so the folks following other religions don't trust me because I'm a priest of the sun god and the other folks don't trust me because I'm not human.
@ACuriousMind and there are no lingering remnants of previous Worship? a whole generation ago, surely that's enough time to convert an entire Culture to The New ways? ;P
Magnus keeps chiding me for using pagan practices ... my people are newly-converted, and keep trying to justify Old Ways under the New Way :) I tell him that pagans are right, but in the wrong way ... we are all followers of the OTG ...
But he has all the Skill ranks in Theology, and I just have 'Novice'
@ACuriousMind I'd like to think so ... I'm just not that smart :P
(But we're good friends, OOC, so a lot is just banter :) )
And although he knows I have a healing vow, we've not tested how mean I can be with it ... I could cast my Major Heal spell ... or I could slap a band-aid on his shattered arm, and say i've fulfilled my duty! ...
We're still early in our game (Session 8). Once a week, we're hoping to hit 50+ Sessions, maybe double that. Depends how it goes
@ACuriousMind Changeling Priest? Trusted by none? That's a concept that's got legs :) Any idea where you're going with it?
@BlackSpike Currently he's mostly driven by a desire to know why the elves do this - why they place changelings among humans. He was the son of a noble house that sent him away to a small abbey far away when the changeling nature started to show, so he feels cheated out of his legacy.
Yeah, it's not something anyone thinks he'll be successful with, but the church is more than happy for their weird changeling follower dying while trying to find out.
Yes, precisely! That's why they let him go in the first place - usually novice priests are definitely not sent into the most dangerous part of the known world
(in our game, The Fae are BAD. The Enemy. We're not sure about Changelings ...)
@ACuriousMind All PCs must have a motivation "Explore the Forest" ? Good, good! As a GM, I approve this! "Get with the program!" :)
"I think my PC will go South" "Sure. Bye, Roll a new PC that wants to go North!"
I run "Fates Worse than Death", a gritty neo-cyber-punk/gutterpunk based on Manhattan Island. Campaign Conceit #1 is "You stay on the Island". You can have a Long-Term goal of "leave Manhattan", but be aware that it is NOT going to happen! :)
@BlackSpike The setting is really very focused - south there is just land devastated by the war with the necromancers no one can survive in any more, and west and east are mountains and desert, so north is the only way to go unless you want to settle somewhere.
@BlackSpike Yeah, I like that - focused goals are important when you don't run something sandboxy
Alas, it's getting late here and I should really go to bed - fun talking to you, cya!
@ACuriousMind I like my players to have a level of freedom ... within bounds ... you got the Elevator Pitch: THIS is what the game is about ... get on board.
Yes, there can be a grey-area, pushing the envelope, challenging boundaries ... BUT ...
Assuming the DM is on board with the premise, are there resources that would provide some guidelines on how a PC may create a spell, and mechanics that should be considered for balancing and fairness purposes?
How can I let my players develop new spells without breaking the game?
Ideally the...
One of the players in my party wants to play a multiclass Barbarian/Fighter, and is on the fence regarding which Fighter archetype to choose. He is using a Greataxe (no dual-wielding). He wants to get the most DPR, and he is between the Champion and Brute (from UA). Due to RP reasons, he's not pi...
So, as per the question already asks, my party is facing a more than deadly challenge due to some errors we made and I want my character to give a small speech in which, some part of it will include a hold person cast of the most powerful enemies.
Would that be able to work RAW?
I am working on a D&D campaign where one of my PC’s long lost elf father has become a lich and must be destroyed.
Would the lich be able to remember the people they knew before becoming a lich?
There are a number of D&D 5e questions specifically asking about what weapons are used when making multiple attacks thanks to the Extra Attack feature, the Two-Weapon Fighting rule, or both:
Can you attack with more than one weapon when using Extra
Attack?
Can you attack with different weapons ...
@PierreCathé Well, it was raised in the comments of a question. Roll20 was mentioned, which obviously ins't official in any way, but the SRD and DNDBeyond were contradicting each other.
@PierreCathé me too but it's not really beneficial to say "well at my table...", no one is going to tell their DM "a person on SE said that when they DM they let their players do it!!".
