On SE though, it's not quite as necessary to have specific tags. System tags, game tags, perhaps, if the particular mechanic is itself something of a thing, it can help narrow it down... but any more than 3 tags is overdoing it in most cases
Yeah, in my mind the last two can be covered in the question.
Going back to my earlier point, the class tags are only worthwhile if you have the system tag. And in regards to the ta wikis, a generic class tag like "fighter" can be a every different thing, depending on the system you're using, so the tag wiki needs to reflect that, making it difficult to define
Not saying you're wrong to do it one way or the other. That's kinda my point. The system has rules, but it being used in ways that don't follow those rules. By lots of different people in lots of different ways. I could be the one using it the wrong way - maybe you could be too.
Ultimately though, so long as the question is identifiable by the people using the system, either by way of clearly defining the subject matter through tags, or outlining the specifics in the question, then the system works.
Hello! I'm a fan of Richard Scarry's books (for my kids), and of Dungeons and Dragons. I'm looking for "word books" set in a D&D style setting (also for my kids). Gotta train them at early ages :P
I've googled, but haven't found anything relevant :(
@Shalvenay Thanks! Yeah, the google seems not filled with that; either my GoogleFu is weak, or well, no one thought it would be a good idea to show ugly orcs, and people fighting to toddlers :P
Yeah; that's basically the only thing I've played, personally (including pathfinder), so that's the only thing I know. I heard someone telling me they just showed the Monstrous Compendium to their kids :P
@V2Blast "Word books" are often books where scenes are drawn, with words are written all over the place; or on the margin. It's basically a way for grown ups to share knowledge about the world to the young, through images, before they can read.
A mage cast dominate person on two gnolls, and both failed their saving throws. He does not share a language with them, but an ally coached him in Gnoll to tell the gnolls to follow another that ally's commands, the one who knows Gnoll. Would this work?
@Medix2 It has to be doubling up or something. There's no way 5.1 million unique individuals have looked at my questions and answers or something.
> The impact value is an estimation of the number of people you helped with asking questions and posting answers. It is a sum of all the views on those questions plus the views on posts you answered provided your answers meet certain criteria.
Yeah, that doesn't seem to filter out unique IPs or something. Someone could have looked one of my questions and then one of my answers for another question and counted as two people not one.
Suppose I am an abjuration wizard with 3 temporary hit points and 5 hit points on my Arcane Ward. If I take damage, which hit points absorb damage first? For example, what will be my status after taking 4 damage? Will this damage force me to make a saving throw to maintain concentration? (In case...
Not sure what it is about this song, but the chorus was one of those ear worms that got into my head in high school. It was a few years later that I actually took a good hard look at the lyrics, and then I really liked the song.
I'm not suggesting it needs to be changed. The takeaway from mxy's answer is that the question also needs goals and/or criteria, which I think the question has. However, it doesn't have overly much of it, which might have made some found it to open ended
I look at it this way. IMO, it was clear enough that an answer based on "support primary" was the ask. Five other people felt otherwise. The stack working as advertised. :)
@Someone_Evil Well, I got rather disgusted by a bunch of people declaring that any answer with 'DM calls it' is "opinion based" and it tooks some community effort to correct that (censored)
And I am not interested in seeing that can of words opened up again.
@Someone_Evil ALso, your should question on Meta is one of my favorite meta questions ever. :)
That Supergiant Collapse feature on the Ancient Sun Dragon sounds really cool too.
> When the dragon dies, its body rapidly collapses in on itself, causing an impossibly powerful implosion that tears open a gate to the Astral Plane. The gate originates where the dragon died. Each creature within 30 feet of the gate must succeed on a DC 26 Strength saving throw or take 55 (10d10) force damage as it is sucked through the gate to a random location on the Astral Plane. The gate then closes. The gate is one way and can't be reopened.
Each of the dragons has their own version of the ability.
I also like the idea of sun dragons being incredibly territorial and self-centered (where they have to be the dominant creature in their territory) but apparently also very altruistic.
@Someone_Evil got an old worldbuilding problem from a long-dormant D&D char that has me puzzled, for one...also, still need to figure out some stuff for my current campaign (DW, but in quite an unusual world)
@KorvinStarmast Went through the comments and found this:
> Recalculating, the wyrmling is actually CR 6 as presented in the image above. Intended revision is to lower its HP to 85 (9d8+45) to keep it at CR 5! (And it's proportionally more accurate to the intended balance vs. other wyrmlings.)
@MikeQ yeah, I'm actually kind of wondering if my question extends to hotwork of metal altogether
because the issue isn't knowhow (they were smart enough to figure out copper alloys and meteoric iron on their own, and picked up hot ironwork from inter-civilzational contact rather readily), or access to ores (while the steppes probably aren't rich in bog iron, they have access to areas with intermittent rock outcrops that are often rich in iron ores)
but "how do you manage the infrastructure needed for hot metalwork, esp. ironwork, when you're on the road all the time?"
Travelling forges are a thing, but I'm not sure where they date at earliest. I can, however, imagine them being relatively low-tech in the sense that they could've been invented fairly early in a usable format.
