@NautArch It was a decent session until that segment where we spent over an hour opening various doors at a mansion revealing p. much nothing except minor junk, trinkets, and a minor encounter against a spider swarm
@kviiri I see the confusion. Player-generated as in, the GM indicates that this is meant to be a slow-paced segment, so the players should fill it in. Otherwise the players may assume it's slowness to build up tension, like a surprise is about to happen.
Picturing the same mansion in a TV show or a film, they might build up tension through the exact same in-universe stuff. But it takes like five minutes, tops, to show the vital content there
@kviiri In theory, it would be nice if players initiated RP and improv during the slow bits, without GM cues. But I haven't seen that happen much in practice.
user15026
There's only so much I can think of to say/do between yet another door....
DM Hack: when searching through a hall of doors, make the interesting door the players need to find the fourth door they open, regardless of how many they open.
@Yuuki Yeah. I read that and really want to do a campaign where the BBEG is trying to manipulate the Kuo-toa into conjuring a god that will execute [evil plan]
@G.Moylan I really want to do a campaign where a BBEG is manipulating the Kuo-toa to try to have them manifest a creature of deity-level-power under his control.
@MikeQ It's just really hard to think of stuff to do or say that could really make a situation like "we're in a boring hallway with boring rooms with nothing in them" interesting, except for a while with genre-savvy memery that probably would've been detrimental in the long run
@kviiri In this situation, I've boiled down to narrating over the players during slow bits (one example was an exploration of a manor in Waterdeep: Dragon Heist). They found the room with stuff in it, but then started exploring every other room, so I stated, "as you begin to search the rest of the floor for clues, you find only the clothing from the butler and cook tucked neatly in their wardrobes and a surprisingly large spider nesting up in the rafters of the hall." or something similar
Let's them skip ahead to the next important moment (the stairs)
@kviiri I kinda/sorta did something like that. We had a long twisting hallway with doors periodically placed throughout. In the spiraling center was a necromancer basically performing a FMA style philosopher stone creation. Some doors had the 'victims' who would be sacrificed (from the local town of which a party member was from). Some doors had some treasure. Some doors were mimics. And traps placed in some hallways along with guards moving around.
@NautArch I like that too. Reminds me a bit of the end of Rise of Tiamat (where the party only has limited resources to deal with the numerous goings ons)
It was partially set up because over several sessions the players were committing some very questionnable alignment acts.
Many Neutral-ish characters, but I wanted to see how far I could push them and whether they'd let hundreds die to either stop the necromancer or get their hands on the philospher stone.
@GcL And eveyrone else let it happen, too. I was heavy-handed that there was a very evil spell going on, Arcana checks (which they passed) to know what was going on and what would happen.
I had the god arriving and did a ghosbusters thing where the first hting the closest person thought of was it's form. Trying valiantly righ tnow to remember what it was - but it was funny.
I think i had done some research and found a potential connection between gozer and The Traveler.
Question: What's the psychic tag about? Is it distinct from psionics and mystic? It looks like the name of a Pathfinder class, which could possibly warrant its own tag, but it seems to also be tagged on this question about psychic damage in 5e:
Suppose you are presently under the effects of Magic Jar and are stuck inside your glassy prison. A hostile spellcaster waltzes toward you and casts a spell that does psychic damage, such as Psychic Scream or Wrathful Smite (which does not specify targeting a creature, if that matters). What happ...
I'm a big fan of psychics including character options, monsters, lore, everything in fact, and I want to use them in my D&D campaign.
Is there an official supplement about them or are psychics only mentioned in UA-material?
I joined a game with a group of friends and a couple of other people I haven't met, one of which is the current DM. While I like everyone in the game personally, the current DM is extremely strict, a RAW DM.
This isn't my first encounter with a strict DM so I can adjust my play style accordingly...
In the past I've seen mxy say it's fine to have totally different concepts with the same name covered by the same tag, just because the combination of tags differentiates them
but that seems like an unsatisfactory solution, especially when you want to find questions about a particular concept shared by multiple systems (not just stuff with that name)
This seems like a pretty straightforward suggestion.
The astral tag is currently used on just 5 questions, four of them about D&D 5e and one about 3.5e. In addition, all 5 questions are specifically about the Astral Plane. (There are quite a few other questions about the Astral Plane that don't ...
No, because as I said tags can be combined. shadowrun+astral is different from D&D+astral. the definition in that game isn't relevant to the "find it by a tag" need. — mxyzplkOct 28 '18 at 22:13
Then maybe make the tag description generic? e.g. "This tag refers to the term 'psychic' in a TTRPG. Examples include psychic damage in D&D 5e, or the Psychic class in Pathfinder."
@MikeQ I'm disagreeing with that philosophy, so I wouldn't want to do that
as Xirema said, it's be kinda useless if everything mentioning "psychic" in some capacity was covered by the tag... then you could just search for "psychic" instead of adding a tag
The psychic tag has no tag info/wiki, but the tag currently appears on 8 questions. 6 of them are about Pathfinder (all but 1 of those are about the Psychic class, as far as I can tell), and 2 are about D&D 5e. One of those last two is about psychic damage; the other more recent question is uncle...
There are two separate issues, both of which are important.
Rules expertise
The first relates to your GM's experience with the game, or lack thereof.
The assumption rule is quite reasonable and that's the whole point of the publisher printing the books in the first place. Quite frankly, a GM ...
this paragraph seems potentially unnecessarily hostile:
> Most roleplayers hate rules lawyers with a passion, and for good reason. It's at the least disruptive and at worst an ego bound GM can see it as a challenge to their authority, and I can say from experience that failure to defer to the will of the GM usually ends badly for the insurgent player. At best I've been overruled, and at worst it's led to an out of character social consequence, including being banned from the group and served with a trespass notice by the hosting venue.
Specifically the first sentence or two
Is it fine? Should it maybe be reworded? (If anyone has any suggestions, feel free to suggest them in a comment on Raymond's answer)
@V2Blast It's fine, and while tersely put, it's true in a lot of groups, but it is not universally true. Some tables thrive on rules discussions in play. (yes, I've seen it)
And given our latest trend, the answer is citing experience. How is that bad?
If you feel that the "hate" ought to be toned down to "dislike" I doubt it hurts the narrative.
It's certainly a different kind of answer than Brian's, though. :)
however, it does have a good point that some GMs can see "threading the needle" on rules interpretations as an affront to their authority -- I personally think that's a bit petty on both sides of the ball, myself, but that's me
they should also keep in mind that some systems don't really envision the GM having such a dominant role to begin with
@Shalvenay IMO, that answerer said something very similar to what Brian said, but he said it differently. Bad fit for the group, so I don't think the GM is the issue to hand ... or even the core issue. The players seem to be the ones pushing the querent's buttons (7 years ago)
The psychic tag has no tag info/wiki, but the tag currently appears on 8 questions. 6 of them are about Pathfinder (all but 1 of those are about the Psychic class, as far as I can tell), and 2 are about D&D 5e. One of those last two is about psychic damage; the other more recent question is uncle...