I know it's controversial, but I think people want an answer like "the rules say X" :P
@jgn Well if you want to convince your GM and the rules aren't clear (or are just bad), then you need to make a case on how playing this way or that makes the game better
@jgn That's the answer I never want actually. I want an answer in the form "Your game will be best if you do X"
I guess we haven't had the same experiences though, in some of the games i've played some rules just make everyone miserable, like "Cool idea ! But oh wait there's rule X" all the time, so we learned just to ditch those rules
Anyhow work is not going to do itself, have a good day everyone !
@PierreCathé Same for me, I just meant that on the site answers like "it would be cooler if you did X" are not very welcome, maybe they can slip by if there is no rules answer and you have significant personal experience to support the idea.
Based on a discussion on an answer.
Jeremy Crawford has said:
The sword of sharpness deals an extra 14 slashing damage when you roll a 20 on its attack roll. The SRD incorrectly says otherwise. Note that the SRD is not an official rules source for D&D.
[Agree with the man or not, we have t...
Roll20's free compendium content is the SRD content, so it is similarly wrong where the two differ
DDB's compendium content should generally be accurate (it doesn't have the same technical limitations of certain fields only allowing certain types of data that, e.g., DDB's standalone item/monster listings do), but where it differs from the physical books (e.g. the Tools table), the physical books take precedence
(also, looks like the PHB compendium version on DDB does actually now include "Vehicles (land or water)" with asterisks in the subsequent columns and the note "* See the ”Mounts and Vehicles” section.", as the physical PHB does - it's only the basic rules compendium version of the table that's missing that row, although the basic rules PDF from WotC does contain that row.) I've asked on the Discord whether this discrepancy is intentional.)
@jgn Of course, many systems feature the Rule of Cool: a rule stating the DM-equivalents can override any other rule if they think it would improve the game.
There is another coming in March. Title to be announced January 9th. Both books are supposed to be released on March 17th according to Amazon. Silverhands is $29.99 and the other is $49.99
No I answered this question quoting certain Crawford tweets and then found contradicting/clarifying ones that go against that answer
Currently, I've updated my answer, completely reversing its stance. I'm just unsure whether it's alright to keep those 2 upvotes even though they went to a very different answer
I may just make two answers, one saying one thing and the other the other
@Medix2 My general stance is that if you're reversing your stance on an issue, you should post a new answer, rather than revising the existing answer. Whether or not you should delete the old answer is up to you, with respect to whether you think it's wholly unsubstantiated, or just an alternate interpretation you no longer agree with.
@Medix2 Only other thing I'll say is that, in my opinion, Designer Intent a'la Crawford Tweets should never headline an answer unless the question is "what did the designers intend?" (and those questions are usually off-topic here anyways...) It's okay to cite those tweets/claims if you've already answered the question and are in the (often RAW-adjacent) territory of "okay, but does it REALLY make sense to follow the RAW here...?" or are otherwise justifying your argument.
@Medix2 Personally, I'd advise making a new answer.
One of the guidelines to editing is that users should not make edits that radically change the intent of the post. This includes edits by the original user.
I've rejected a number of edits by askers or answerers on their own posts because the edits made fundamental changes.
And now I'm thinking about moving the "what do the rules say" and "how I run my tables" to their own third answer.... Maybe I should just make a single answer saying "It depends on the trigger of Two-Weapon Fighting" and delete the others..
@Gwideon Something about "questioning" looks a bit off to me. But the others definitely convey their described emotions. One thing though, I'd very much avoid the word "special"
@Medix2 i would never use it in that context. I do use it in a script to describe a character who consistently makes bad decisions (which was intentional on the players part) it was the best word I could think of to get that across
it's more that the character is odd and can be rather unattentive (missing that he could solve the entire situation with one spell) or just making some rather idiotic decisions. ahhh I don't know how to describe it.
of course this was from a campaign where the group lovingly named themselves "Idiots in space"
maybe I should send over the script to make sure it doesn't appear to be offensive or anything
Let's assume a Lizardfolk fighter, with the Defense fighting style, wearing leather armor. Lizardfolk, per Volo's p. 113, get Natural Armor:
You have tough, scaly skin. When you aren't wearing armor, your AC is 13 + your Dexterity modifier. You can use your natural armor to determine your AC ...
