Can anyone look at my Guide (linked in the sidebar) pages 11-13, and tell me if any of what I've written makes any kind of sense? I'm worried I've gone from like 5-to-7000 in those pages in terms of complexity.
@Rubiksmoose Geoff is right, though there are ways to make it come easier; most recipes aren't actually great for learning how to cook because they don't explain anything. I highly recommend Edward Espe Brown's Tassajara Cooking.
One thing about cooking by instinct though is that, if I don't measure things, then I have no idea how to replicate something when I do something great.
@GreySage Page 12 has two tables, one that just contains the odds of getting a Miss/Hit/Crit, the second table (the big one) is all the odds of every single outcome, and the circumstances under which they occur.
@BESW I'll check it out! I do love the recipes that actually do teach you the why though. I find them very helpful because then you know how to tweak them without screwing things up too badly lol
@Rubiksmoose Exactly. Brown starts each section by saying "[kind of food] is defined by [qualities] and to get those qualities you need [categories of ingredients]. Here are some incomplete lists of ingredients in each category, and here's the basic idea of how you combine them together to make [kind of food]. Now I'm going to give you some examples of how choosing specific items from each list will make [specific food you're familiar with]."
The liquid lets it cook without burning, the grain soaks up the liquid so it's not runny at the end, and also it soaks up the flavors from the protein.
@BESW Understanding the basic anatomy of boozy drinks has enabled me to create many very tasty recipes along those exact same lines. Though drink making is one area where I almost always insist upon precise measurements.
@Xirema Ok, I'm not getting why the notation is different between hit and crit. Like, it looks like crit (8) is showing that, if you get a crit, there are 144 possible dice rolls, and 1 of those gives an 8. Then hit looks like it is showing something completely different
Like, if you have a really weighty soup with lots of beans and stuff, you can drain the liquid and mash/blend the big bits, then add something like oatmeal to give it body and something like egg to bind it together until you can form it into patties and fry them: soup burgers!
@BESW I'm actually really lucky because my wife is amazing at cooking and she does this stuff intuitively. Sometimes it is like watching someone do magic.
Oh yeah, I've been learning to moderate my heat because while medium-high heat means you can develop fond pretty easily, that fond can burn before you deglaze if your heat's too high.
Chile is one dish that I am completely comfortable with ad hocing though. It is very forgiving and I am pretty familiar with all the parts of it. And it can be adjusted all throughout the process.
But it's fun, you roll a lot of dice and count up multiple qualities of the results, and every roll is collaborative because everyone else at the table give you more dice by adding to the narrative of your action.
@Rubiksmoose It is! The basic idea is, you're a team of heroes in a city that's constantly facing multiple threats. Each threat has a countdown timer before it escalates, and on your turn you choose which threat you're going to try solving. If you fail, your successes still add dice to the next attempt to solve the threat... but if you roll ones, complications ensue.
@Rubiksmoose Huh. You know, the kind of helpless terror that's a hallmark of cosmic horror does hold a lot of parallels to systemic and institutional racism now that I think about it.
I like that when you're in striking distance of failure it makes perfect sense to pick up your danger dice and say "IS THIS THE END OF THE DANGER PATROL?!" before rolling.
Did anyone else tune into that DK64 stream last weekend? It was so surreal to hear a US Congresswoman describe the N64 as her favorite Game Console. =D
Kudo to Hbomb on the success of that stream though, as well as the people who helped organize it.
Making revisions to the vehicle rules today. Thanks for all the feedback. I think they're much easier to manage at the table now, and with some slimming down we opened up some space to make some really funky ships. Thanks to everyone who filled out the survey and offered comments
@Xirema What are you trying to do with pages 12/13? You pose the question "What's her expected damage on an average attack under these conditions?" I don't understand why all the tables are necessary to answer this. You only need her average damage on the die roll and add any modifiers. Most of the time for comparisons you wouldn't need a to-hit roll since it's normalized, but if you want to incorporate to-hit you just multiply the crit and non-crit averages by the chance to hit.
For example, page 13 can be summarized by 0.65 * non-crit damage (1d12+6=12.5) + 0.05 * crit (2d12+6=19) and you get 9.075 or 9 average.