@kviiri yeah, the idea of a traveling forge was what I was envisioning, I just didn't know how practical such things would be for a civilization that relies on animal-drawn wagons
@Shalvenay But looking at something like this: en.wikipedia.org/wiki/Bloomery I don't think it's implausible that a furnace like that could've been constructed on the road, or moved along with the pack
You could cut up a clay furnace like that into ring-like pieces, then assemble it using sand or fresh clay as binder
I'm really amazed by how good humans were at metallurgy before we understood the underlying chemistry
In fact I'm so impressed that I don't think I should even use "we" there because ancient metalworkers probably were waaay ahead my savvy when it comes to practical metalworking. The only edge I have on them is a veeery thin layer of book smarts
The DMG (p225) has the Holy enchantment listed as costing a +2 enchantment.
The MIC (p36) has the Holy Surge enchantment as costing just a +1 enchantment, and says:
A holy surge weapon functions as a holy weapon (DMG 225). In addition... (it does other cool stuff)
Am I correct in reading t...
Even migratory animals tend to settle in an area for a while, and then move when needed - Usually in response to predators, climate/weather changes, or availability of food
@Someone_Evil I dunno, I asked my SO who has been to Lapland way more often than I have and she thought they are about non-stop on the move. More frequent cycle would make sense given much less ample fodder
Otherwise you're looking at a perpetual caravan, who relies mostly on trade and/or raiding (and/or magic) rather than a self-sufficient economy, since they can't really establish farms or crafting centers
@Someone_Evil Hmm, yeah. At least in Finland there are fifty-something reindeer herding districts and I think they don't really "keep" the herd intact at all times
Can't claim much expertise on this though
@MikeQ Yeah, I agree with this. The other alternative might be that they're indeed pastoral but resources are so scarce that one cannot stay in one place for as long as real-world pastoral cultures, but at that point it's likely to be a very vulnerable lifestyle anyway.
Nomadic doesn't mean being constantly on the move, and it only takes a few days to set up a simple forge. Also, nomadic herding cultures only happen after domestication, which tends to coincide with pastoral cultures; nomadic herding is post-pastoral and so such a culture has access to all its pastoral history and technology.
(or just google "mobile forge.")
I think you're trying to solve a problem that doesn't exist.
Organ²/ASLSP (As Slow as Possible) is a musical piece by John Cage and the subject of one of the longest-lasting musical performances yet undertaken. It was originally written in 1987 for organ and is adapted from the earlier work ASLSP 1985; a typical performance of the piano version lasts 20 to 70 minutes. In 1985, Cage opted to omit the detail of exactly how slowly the piece should be played.
The performance of the organ version at St. Burchardi church in Halberstadt, Germany began in 2001 and is scheduled to have a duration of 639 years, ending in 2640.
== History ==
The piece was commissioned...
No, I'm saying this culture was born from an average high school marching band that had the unfortunate combination of a practical joker (who insisted on this song for a UIL performance) and an incredibly strict and humorless director (who insisted on following through).
Yeah, not everyone would even have to move all the time. The lead could set up camp and rest in place while everyone else marches past and then rejoin at the end.
yeah, there's still quite a bit of around-the-table play out there, but there's also quite a bit of online play -- I have more experience with the latter than the former, even
You need a platform for advertising the game & finding players, and then you need a platform for actually running the game. Sometimes these are the same platform. Roll20 is quite popular.
@JinLong yes, I play over Discord a fair bit myself; we've even been known to run games directly over SE chat
@JinLong ah, I kinda feel for you man. I've done lots of freeformish stuff, and it can be really hard to manage :/ (especially when you have a group that's averse to having the OOC dialog that's essential to a healthy table/community)
@JinLong yeah, the good news on that front is that there's been quite a flourishing in the development of systems that are far more suited to narrativist play than D&D is
Different strokes for different folks, I suppose. I personally believe that rockets, propellant, and grenades are the most important ingredients in an RPG.
@JinLong I would look at Fate (Core and/or Accelerated) as a starting point -- the SRD for it's freely available, and it's a very flexible and adaptable system
@JinLong I've heard good things about online games organized at The Gauntlet Forums. They're open to a wide variety of systems and playstyles, and are pretty good about making sure people are safe while playing with strangers.
For finding real-life groups, from what I've seen it's usually best to either find a local hobby store (they often have a notice board for people looking for players/groups) or just recruit your own friends to start playing.
Some localities have social media groups for gaming, like on Facebook.
I dunno, I find MMORPG-style games to be a fun genre (executed properly, and in the right company) in general, and playing with present people to be more fun than playing with remote strangers, so to me many games, board, RPG or otherwise, have a niche even if "better" executed in video game format
Yeah. I think online playing is a fun technical innovation and has made many kinds of playing more accessible and made whole new genres possible but nothing still beats good ol' "being there". Which is kinda why I'm sad not that many video games are made for local multiplayer anymore :>
@JinLong I see what you mean. Incidentally I dropped DnD out of my life for pretty much the same reason, I found I mainly enjoyed the "spending time with friends" aspect while finding the RP we got out with the system to be... well, rather lacking.
I'm hoping to get some Apocalypse World action in the near future though.
At this point I want to remind you that no, it's not you, it's the chat quote syntax. It's not really as intuitive as anyone here would like it to be :)
We enjoyed the fantasy settings, the plots, the twists, the roleplaying. We just didn't like calculating how encumbrance was affecting you, and battles taking 10+ minutes for basically no reason.