@Eternallord66 You're assuming the lizard folk isn't wearing armor. The character IS wearing armor, but opting to use their natural armor calculation for AC
I think that the point of the natural armor / worse regular armor is that even if an attack beats your regular armor it still has to contend with the natural armor. So the armor that "counts" is the one with the higher AC
@Upper_Case I run the description as follows: A lot of armor or padding is moving in such a way that it takes the punishment instead of you. If you're not doing the things that put the armor in the way of harm, then it's not really helping you much.
The Defense fighting style is about behaving in a way that makes you harder to hit and/or makes hits less severe, presumably by using the armor to absorb and deflect blows (hence the requirement to be wearing armor). The Lizardfolk can still use the regular, worse armor that way, even if their natural armor is better
So the lizardfolk could be behaving in a way that is depending on their natural armor for protection instead of their leather armorfancy thick clothing
So the problem with your interpretation is that there's no such thing as flavor text in 5e. "When you aren't wearing armor, your AC is 13 + your Dexterity modifier" is then followed by "You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC"
That's an inherently confusing set of sentences, but the only way to logically interpret it is to say that the second clause is negating the first. Otherwise, you're either arguing that one of those clauses is intending to be ignored/not treated as rigorous rules language, or else you're accepting a ru…
@GcL Well, it's contradictory clauses. "If you're not wearing armor, your AC is 13 + dex", and "when you are wearing armor, you can use this AC instead of the armor". So why write "If you're not wearing armor" for the first clause?
Yep these sound like physical qualities of a gem. You could categorize the set of all gems into "Red gems vs non-red gems" or "Scratched gems vs non-scratched gems".
@GcL Then how far can they go? All the way? For an extreme: "the gem that was held by Robert Handelfelt for 4 months before being used to purchase a horse"
@DavidCoffron I just used the dictionary definition. Also, if someone wants to roll a history check for familiarity... bonus points for remembering that history was a skill that they could use.
> Your Intelligence (History) check measures your ability to recall lore about historical events, legendary people, ancient kingdoms, past disputes, recent wars, and lost civilizations.
If the object I'm trying to locate is an immovable rod can I ever find it since it doesn't really have a position if it doesn't interact with the majority of forces? /s
@MikeQ I usually require that the knowledge be connected to the characters background in some way before allowing a check at all (and then the check is just your ability to remember the knowledge you have)
@DavidCoffron I think I've seen somewhere a comic wherin the character activates the immovable rod for the first time and it zooms off into space, as the planet moves away from it.
@MikeQ Oh definitely. Yeah I'm always for having the players describe what their character is doing and then I say what check is appropriate. Something always irked me when a player says "I roll Nature to see if X"
But if you are in an uncharted territory then there is no way you could have heard of the religion already.
If you are from a place that interacts with the region in question then I'd allow a history check, but if your backstory is "an isolated tribe of hunter-gatherers" and you are rolling history to try to recall the last emperor's surname, then you are out of luck
The skill is supposed to let you "recall" lore, not suddenly know something that it is out of bounds of realism, but that's just my take
How many people do you think could readily name each of the past civilizations in their homeland? By the rules the average person could name 50% of the past civilizations on average
I don't mind giving rolls that are essentially "jump to the moon". Want to check if the character knows something unknowable?... sure roll it. Less than 45? Huh... character has no clue.
Sometimes I let a DC 15 or above give them the knowledge that they couldn't imagine anyone living knowing the thing... which sometimes makes speak with dead kind of useful.
The weird thing about checks is that a successful roll doesn't necessarily give the player what they are expecting, especially when you're dealing with hidden information. It's inconsistent, seemingly by design.
@GcL Fair enough lol. And I guess the frustrated feeling also flips both ways. Rolling a max on a check only to hear it failed frustrates some players (why even make me roll it then?). I guess for some it could also be kind of exciting knowing that it was that tough. I still am pretty solidly in the former camp though.
@Rubiksmoose I don't mind that. Usually a subtle clue like, "It doesn't seem possible to the party members" can get the point across. Frequently that's too subtle though..
@JohnP There's a bunch of commercially available one shots that are pretty well written for beginners. Like 6 page pdfs that are a breeze to read and run. Lemme see if I can dig up the couple I ran a while ago