@Gwideon This is probably a very strange recommendation but the song the turrets sing at the end of Portal 2 is short and great and sad in the context of the game.
So I updated my Sorcerer Tweak Homebrew to version 1.0, but my guess is that I'm probably going to split it into two different homebrews, one for the Sorcery Point Pool changes, and one for the Origin Metamagics.
Anyone wanna offer critique of the Origin Metamagics, so I can get them to a state where they might be theoretically balanced (since I'm very skeptical that they're at that point right now...)?
If I ditch the SP Pool changes, that opens up a little design space.
@MikeQ Yes. There were a few other options I was considering, but they were all in the context of assuming that Sorcerers would use the revised sorcery point pool, so I couldn't offer anything that cost 3 points, which they would have needed to cost to justify the power.
@MikeQ Even if the points are coming back on a short rest instead of a long rest? That's part of the pool changes (which, again, I'm considering decoupling)
@Xirema Yes, because all the metamagics here depend on randomness. Moreso than other things. Except maybe the healing one, because the sorcerer gets to choose regardless of the initial rolls. If sorcery points are a more limited resource, I'd rather spend them on something reliable, which in this case is probably a low-level spell slot.
@Rubiksmoose Same. Alot of them are just really freaking good and it makes me sad that they don't get as much respect or praise as something like movie soundtracks or other kinds of music
@MikeQ Hmm. Noted. I'm not sure I agree that they become a more limited resource, since getting the same number of points they'd otherwise normally have at a given level requires only a single Short Rest per day. I've played in five-minute adventuring day campaigns before, and it's usually not that difficult to get at least a single Short Rest per day, in my experience.
and um the destiny soundtracks are some of those that hold that place. It's really good music and um I listened to those a lot during a particularly strange and hard part of my life.
@Xirema And point #2 as Yuuki mentioned, these options aren't providing much beyond slightly larger numbers, which isn't bad, but isn't very interesting either, especially as a high-level capstone
(Like, I've posted this thing in two different places, and nobody has called me out for how ill-conceived the Level 17 Wild Magic Metamagic is, which makes me think no one has read it...)
@MikeQ By the DM. There's already entries on the Wild Magic table that read "a random target within X feet..." so there's precedent for that already without needing to explicitly write out how to handle it.
@MikeQ Within range of the target, but yes. "Random" means Random, the DM would need to roll a die or use some other trusted source of randomness.
"The DM decides" implies it's totally down to them, and although it literally is, it wouldn't follow the letter of the rules if the DM just says "well, it's most narratively appropriate if it targets the Paladin, so..."
My interpretation is that actual movement over the whole distance should be necessary (teleportation would seem to not fit this since it lets you skip the space in between)
The original version of Chained Spell targeted three random additional targets with its initial effect, but I dialed it back because I thought "even for me that's too far".
Can I permanently banish a devil from one layer of the Hells to another using the banishment spell?
Let's say my party is on Avernus. They are attacked by a devil who's native to Dis (or some other layer of the Nine Hells), and one of the characters casts banishment on it. Are Dis and Avernus co...
@NautArch Yay. My build relied on bonus action for Dash (Step of the Wind). With the step, you get an extra 10 feet out of it, beautiful. Just barely beats the goal
@Rubiksmoose It hasn't been great for my mental health. I end up in a state of argument or a mental state argument that then bleeds over into real life.
Spending more time just in here or in trying to help folks narrow down or focus questions/answers.
ANd also noticing a swing back in terms of answer expectations that I"m not a huge fan of. So rather than fight against it, i'm just gonna step away from it.
Out of all the concepts I have learnt in AD&D 1e, I find initiative to be the most difficult to wrap my head around in a realistic way.
I understand thus far that combat is divided into rounds of one minute. Then, it is further divided into ten segments of six seconds. First, the two parties dec...
It would be nice to have a feat for that, but I could not find any.
I would prefer a procedure that works for any weapon, but more limited solutions are also welcome.
Dandwiki has a markedly poor reputation in the online RPG community; material from it is often dismissed out of hand, and users are encouraged to avoid it and to not incorporate work posted there into their games. For what reasons has the site gained this reputation?
As a DM I wouldnt allow this as it's an abuse of game mechanics (in my eyes) that detracts from roleplay, and as a player i wouldnt participate in this because it's effing gross
@SirCinnamon For me it depends on the setting. If part of the campaign has to do with survival, I'd certainly try to limit its function. If its just an interesting way for the characters to get around poor wisdom scores, and the focus isn't on survival it seems fine
Oh, so I guess that question is a bit of an (unintentional, on the part of the OP) XY Problem: the DM has accepted the premise that a party of that size can, in fact, survive using only the Alchemy Jug indefinitely, and is looking for a way to reinstate the survival mechanics they're trying to enforce without just taking the item away. It's not a question about whether the rules actually permit the item to serve this purpose.
@SirCinnamon Well, I thought that was the point of the question. >_<
I think I actually agree with the POB issue then. A question like this probably needs to propose a mechanic and ask for feedback, rather than just ask for a mechanic.
@DavidCoffron Well yeah I suppose im imagining players who are in a town and going "My player opts to eat a gallon of mayo to save 5 copper on rations because this is a video game and food is food" and not "I'm lost in a desert with nothing to eat but mayonnaise"
@Xirema Yeah it's a multi stage question basically; "Is there any nutrition requirement enforced by the rules [that would prevent living off of X/Y/Z]" and then "How can I make one"
Although I guess the question I have to ask is, if you know you're running a survival campaign, why let the party get access to a Jug of Alchemy, an item whose purpose can only ever be to circumvent these kinds of mechanics.
And furthermore, what's your plan when the party reaches level 5, and the spellcasters with access to third-level spell slots are just going to trivialize all survival mechanics forever indefinitely anyways?
I asked about the nutrition stuff on MS.SE. It didn't seem to be against their guidelines, and the chat isn't very active, so I didn't think it would be worth asking there.
Suppose an individual has a device which can produce one of a number of liquids, each day in particular quantities:
Given these specific foods, drinks, and quantities could 4-5 people survive for extended periods of time? Assume that the people have no refrigeration for the purposes of storage...
@DavidCoffron "A character's life hangs in the balance!"
@DavidCoffron Yeah--I think that would pretty quickly get us to "you need to use it only for water in order not to dehydrate, and the nutritional content of water's pretty slim."
Does anyone have a link to the "discussing with your players what kind of game you want to play" guide? I want to reference that in the edit I'm making to my answer.
Just as a "make sure your players intend to play the same kind of game you're playing" aside.
@DavidCoffron I'm not seeing how to get enough protein. Mayonnaise seems to be the best bet, but even that will only get you 25 grams in a day, assuming the 0.1g/tbsp the Goog tells me.
> 56 grams per day for the average sedentary man. > 46 grams per day for the average sedentary woman.
> Though this meager amount may be enough to prevent downright deficiency, studies show that it’s far from sufficient to ensure optimal health and body composition.
@DavidCoffron True, although people who have active lifestyles don't really need a difference balance of macronutrients, they just need more of all of them.
So you could easily get to the 50-60 minimum of protein if you don't mind consuming like 8000 kCal of mayonnaise a day..........
Optimizing a character build for ridiculous Movement in order to break the sound barrier is a well-tried source of fun with numbers in DnD. Such speed optimizations usually incorporate lots of magic and possibly additional help by allies. But I'd like to learn more about what the human body is ca...
I also just realized you can get 8 oz of acid (type unspecified) or 2 gallons of vinegar (or acetic acid). I need to never hand this item to my playgroup (consisting of entirely of chemists)
The 5e Alchemy Jug (on page 150 of the Dungeon Master's Guide) has several uses. Some are common and useful, like water, poison, acid. Some are natural ingredients and liquids, like honey, vinegar, oil. Some are alcoholic beverages, like wine or beer.
And then there's Mayonnaise. It is a complex...
I think I thought of a question about metal-based poisons (for use with the Forge cleric's Artisan's Blessing), but can't remember if I ended up doing anything with it (nor do I remember what research I found)
Here it is; was a tongue-in-cheek question to Crawford about acid (not poison)
@Someone_Evil So there's conflicting data. The source I looked at claimed Vinegar was a 1:3 ratio of protein to carbs, but the data you're using seems to think it's more like a 1:25 ratio.
Okay, I'm jumping over to google scholar, because these pop-ups are driving me nuts. I'd honestly rather have to read through jargon than click X so many times
@Someone_Evil The bigger question is if the acid would cause tissue damage
> Vinegar has been shown to erode tooth enamel and cause digestive issues, such as nausea, delayed digestion and acid reflux, but for the most part, it's safe to drink if you have 1 to 2 tablespoons of diluted vinegar per day. Make sure you dilute it with either water or juice.
@Khuldraesethna'Barya The only practical interpretation of "basic poison" is "It poisons you. Whatever more specific question you have about it, the answer is no, it doesn't."
@Khuldraesethna'Barya That's surprisingly low. I think a single serving of pancakes would probably send me over the top, just from how much I use to make the milk more acidic. O_O
As opposed to the rules-lawyer-chemist interpretation of "basic poison", which is "a poison, that is a base, such as potassium hydroxide, which I will mix with the vinegar to neutralize the acid."
One of my players is a scourge aasimar. I see absolutely no indication anywhere that he can fly but he created the character thinking he could, indeed, fly. At this point, he's level one and hasn't played the character yet. Can scourge aasimar fly?
I don't know how the game plays (not convinced my Group to play yet) . What values do things get to? I guess Junk Hoard can get pretty high in a Long Game. Do Goblin Traits ever go above 5? 10?